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05-08-24 08:14 AM
Acmlm's Board - I3 Archive - - Posts by Deflaktor
Pages: 1 2 3
User Post
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 12-10-05 08:14 PM, in New Hack: SMK - Ultimate Challenge Link
Download:
http://www.freewebs.com/deflaktor/MarioKart-UltimateChallenge.ips
Screenshots:







i hope you like it

Ive changed Mushroom, Flower and Special Cup
its only a beta version

i got a question,too:
how can i change the names of the maps? like in impala battles


(edited by Deflaktor on 12-10-05 07:17 PM)
(edited by Deflaktor on 12-10-05 07:21 PM)
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 12-10-05 08:22 PM, in New Hack: SMK - Ultimate Challenge Link
sry, ive changed it
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 12-10-05 09:16 PM, in New Hack: SMK - Ultimate Challenge Link
thx,
but i dont know how to remove this bugs
cuz im new at this stuff


(edited by Deflaktor on 12-10-05 08:17 PM)
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 12-11-05 11:38 AM, in New Hack: SMK - Ultimate Challenge Link
thx you all!

i'll try to remove these bugs.

and hope to release the complete version soon
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 12-18-05 05:16 PM, in New Hack: SMK - Ultimate Challenge Link
Originally posted by HyperHacker
Anyway, looks nice. Does the AI really work?


go try ^^
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 02-27-06 10:48 AM, in POW music offset Link
does anybody know the offset, which music plays, when mario hits a pow?

EDIT:
ok, doesn't matter. ive found it out.
ill post it at the smw memory list


(edited by Deflaktor on 02-28-06 06:11 PM)
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 02-27-06 10:52 AM, in SMW Central (Fixes 'n' Banners) Link
I think, you should test the uploaded things first or something like "asdfsadfsad" happens (see in tools section)
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 03-06-06 03:51 PM, in Here's a concept Link
i was bored, so ive made one

Attachments

MyLevel.zip (1731b) - views: 32
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 05-12-06 11:27 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
I found a little (helpful) bug. See it in the attached Zsnes Movie.

Attachments

Super Metroid Redesign.zip (96324b) - views: 184
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 05-12-06 04:56 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by Drewseph
Could you screenshot that? I can't view SMV's or ZMV's

ok
here it is

Attachments

Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 05-13-06 05:06 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Drewseph, could you please make a second version of your hack? one, where the hell run and other challengeing quests are much easier.
pleeeezee
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 06-06-06 05:51 PM, in SMW2RPG Link
Originally posted by blackhole89
This has hereby been rated bullshit.


right, but its cool


Originally posted by blackhole89
None of your "already added" features were inside.

Originally posted by theroy
Features that are implemented:
SMB3 Classic Pipe Levels (Ugly, but functional.)
Fog of War. (Again, ugly, but functional.)
Friendly Sprites in Mushroom Village. (Doors don't lead anywhere yet.)


The SMB3 Classic Pipe Levels are inside and are cool
The "Fog of War" you can only see, if you give your fancy full scope

Originally posted by blackhole89
All doors were leading to the zero level.


he said that already.

so give him a chance
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 06-21-06 12:10 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
ok, i need 2 custom blocks:

one that changes mario's x-position
and
one that changes mario's y-position

quite simple, huh?

could someone plz make them for me??
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 06-25-06 08:49 AM, in This board has changed a lot hasn't it? Link
The slicing wont help much, because noobs dont know what advanced and what basic is. So they think title screen editing is advanced and post it there.


(edited by Deflaktor on 06-25-06 07:49 AM)
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 08-20-06 07:37 AM, in Zelda Twilight Realm Link
man, i dont care if it hasnt any ASM hacks or any new GFX

I just want a completly new zelda adventure!

and i dont really care about the story. Just make pleeeeeze a zelda hack.....
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 10-17-06 03:31 PM, in SMK Track Designer Help Link
why dont you just try it?

the thwomps will still be there, but they will have wrong GFX ( in this case the girder under the valley )
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 10-21-06 05:44 AM, in Approval request Link
well, im visting this forum already about 3-4 years, but I made only a small amount of posts
(and tried to follow the rules).

im living in germany and am originally from russia so my english is not the best.

currently im working on a zelda hack, well I got about 3 hacks but all are incomplete and canceled. for now i try to learn a little bit asm so i can change a few things in zelda.

many of you maybe think im a noob, well this is right, but i learn very fast

so this was it, i dont know what else to write
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 10-27-06 03:33 PM, in Zelda 3: entrance and exit issue Link
whats the deal with that overlays? how to use them?
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 10-27-06 06:54 PM, in Zelda 3: entrance and exit issue Link
well, i think they are used in combination of events. for example when a rock is lifted and below is a staircase, the game saves this and tells the overlay to overlay this rock everytime it is shown. but how to call this "events"??
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6324 days
Last view: 6288 days
Posted on 10-28-06 12:02 PM, in Zelda 3: entrance and exit issue Link
yeah, but how to set this bits?? and which adress are they?
Pages: 1 2 3
Acmlm's Board - I3 Archive - - Posts by Deflaktor


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