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Acmlm's Board - I3 Archive - SMW Hacking - Do overworld events have to be in order? | New poll | | |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6427 days Last view: 6427 days |
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I want to have a non-linear overworld, that is, allowing access to pretty much every level from almost the start of the game. I thought it might be cool to use overworld events to do things when levels are cleared, like opening up shortcuts, changing scenery, etc. However I'm not sure if I can do this; does the game engine require events to be triggered in order? (Would it go nutty if I beat a level that triggers, say, #3 when I haven't triggered #2 yet?)
Also, anyone know where the Overworld Event Passed Flags are in RAM (that tell whether a given event has been triggered or not)? I thought it was in one of those old threads, but it doesn't seem to be. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6426 days Last view: 6426 days |
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It definitely works to have them go out of order, yes. If it didn't, secret exits in general would kasplode the game, no? | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6428 days Last view: 6426 days |
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However, putting them in order allows for you to easily organize things and find what you need easily. Things are just a whole lot easier to handle if they're done that way. | |||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6426 days Last view: 6426 days |
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Are you talking about something Super Mario Land 2-style? | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6427 days Last view: 6427 days |
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Yeah, but with most of the levels on the main map.
Man, the OW editor could use a zoom function. Thank God for the Magnifier tool that comes with Windows. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6426 days Last view: 6426 days |
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Huh, Escherial's Memory Map seems to have disappeared.
I reccommend using Snes9x's cheat system to search for the RAM addresses yourself. It can't be too difficult. |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6427 days Last view: 6426 days |
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Originally posted by peter_acWell, then...good thing I made a backup copy, huh? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6426 days Last view: 6426 days |
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Originally posted by BMF54123 Thanks! By the way, is anybody still updating that? @Smallhacker: It might not be a bad idea to add this to SMW Central. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by peter_ac Look at Boom's to-do list. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6427 days Last view: 6427 days |
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I was updating this one a bit. Might just add in all the data from some of the old threads next time I'm way bored. It's really a better system than the other one. (Now we just need a ROM map using the same code...)
And yay BMF for backing that up. (edited by HyperMackerel on 03-27-06 10:16 PM) |
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