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05-05-24 08:36 AM
Acmlm's Board - I3 Archive - - Posts by Kiwisauce
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Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 09-23-06 02:54 AM, in Kiwisauce's Request Link
I would like to request access to the SMW hacking board. I have completed a Super Mario World hack titled Super Challenge World, which contains 9 worlds and 4 mini-worlds. Also, I have started learning some basic ASM, but nothing major. Next I plan to work on a SMW hack with more GFX hacking and possibly music hacking, although I understand the tool for that is currently under construction. Thanks for considering my application.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 09-24-06 03:14 AM, in Introduce yourself here! Link
Hello, I'm Kiwisauce! I'm interested in video games, hacking video games, programming, and other such stuff. I'm 15 years old and I live in Washington State.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 09-25-06 01:45 AM, in Peter Jackson talks about his many upcoming projects... including ''The Hobbit''? Link
That's pretty cool that they're making a new "The Hobbit" movie. The only "The Hobbit" movies I've seen have all been animations. It would fit nicely into a LOTR movie collection.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 09-25-06 04:09 PM, in Avatar: The Last Airbender Link
I'm a huge fan of this series. I like everything about it: the story, the music, the humor... I'm just wondering what other people on this site think about it.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 09-26-06 03:36 PM, in Pirates of the Caribbean 2 Link
I still find the whole idea of basing movies off of Disney rides kind of odd. I mean, Pirates of the Caribbean was a good movie, but The Haunted Mansion was a bit over the top.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 09-27-06 11:41 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
I don't suppose anyone could explain to me what exactly the reloc offset in blocktool is for? The other ones are all pretty simple but I'm stumped on this one. And why does it sometimes have multiple offsets?
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 09-27-06 11:36 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Thanks, Kailieann. Also, I have another, more complicated (I think) question. How would I program a block to change itself or another block? Is there a subroutine or something I should call, or is it simply a matter of changing a ROM value? I tried disassembling and modifying some of the code from some of the included blocks in BlockTool, but that didn't work... If this is too complicated, forget it; I'll just keep trying on my own.

Alright, I just figured out how to change a block to a block on Map16 page 01, but I still don't know how to change it to a block on any page.


(edited by Kiwisauce on 09-28-06 06:40 PM)
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-03-06 11:29 AM, in Avatar: The Last Airbender Link
I watch it almost exclusively on DVDs. Nick doesn't really do justice to this series.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-05-06 01:16 AM, in Avatar: The Last Airbender Link
Actually, they started airing an episode a day on the 25th. They're currently on episode 9.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-05-06 01:20 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
For the Snow enemy, how would you get Mario to spin jump down slowly? You'd have to create some flag for slow spin jumping, and then check for that flag in Mario's falling code, wouldn't you? I guess that's not too difficult, as long as you really know what you're doing...
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-06-06 11:14 AM, in Super Challenge World Released! Link
Eeeeeeek! The last patch I submitted was made from an unclean ROM. Sorry about that!

Well, after several months I have finished my hack, titled Super Challenge World. I didn't know any ASM at the time, but I did put in some minor graphics hacking. There are nine worlds in the game, four mini-worlds that can be accessed by secret exits (mostly from the castles), and a total of 120 exits. The switch palaces are fiendishly long puzzle levels, but very entertaining. You can download and play it from SMW Central, or you could just click here: http://www.smwcentral.net/download.php?id=141&type=hack.

Please tell me what you think of it!









(Yeah, I kind of went screen shot crazy, didn't I...)


(edited by Kiwisauce on 10-06-06 10:17 AM)
(edited by Kiwisauce on 10-06-06 05:49 PM)
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-06-06 06:52 PM, in Super Challenge World Released! Link
Yeah, I made the patch from an unclean ROM. (It said "Super Mario World (Originaloriginal)". I kind of assumed that it was, you know, the original.) Sorry for making you all look at glitchy graphics! I've updated it now.

In response to some of you:

The time limits may seem generous, but you haven't played the level yet, now have you? Also, I didn't really want time to be an issue for this hack (except certain levels). I think it's more fun if you have time to explore.

My hack does require knowledge of glitches or little used properties for certain secret exits. You can beat the game without knowing these, though.

Mario DOES swim through the lava on the overworld, but not in the actual level (i.e. the reddish water). I'm not that nice...

That goomba is a mutant in the nuclear waste area. BEWARE!!! (In that level I made nearly every enemy into a mutant goomba of some sort.)

Bowser's castle does have two paths that lead to it.

Hyper Hacker: Notice that it's a RED yoshi. The red yoshi is required for that level. BWAHAHAHAHA! (Translation: Good luck finding the red yoshi!) And no, the spikes don't actually come down. They're just for decoration. I'm not that mean, either...

You all seem to dislike my hill. Oh, well. It's not like you'll be staring at it very much.


(edited by Kiwisauce on 10-06-06 06:09 PM)
(edited by Kiwisauce on 10-06-06 06:10 PM)
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-06-06 07:09 PM, in Super Challenge World Released! Link
Yeah, you're right. But it's fixed now, and that's what really matters.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-06-06 07:26 PM, in Super Mario Bros: The Castle 2 [SS] Link
Those columns look like they're in the foreground... I'm assuming they're not.

Oh, and that background on screenshot #1 is really cool!


(edited by Kiwisauce on 10-06-06 06:28 PM)
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-07-06 03:37 AM, in Super Challenge World Released! Link
Originally posted by Kailieann

Found a slight oversight in the first level..



Eh? That's... very odd. Maybe it has something to do with the sprite loading problems you're having. That hasn't ever happened to me on any computer I've tested the game on. Could you list some specific areas where the sprites don't load? I agree, it's not good to have important sprites mysteriously vanish, but it is kind of hard for me to fix it if I don't know where it's happening. Is anyone else having this problem?

Originally posted by 3.14159265358979323846

do you know it is VERY TERRIBLE to place 2 Layer 1 Mario Paths tiles one next to one? Mario's walking will become scrambled.



Err... do you know of any places where this happens in the hack? I've tested it pretty thoroughly, and I think I've fixed all the paths. I assume you just used RLM to open it, and viewed my overworld. Please let me know if you find anything wrong, though.

Originally posted by 3.14159265358979323846

There is another problem that Layer 2 event tiles doesn't look correct on some places, please connect them together.



I'm not sure I know what you mean. As far as I know, all my events work properly. Could you post a screenshot or just give an example?
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-08-06 03:12 AM, in Super Challenge World Released! Link
Okay, I tested Mushroom Land 1 again doing the same thing you did, and I can see what you mean about disappearing sprites. I think I stopped doing things that would cause this problem in later levels as I got better at level design, so I don't think any puzzles will be unsolvable due to this, but I'll try to unclutter the first few levels.

As for the ground past the goal post, I beat the level and watched the ending closely, but it seemed perfectly normal to me. I guess I'll stretch the ground out anyway.

If anyone else finds something wrong with one of my levels, please tell me about it so I can fix the problem in my next release. Thanks!


(edited by Kiwisauce on 10-08-06 02:19 AM)
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-09-06 01:39 AM, in Super Challenge World Released! Link
Originally posted by Kailieann
Originally posted by Kiwisauce
As for the ground past the goal post, I beat the level and watched the ending closely, but it seemed perfectly normal to me. I guess I'll stretch the ground out anyway.


Sure, if you just walk through the goal post.
But you forgot to take into consideration the fact that if you stomp on a yellow koopa and let it get back into its shell, it turns into one of those flashing shells that gives Yoshi every power, including flight.

Naturally, under these circumstances, someone is going to fly over the goalpost.



Ah, right. That makes a lot more sense... Thanks for pointing that out.

Originally posted by Kailieann

Edit: That's one dangerous corner..

Edit: . . .



I see you've met the "Corner of Doom". Bwahaha.

It's interesting how Mario becomes invincible to enemies after hitting the goal post, and yet Yoshi doesn't.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-09-06 11:40 PM, in Super Challenge World Released! Link
Originally posted by Surlent
You won: One life off. Seriously, those jumping note blocks, adjacent to walls, can be your way leading to doom, since Mario comes trapped inside the wall. One funny thing: The 1-UP mushrooms didn't stop to move, while Mario's death sequence was played.


Heeheehee... I find your death due to my note blocked bonus level very amusing. Keep this property in mind though. (Hint hint)
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-10-06 12:54 AM, in Attention, SMW Central: Link
I'm totally for putting the bad hacks in a seperate section, but I say definitely don't delete them. Maybe some people actually like playing those hacks, and SMW Central shouldn't just get rid of them because most people say they're terrible. I agree about the rating system: pretty sad in its current state.
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6288 days
Last view: 6287 days
Posted on 10-10-06 10:49 AM, in Attention, SMW Central: Link
Originally posted by Raccoon Sam
Perhaps a some kind of a voting system, such as in Newgrounds?
Before the Hack could make it to the portal, a certain amount of members would vote on it on rating 1 - 10, and if it reached over a certain score, it'd make it through.


Sounds good, yes, no?


Well, this could take a very long time, and there's still the problem of what to do if a hack doesn't make it through. Deleting it would be bad. Also, this is giving the decision to only a few people, and I don't really like that idea.

I think the current system is okay, but with some changes to the ratings system as have been mentioned before and a better way to sort through the hacks, it could be greatly improved on.


(edited by Kiwisauce on 10-10-06 09:51 AM)
Pages: 1 2 3
Acmlm's Board - I3 Archive - - Posts by Kiwisauce


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