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Acmlm's Board - I3 Archive - The Pit of Despair - Super Mario Universe III - The Gates of Chaos (SS) | New poll | | Thread closed |
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Forte.EXE When life seems to get bad, just suck it up and deal with it! Since: 11-18-05 From: Singe City, Ajiina (Davenport, Iowa) Last post: 6468 days Last view: 6465 days |
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Well... life's been rough for me these past few weeks, my father suffering a minor heart attack (he's alright now), college and damn book assignments, crap like that. You can be sure to find some screens of this experimental hack on the old board, but, this time not only am I gonna be working on this and hopefully soon SMU2, but my girlfriend Alia will also be teaming up on the third installment of the SMU series.
Overworld Screen - Will have some changes in the first demo release, but for now... Sub Map - First two maps above - Skull Castle (Old Yoshi's Island submap) and ???? (Old Bowser's World submap). Middle Maps - Kero Sewers (Old Vanilla Dome sub), and Space? (I know, Alia's been bugging me about that map as well. Old Special World sub). Bottom Maps - Dyna Forest (Old Forest of Illusion sub), and Bubbly Clouds (don't ask. Old Star World sub) |
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Tatrion <_<; Since: 11-17-05 Last post: 6466 days Last view: 6465 days |
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Uh, nice. You and your girlfriend are awesome at overworld design.
Might I suggest adding some "window-dressing" to the kero sewer submap, like sewer pipes, or grilles. And on the main map; is mario standing on a level tile or not? I can't tell... |
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Skie the Kitsune Gator Since: 12-22-05 Last post: 6722 days Last view: 6493 days |
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These OW screenies are freakin' awesome! I have one question, though...
Why are the flowers blue in the OW? |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6467 days Last view: 6479 days |
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Yeah, that looks really great. I think my favourite is the Zelda-overworld, great work! | |||
Skie the Kitsune Gator Since: 12-22-05 Last post: 6722 days Last view: 6493 days |
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Oh, wait a minute! Those are from ZELDA? I didn't even notice that!
THAT'S AWESOME! EVEN MORE! |
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Forte.EXE When life seems to get bad, just suck it up and deal with it! Since: 11-18-05 From: Singe City, Ajiina (Davenport, Iowa) Last post: 6468 days Last view: 6465 days |
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Yeah, Alia ripped those tiles from The Legend of Zelda - Oracle of Seasons. Mario is standing on a level tile, but it's invisible.
Yeah I'll keep that in mind on the Kero Sewers sub, and as for the flowers... some tiles for the main OW were sacrificed to insert those tiles in... so for the real reason, I have no clue why I even made the flowers blue in the first place. |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6477 days Last view: 6465 days |
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These screens are freaking sweet.Why does that space one remind me of Kirby Super Star? But this is just pure great overworld design.Wow. | |||
Skie the Kitsune Gator Since: 12-22-05 Last post: 6722 days Last view: 6493 days |
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Alright, then. I mean, the flowers are ok, they look fine. But I'm sure you could probably change the be able to pallette if you look hard enough.
One more question: In the space OW, how will Mario be able to walk around? Will he walk over planets, or....what? (edited by Skie the Kitsune on 02-19-06 01:46 PM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6466 days Last view: 6465 days |
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Holy Shit man! That's incredible! Not only that, but you've managed to get ramps and all into your OW. I'm very impressed. | |||
Forte.EXE When life seems to get bad, just suck it up and deal with it! Since: 11-18-05 From: Singe City, Ajiina (Davenport, Iowa) Last post: 6468 days Last view: 6465 days |
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Thanks for those who are making comments on the maps. I'll be sure to send in some screens of the first two levels once they're completed.
Originally posted by Sparx Alia's compained to me about that... but when we first started with the maps on this, I was in a "Kirby" mode for a month when this was started on. Originally posted by Skie the Kitsune ... Crap! That's a good question... never thought on that, damn.... hmm.... I guess... there can be small stars that can be used as some sort of "cosmic" space walk... I'll have to think about that. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6465 days |
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They´re sweet ! Great work !, I suck at OW editing . | |||
ZTaimat 260 Since: 11-19-05 Last post: 6532 days Last view: 6466 days |
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Heh, in case no-one has notaced yet, the 'space' world is a copy of 'Milkyway wishes' in Kirby super star | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6466 days Last view: 6465 days |
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Very nice job on that! I especially like the Zelda world. I have never seen overworlds that have been so awesome. Keep up the amazing work. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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It's all very square and unnatural-looking, and the different styles of the graphics contrast harshly. An easy example is the desert, which looks very bright and very weird when right next to everything else. Additionally, I have to wonder how you'll handle events, as last I checked event tiles don't work with overworld ExGFX and you seem to be using at lot of that.
Don't get me wrong, it's far better than most overworlds I've seen, but it has many problems. (edited by Alastor the Stylish on 02-19-06 05:51 PM) (edited by Alastor the Stylish on 02-19-06 05:55 PM) |
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Locos_Docos Octorok Since: 02-19-06 Last post: 6506 days Last view: 6504 days |
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Call me an idiot, but if this is called "Super Mario Universe III - The Gates of Chaos (SS)", would there a Super Mario Universe I & II ? If yes, then could one or several point out where to find such hacks? (If no, then don't answer.) | |||
fabio Ameboid Since: 11-17-05 From: Texas Last post: 6465 days Last view: 6465 days |
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Originally posted by Locos_Docos SMU 1 and 2 are both in the Hack Database here. As for the overworld, I'm mostly impressed with the all the submaps. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6466 days Last view: 6465 days |
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Event tiles work fine with ExGFX, alastor. They only change the tilemaps, not the graphics. I've used submaps with all the layer 2 GFX files used being exGFX, and have had no problems. Layer one tiles don't work as well with ExGFX though... The L1 colours mess up... | |||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6466 days Last view: 6466 days |
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*mouth drops open*
That OW is GORGEOUS!! (edited by Luigi-San + on 02-19-06 07:19 PM) (edited by Luigi-San + on 02-19-06 07:20 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6465 days Last view: 6465 days |
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Originally posted by Sukasa +Fair enough, but the stylistic complaints stand. |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6465 days Last view: 6465 days |
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Originally posted by Forte.EXE Lol, yeah right! Girlfriend! Ha ha! Besides that, the hack is looking incredible. If you can smoothen the gradation on some of the tiles in the overworld, it'll be near perfect! (edited by [GGS] Cruel Justice on 02-19-06 08:53 PM) |
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Acmlm's Board - I3 Archive - The Pit of Despair - Super Mario Universe III - The Gates of Chaos (SS) | | Thread closed |