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05-20-24 08:44 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Do overworld events have to be in order? New poll | |
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 03-27-06 01:36 AM Link | Quote
I want to have a non-linear overworld, that is, allowing access to pretty much every level from almost the start of the game. I thought it might be cool to use overworld events to do things when levels are cleared, like opening up shortcuts, changing scenery, etc. However I'm not sure if I can do this; does the game engine require events to be triggered in order? (Would it go nutty if I beat a level that triggers, say, #3 when I haven't triggered #2 yet?)

Also, anyone know where the Overworld Event Passed Flags are in RAM (that tell whether a given event has been triggered or not)? I thought it was in one of those old threads, but it doesn't seem to be.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 03-27-06 01:44 AM Link | Quote
It definitely works to have them go out of order, yes. If it didn't, secret exits in general would kasplode the game, no?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

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Posted on 03-27-06 01:54 AM Link | Quote
However, putting them in order allows for you to easily organize things and find what you need easily. Things are just a whole lot easier to handle if they're done that way.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

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Posted on 03-27-06 03:42 AM Link | Quote
Are you talking about something Super Mario Land 2-style?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6301 days
Last view: 6301 days
Posted on 03-27-06 04:06 AM Link | Quote
Yeah, but with most of the levels on the main map.

Man, the OW editor could use a zoom function. Thank God for the Magnifier tool that comes with Windows.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 03-27-06 05:20 AM Link | Quote
Huh, Escherial's Memory Map seems to have disappeared.

I reccommend using Snes9x's cheat system to search for the RAM addresses yourself. It can't be too difficult.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6301 days
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Posted on 03-27-06 08:10 AM Link | Quote
Originally posted by peter_ac
Huh, Escherial's Memory Map seems to have disappeared.
Well, then...good thing I made a backup copy, huh?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 03-27-06 10:03 AM Link | Quote
Originally posted by BMF54123
Well, then...good thing I made a backup copy, huh?

Thanks! By the way, is anybody still updating that?

@Smallhacker: It might not be a bad idea to add this to SMW Central.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

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Posted on 03-27-06 10:14 AM Link | Quote
Originally posted by peter_ac
@Smallhacker: It might not be a bad idea to add this to SMW Central.

Look at Boom's to-do list.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6301 days
Last view: 6301 days
Posted on 03-28-06 12:15 AM Link | Quote
I was updating this one a bit. Might just add in all the data from some of the old threads next time I'm way bored. It's really a better system than the other one. (Now we just need a ROM map using the same code...)

And yay BMF for backing that up.


(edited by HyperMackerel on 03-27-06 10:16 PM)
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