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05-10-24 02:53 AM
Acmlm's Board - I3 Archive - - Posts by trunaur68
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trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 01-26-07 03:33 AM, in Interested in MZME Link
Hello I am Trunaur 68, I would prefer not to give away personal forms of identification such as name or address if that is alright. I am very interested in the MZME(Metroid Zero Mission Editor) project that interdepth is working on and I think I might be able to make some contributions to help things run a bit more smoothly.

First of all, as you might already know, they are currently trying to find a way to make the lava work. I, not only know how to make it work but also know that there are three types of lava each doing different amounts of damage. I have made a complete list of the clipdata and would like to post it on the board to help things along.
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 01-26-07 07:27 AM, in Metroid Zero Mission hacking Link
Hello everyone I have just been silently sitting in a corner watching MZME's progress and I think its time I made a contribution or two. So here is a full list of clip data up to A3 and an ISO of my creation for you all.

Please feel free to make your own contributions to the list or tell me if I have made a mistake somewhere. Tell me what you think of my creation as well.

Attachments

clip data.txt (2858b) - views: 43
Mod. of 1370 - Metroid Zero Mission (U).ips (517614b) - views: 24
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 02-02-07 01:43 AM, in Metroid Zero Mission hacking Link
Hello people, its me again. I have some news updates on how you can make the gray doors work(clipdata 30) Some of you may have found this out already but if you replace any door with a gray door and then change the enemy set of the room to something like 36,(metroids) 33(little bugs) or any other enemy data that has been used as a gray door trigger it will work the same way in that room as it did in the original room.

By the way I think I made a mistake in my clipdat list. 50 and 51 are supposed to be TOP left and TOP right instead of bottom left and bottom right
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 02-03-07 04:16 AM, in Metroid Zero Mission hacking Link
Hi everyone. Lately, out of boredom, I have been messing around with Crocomire and I have succeeded in making a WORKING Crocomire. I could have made it much better but I ran out of code space. If you want to give it a try just copy the name of your mzm rom to the save state (make sure you don't already have a save state number 9) and load it up. The codes should already be attatched to it so there is nothing to worry about. Tell me what you think.

By the way, great job Interdepth on the new editor!


(edited by trunaur68 on 02-02-07 10:17 PM)
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 02-03-07 06:00 PM, in Metroid Zero Mission hacking Link
Whoops I forgot to add the attatchment.

Attachments

Metroid Zero Mission Crocomire9.rar (79380b) - views: 27
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 02-05-07 02:00 AM, in Metroid Zero Mission hacking Link
Hey Interdepth, I'm not sure if this will help with your scroll data part of mzme or not but heres a code which will turn off all camera boundries except for the ones that prevent it from leaving the room.

830000C0 0000


By the way, if you need a list of adresses which affect enemy properties just let me know I'm currently working on one and it's almost finished.
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 02-08-07 01:09 AM, in Metroid Zero Mission hacking Link
Alright Interdepth, here it is. It's a bit messy but you should be able to get the general idea.

Attachments

enemy adresses.txt (2079b) - views: 19
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 02-09-07 11:55 PM, in Metroid Zero Mission hacking Link
To bad those wern't the adresses you were looking for Interdpth... Hey would it be possible to someday create a feature on zero fission that would allow you to attach codes to different rooms so you can do things like what I did with Crocomire or if you wanted to make something like a storyline in a room? Just incase you wanted to make something that Zero Fission can't make.
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 02-13-07 02:19 AM, in Metroid Zero Mission hacking Link
Hey folks, I've been messing with the menu commands and I have created one or two new things, first thing is that I have found a way to enable the ability to turn items on and off, this was not created by me but was something that was already planted in the game but is just never used. Second, something I created, the ability to change between power suit, zero suit and phazon suit(the phazon suit is just the gravity suit with color changes). I also planted one more thing in this but you'll have to find it yourself

Attachments

Metroid Zero Mission - Menu mod 7.rar (84251b) - views: 18
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6295 days
Last view: 6292 days
Posted on 02-13-07 04:25 PM, in Metroid Zero Mission hacking Link
Aright interdepth here's the list of codes sorted into nice little sections just for you.

Attachments

Menu code descriptions.txt (2566b) - views: 31
Acmlm's Board - I3 Archive - - Posts by trunaur68


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