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Acmlm's Board - I3 Archive - - Posts by creaothceann |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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For a headerless ROM it's 04BD2Fh. And you could edit it if you find an editor that allows changing the width of the visible window to 8 pixels.
Originally posted by Cellar Dweller There should be only one "f" at the end. |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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1. Prepare to do everything on your own (including ASM - it'll come in handy even if you don't end up working directly with the code), but invite people to participate.
2. Post your ideas and plans, so that others can look at and talk about it, maybe even decide to take over certain parts. |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Originally posted by Padri Nuestro
See http://www.geocities.com/illegal_eagle_2003/vsnes/index.htm for more info. Note that the "reverse order" thing is from my "x86" point-of-view. Originally posted by Padri Nuestro Probably. The formats are different because the programs are different. Storing additional info to represent the "complete SNES status" wasn't / isn't the goal of the emulator authors. SRM files are 100% interchangeable though. (edited by creaothceann on 11-28-05 02:32 AM) |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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WinHex, mainly just for viewing though. | |||
creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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I'm assuming you work on Win32?
Originally posted by Cassef |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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SNES docs (RARed) | |||
creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Originally posted by insectduel "Better" is a very subjective term... Anyway, emu devs are not competing. Originally posted by Hiryuu Much more accurate, afaik. Originally posted by Hiryuu See the "Why are the system requirements so high for an SNES emulator?" section on the page Cornellius mentioned. Originally posted by Cornellius EWJ 1 and 2 send data via HDMA to the audio subsystem. ZSNES and SNES9x are a bit off with their HDMA timing (seen that flickering horizontal line in Super Metroid?), and the communication between CPU <-> APU is a bit tricky anyway. Btw.: http://board.zsnes.com/phpBB2/viewtopic.php?t=4510 (edited by creaothceann on 01-10-06 03:38 PM) |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Originally posted by Dragonsbrethren Low priority. Additionally, ZSNES' GUI was / is written in Assembler, which makes making changes quite an adventure. SNES9x doesn't seem to focus on the Win32 port, or there's just nobody who'd want to spend time on the GUI. (edited by creaothceann on 01-10-06 03:47 PM) |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Originally posted by Kailieann The emulator doesn't use interpolation or other smoothing functions - it's just your gfx card when you're using the card's video RAM instead of system RAM. There's an option in the menu for that. |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Thanks for clearing that up. | |||
creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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http://www.alpha-ii.com/snesmusic/files/spc700_documentation.html It's certainly possible, IMO - but then the SNES would become just a player. It doesn't have the power to do much with sound, hence the whole APU section with its co-processor. |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Originally posted by Rom Manic LOLZ My old 486-120 was not powerful enough to decode MP3s at 100% realtime. I'm sure you could benefit romhacking more by making modules (MOD, IT, XM etc.) playable on the SNES, rather than wasting your time on MP3s. There would be not enough space & processor time left... |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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NES: http://bisqwit.iki.fi/nesvideos/forum/index.php
I don't know mucxh about NES emulators, but you might find a suitable one there. SNES: see http://snes9x.ipherswipsite.com/ |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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I've learned coding in DOS editors (25 lines max.), so "West Coast" all the way. Can't stand stuff like
If x then Though that's only in Pascal. In C I'd probably use "East Coast". |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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1. 4-bit, ie. 16 colors. Your images must use the original palette, unless you change some palettes / ASM. Note that games can change the palette anytime, even after each scanline.
2. Use less colors. |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Originally posted by BGNG Originally posted by BGNG True. But don't over-estimate this speed penalty. Does FB allow the programmer to make the choice between using or not using these features? I've experienced almost no slowdown in my programs when runtime checks are on, and I appreciate the extra security (some of the programs are released to the public). |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Piken has some notes about DKC in one of his documents. Link | |||
creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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Works for me; just click the link and then the link on that site. No rightclick+save.
Alternatively there's rapidshare.de, yousendit.com, ... |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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The SPC file format. (There's an error though - there're just two reserved bytes at offset 2Ch, and it doesn't include the extended tags 35h and 36h.)
You might find parts of the SPC's RAM in the ROM, but not the entire file. (edited by creaothceann on 02-16-06 08:04 AM) |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6481 days Last view: 6481 days |
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WinHex has a compare function... almost a 'wizard'. |
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Acmlm's Board - I3 Archive - - Posts by creaothceann |