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05-18-24 08:47 PM
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Acmlm's Board - I3 Archive - General Emulation - Bsnes (Snes emulators) New poll | |
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Cornellius

Koopa








Since: 11-19-05
From: Quebec

Last post: 6555 days
Last view: 6555 days
Posted on 01-09-06 01:34 AM Link | Quote
Bsnes http://byuu.cinnamonpirate.com/?page=bsnes

A new emulator with some options missing, but the main goal is accuracy. Take a look.
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6301 days
Last view: 6298 days
Posted on 01-10-06 01:13 PM Link | Quote
This is actually a pretty fucking good emulator. Right now I actually prefer it to ZSNES, hopefully in time it will overtake it.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6542 days
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Posted on 01-10-06 02:36 PM Link | Quote
ZSNES is a best emulator. What the hell other emumakers tried to make their own for? Are they tried to make the SNES Emualator better than ZSNES or something?


(edited by insectduel on 01-10-06 01:37 PM)
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6299 days
Last view: 6299 days
Posted on 01-10-06 03:25 PM Link | Quote
Right...

ZSNES isn't the best for accuracy, I'll say that much for it...and the newest version is actually worse than 1.36 in some areas (particularly the netplay and screwing up the sound engine in games like TA).

I might take a look at it. How good is its accuracy in comparison to something like SNES9x though?
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6301 days
Last view: 6298 days
Posted on 01-10-06 03:27 PM Link | Quote
Originally posted by insectduel
ZSNES is a best emulator. What the hell other emumakers tried to make their own for? Are they tried to make the SNES Emualator better than ZSNES or something?


No offence, but that post was stupid as fuck.

ZSNES still has compatibility issues, and it does have running problems on some computers (including mine). There are some games which don't run properly on ZSNES, such as Earthworm Jim 2 (has problems running on snes9x too), which runs almost perfectly on this emulator.

And yes, I'm pretty sure the creator of Bsnes is trying to make it better than ZSNES. Which isnt a bad thing. Personally, I think this is better than snes9x.


(edited by richyawyingtmv on 01-10-06 02:29 PM)
(edited by richyawyingtmv on 01-10-06 02:29 PM)
Cornellius

Koopa








Since: 11-19-05
From: Quebec

Last post: 6555 days
Last view: 6555 days
Posted on 01-10-06 03:27 PM Link | Quote
It's still in early development. The author claim it will take around 2 Ghz to run comfortably. As for the comparison with Snes9x, I don't really know since I rarely use snes9x.

edit: "take" was missing


(edited by Cornellius on 01-10-06 02:28 PM)
(edited by Cornellius on 01-10-06 03:14 PM)
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6299 days
Last view: 6299 days
Posted on 01-10-06 03:49 PM Link | Quote
2 GHz for an SNES emu? Owch, I've only got 1.

As for SNES9x, it's the most compatible that I know of. I use ZSNES more, but I know that SNES9x has its moments where it runs games that ZSNES hangs on (the one Ranma ½ RPG comes to mind).
Cornellius

Koopa








Since: 11-19-05
From: Quebec

Last post: 6555 days
Last view: 6555 days
Posted on 01-10-06 04:13 PM Link | Quote
I know that Earthworm Jims have problems with Zsnes. I should try playing EJ with Snes9x. As for the sound, the Zsnes sound core is based on snes9x I think, right ?
creaothceann

Red Goomba








Since: 11-22-05

Last post: 6494 days
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Posted on 01-10-06 04:38 PM Link | Quote
Originally posted by insectduel
ZSNES is a best emulator. What the hell other emumakers tried to make their own for? Are they tried to make the SNES Emualator better than ZSNES or something?

"Better" is a very subjective term... Anyway, emu devs are not competing.

Originally posted by Hiryuu
How good is its accuracy in comparison to something like SNES9x though?

Much more accurate, afaik.

Originally posted by Hiryuu
2 GHz for an SNES emu? Owch, I've only got 1.

See the "Why are the system requirements so high for an SNES emulator?" section on the page Cornellius mentioned.

Originally posted by Cornellius
I know that Earthworm Jims have problems with Zsnes. I should try playing EJ with Snes9x.

EWJ 1 and 2 send data via HDMA to the audio subsystem. ZSNES and SNES9x are a bit off with their HDMA timing (seen that flickering horizontal line in Super Metroid?), and the communication between CPU <-> APU is a bit tricky anyway.

Btw.: http://board.zsnes.com/phpBB2/viewtopic.php?t=4510


(edited by creaothceann on 01-10-06 03:38 PM)
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6299 days
Last view: 6299 days
Posted on 01-10-06 04:59 PM Link | Quote
Originally posted by creaothceann
Originally posted by Hiryuu
2 GHz for an SNES emu? Owch, I've only got 1.

See the "Why are the system requirements so high for an SNES emulator?" section on the page Cornellius mentioned.


[whistles] That would explain it then. By accuracy he's meaning EVERYTHING...
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
Last view: 6299 days
Posted on 01-10-06 05:06 PM Link | Quote
Originally posted by Hiryuu
2 GHz for an SNES emu? Owch, I've only got 1.

As for SNES9x, it's the most compatible that I know of. I use ZSNES more, but I know that SNES9x has its moments where it runs games that ZSNES hangs on (the one Ranma ½ RPG comes to mind).


Urp? I´ve almost played through that Ranma½ RPG and the game didn´t hang up ONCE. And I used ZSNES.

I have an AMD Athlon 64 3000+ (2.2GHz) so this one should work fine. If I ever try it.

I always use ZSNES.

"While a real system can run all of the different parts of a system in parallel, an emulator (usually) cannot."

Aha.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6299 days
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Posted on 01-10-06 07:17 PM Link | Quote
The author is byuu aka byuusama or byuusan. Try reading some of his posts on the Zsnes dev forums some time, along with those of Anomie. You will likely be left scratching your head after the first post you read. The amount of technical detail they go into in terms of timing is remarkable. If anyone could make an accurate emulator, it's this guy.
Kailieann



 





Since: 11-18-05

Last post: 6298 days
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Posted on 01-10-06 08:34 PM Link | Quote
It seems to have potential, but it also has quite a ways to go.

I won't even consider using the debug version until the next release, due to lack of zip support.

As for the main version, I can see myself using it to test things, but regardless of needing a new processor to run it properly (not to mention needing a new processor in general), I won't be using it regularly until the rendering system (which I'm assuming is DirectDraw) has a pixelation option.
Emulators with antialiasing make my eyes bleed.

Still, I'll probably use it for specific games, mainly ones that ZSNES has trouble with (*makes note to try out Dungeon Master..*)


(edited by Kailieann on 01-10-06 07:35 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
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Posted on 01-10-06 11:07 PM Link | Quote
Oh come on. SNES ROMs are like 6MB max and compressed to hell anyway.
Cornellius

Koopa








Since: 11-19-05
From: Quebec

Last post: 6555 days
Last view: 6555 days
Posted on 01-10-06 11:48 PM Link | Quote
This is no joke, it really needs around 2 Ghz to run properly. The thing is it's ultra accurate. Think of Nestopia for Nes, except this one is about Snes.
Kailieann



 





Since: 11-18-05

Last post: 6298 days
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Posted on 01-10-06 11:49 PM Link | Quote
Originally posted by HyperHacker
Oh come on. SNES ROMs are like 6MB max and compressed to hell anyway.


I just had to delete a whole bunch of crap because I didn't even have enough free space to cache the files I was trying to burn to CD.
Disch

Red Cheep-cheep


 





Since: 12-10-05

Last post: 6578 days
Last view: 6578 days
Posted on 01-11-06 12:11 AM Link | Quote
Originally posted by Cornellius
Think of Nestopia for Nes, except this one is about Snes.


I think Nintendulator would be a better analogy. From what I understand about both these emus (Nintendulator, bsnes -- but mostly Nintendulator), they seem to have the same idea.

NEStopia strives for performance as well -- so it likely has made some comprimises in terms of accuracy. I don't think it's suitable for such an analogy. I'm not saying NEStopia is inaccurate... but it's no Nintendulator.
Trapster

King Dedede



 





Since: 11-19-05
From: Sweden

Last post: 6407 days
Last view: 6299 days
Posted on 01-11-06 07:07 AM Link | Quote
Well, I downloaded this thing yesterday and will try it out soon.

"Try reading some of his posts on the Zsnes dev forums some time, along with those of Anomie. You will likely be left scratching your head after the first post you read."

I don´t think I´ll read those posts. I´m not into programming at all so I won´t get anything.
Arty
Newcomer


 





Since: 01-11-06

Last post: 6702 days
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Posted on 01-11-06 07:53 AM Link | Quote
Originally posted by Disch
NEStopia strives for performance as well -- so it likely has made some comprimises in terms of accuracy..


Nope, none at all.
creaothceann

Red Goomba








Since: 11-22-05

Last post: 6494 days
Last view: 6494 days
Posted on 01-11-06 12:16 PM Link | Quote
Originally posted by Kailieann
I won't be using it regularly until the rendering system (which I'm assuming is DirectDraw) has a pixelation option.
Emulators with antialiasing make my eyes bleed.

The emulator doesn't use interpolation or other smoothing functions - it's just your gfx card when you're using the card's video RAM instead of system RAM. There's an option in the menu for that.
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