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05-19-24 07:25 PM
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests New poll | |
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LemonPancake

Goomba








Since: 06-10-06

Last post: 6513 days
Last view: 6513 days
Posted on 06-15-06 03:43 AM Link | Quote
Does anybody have a smashable block that only breaks when it is touched by an object on layer 2?
spel werdz rite









Since: 11-19-05

Last post: 6300 days
Last view: 6299 days
Posted on 06-15-06 12:52 PM Link | Quote
Touched by an object?
I don't quite get what you're saying.
LemonPancake

Goomba








Since: 06-10-06

Last post: 6513 days
Last view: 6513 days
Posted on 06-15-06 01:18 PM Link | Quote
Let's say we have an auto-scrolling level where layer 2 scrolls with the level, but (naturally) layer 1 doesn't. What I want is a block on layer 1 that breaks when it collides with a block on layer 2.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 06-15-06 01:21 PM Link | Quote
custom block don't have collision detection with other block
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6300 days
Last view: 6300 days
Posted on 06-15-06 02:46 PM Link | Quote
I think your best bet is to time it, and see at exactly what frame the blocks will collide. In an auto-scroll level it should be the same every time. Then use LevelASM to just explode the block at that frame somehow. (Tip: $7E0013 is an 8-bit frame counter.)

Or if you know how to make sprites, you could make one that follows layer 2, and have it hit the block.
LemonPancake

Goomba








Since: 06-10-06

Last post: 6513 days
Last view: 6513 days
Posted on 06-15-06 02:56 PM Link | Quote
The sprite method sounds a lot simpler. Is there a tutorial on how to make custom sprites somewhere around here?
spel werdz rite









Since: 11-19-05

Last post: 6300 days
Last view: 6299 days
Posted on 06-15-06 03:31 PM Link | Quote
The closest thing is Mario World Reconfigurator, and that's not even close.

We're barely starting sprite hacking, it is probably the most difficult thing to do in a game. But one year from now, when we have SpriteTool, it'll be awesome. Hacking is a working progress, and that's why we are all here.

Well, I just looked at about thirty block requests on this thread and I'll see hoe many I can actually do.
LemonPancake

Goomba








Since: 06-10-06

Last post: 6513 days
Last view: 6513 days
Posted on 06-18-06 12:57 PM Link | Quote
Any chance for a custom block that spawns Sumo Brother lightning below it when Mario movess 3 horizontal blocks or less from it (and, preferably, doesn't spawn another one until he moves out of the 3 block range and then moves back into it)?
Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 6302 days
Last view: 6300 days
Posted on 06-19-06 06:37 PM Link | Quote
Again, it can't be done with a custom block. You need a sprite for that.

But why do you need that, when you can simply place a lightning sprite below a cloud or something, and there you go.

Sure, it won't follow the 3-tile proximity rule, but...
LemonPancake

Goomba








Since: 06-10-06

Last post: 6513 days
Last view: 6513 days
Posted on 06-19-06 10:51 PM Link | Quote
Ok then... next request: An ice block that melts when it is touched by, not only Mario's fire, but also the Sumo Brother's lightning's fire.
JJokerDude

Kabu








Since: 11-21-05

Last post: 6515 days
Last view: 6515 days
Posted on 06-20-06 03:41 PM Link | Quote
Okay... This is a complicated one...

I've been playing New Super Mario Bros. recently and have gotten used to the ground pound ability. Using this on top of any block containing an item caused the item to come out from underneath the block.

This got me thinking. Is there a way to code the ASM to make Mario's spin jump work this way? Similar to the way that spin jumping on a turn block will cause it to shatter, maybe somebody could make an ASM hack that would cause ? blocks and item-containing spin blocks to drop items, almost like a note blocks?

I doubt it's possible, but it seems likely. That is my request: a spin jump that causes item blocks to drop items.




(edited by JJokerDude on 06-24-06 01:57 AM)
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6335 days
Last view: 6300 days
Posted on 06-21-06 12:10 PM Link | Quote
ok, i need 2 custom blocks:

one that changes mario's x-position
and
one that changes mario's y-position

quite simple, huh?

could someone plz make them for me??
nesnoodle

Struttin' On In








Since: 06-21-06

Last post: 6542 days
Last view: 6542 days
Posted on 06-21-06 01:52 PM Link | Quote
Okay, to be for real, I didn't want my first post to be a request, but ok.
I'm nesnoodle and I started hacking a few weeks ago (with SMW).
I'm not familiar with ASM and how to make custom blocks. (And I'm not familiar with HEX, but I enjoy working with Lunar Magic)

My request is a "walljump" block, that works like a horizontal noteblock,
just that it also bounces you up. Oh, and it shouldn't bounce around like a noteblock, it should stay in its position.


B = Walljump Block M = Mario / and \ = Movement (but not exactly like the movement on this example.)

B............./..B
B......../.......B
B...../..........B
B../.............B
B..\.............B
B......\ ........B
B........\.......B
B ...........\...B
.............. /..B
............./ ...B
........ M .....B


Thx, anyways, even if noone makes this block.
EDIT: Sorry, it doesn't do spaces...


(edited by nesnoodle on 06-21-06 12:54 PM)
(edited by nesnoodle on 06-21-06 12:55 PM)
Shadow

Micro-Goomba


 





Since: 11-28-05

Last post: 6334 days
Last view: 6318 days
Posted on 06-26-06 06:38 PM Link | Quote
My request:

bouncing enemie sprites, for example those penguins in yoshi's island.
LemonPancake

Goomba








Since: 06-10-06

Last post: 6513 days
Last view: 6513 days
Posted on 06-27-06 01:04 AM Link | Quote
I need a block that will act like an empty space unless Mario touches it from the bottom with a jump (ie no flying, no falling, etc), where it will act like an exit block.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6300 days
Last view: 6299 days
Posted on 06-28-06 08:30 PM Link | Quote
Just find one of the exit blocks in blocktool, copy it to a new block number, and then set all but it's block offsets to "-1", and set bottom to "0". then insert it, and set it's LM MAP16 act like setting to 3F or 25 or whatever 'empty' block number you prefer.
LemonPancake

Goomba








Since: 06-10-06

Last post: 6513 days
Last view: 6513 days
Posted on 06-29-06 04:32 AM Link | Quote
Thanks, I didn't know if doing something like that would work though.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6300 days
Last view: 6299 days
Posted on 06-29-06 01:09 PM Link | Quote
Originally posted by Shadow
My request:

bouncing enemie sprites, for example those penguins in yoshi's island.


Just use the football sprite and set the graphics to the penguin sprite's
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6301 days
Last view: 6299 days
Posted on 06-29-06 02:01 PM Link | Quote
Originally posted by Sukasa +
Originally posted by Shadow
My request:

bouncing enemie sprites, for example those penguins in yoshi's island.


Just use the football sprite and set the graphics to the penguin sprite's


I'm fairly sure he wants something that moves forward unconditionally while bouncing at a consistant rate. Footballs need slopes to go forward, and randomly bounce high instead of low.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 07-01-06 12:02 AM Link | Quote
This is kind-of an odd request, but I need Big Boo's speed and acceleration to be read from a different area. I can't have it be the same thing as regular Boos. (Not Big Boo Boss.) So no one has to hunt for anything, they both currently use $EDB4 as up/forward acceleration, $EDB5 as down/left acceleration, $FACF as up/forward max speed, and $FAD0 as down/left max speed.
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests |


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