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11-01-24 12:26 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Super Mario Universe III - The Gates of Chaos (SS) New poll | | Thread closed
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Forte.EXE
When life seems to get bad, just suck it up and deal with it!








Since: 11-18-05
From: Singe City, Ajiina (Davenport, Iowa)

Last post: 6468 days
Last view: 6466 days
Posted on 02-19-06 02:18 PM Link
Well... life's been rough for me these past few weeks, my father suffering a minor heart attack (he's alright now), college and damn book assignments, crap like that. You can be sure to find some screens of this experimental hack on the old board, but, this time not only am I gonna be working on this and hopefully soon SMU2, but my girlfriend Alia will also be teaming up on the third installment of the SMU series.

Overworld Screen - Will have some changes in the first demo release, but for now...


Sub Map -


First two maps above - Skull Castle (Old Yoshi's Island submap) and ???? (Old Bowser's World submap).
Middle Maps - Kero Sewers (Old Vanilla Dome sub), and Space? (I know, Alia's been bugging me about that map as well. Old Special World sub).
Bottom Maps - Dyna Forest (Old Forest of Illusion sub), and Bubbly Clouds (don't ask. Old Star World sub)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6466 days
Last view: 6465 days
Posted on 02-19-06 02:26 PM Link
Uh, nice. You and your girlfriend are awesome at overworld design.

Might I suggest adding some "window-dressing" to the kero sewer submap, like sewer pipes, or grilles.

And on the main map; is mario standing on a level tile or not? I can't tell...
Skie the Kitsune

Gator








Since: 12-22-05

Last post: 6722 days
Last view: 6493 days
Posted on 02-19-06 02:31 PM Link
These OW screenies are freakin' awesome! I have one question, though...
Why are the flowers blue in the OW?
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6467 days
Last view: 6479 days
Posted on 02-19-06 02:35 PM Link
Yeah, that looks really great. I think my favourite is the Zelda-overworld, great work!
Skie the Kitsune

Gator








Since: 12-22-05

Last post: 6722 days
Last view: 6493 days
Posted on 02-19-06 02:37 PM Link
Oh, wait a minute! Those are from ZELDA? I didn't even notice that!
THAT'S AWESOME!
EVEN MORE!
Forte.EXE
When life seems to get bad, just suck it up and deal with it!








Since: 11-18-05
From: Singe City, Ajiina (Davenport, Iowa)

Last post: 6468 days
Last view: 6466 days
Posted on 02-19-06 02:44 PM Link
Yeah, Alia ripped those tiles from The Legend of Zelda - Oracle of Seasons. Mario is standing on a level tile, but it's invisible.

Yeah I'll keep that in mind on the Kero Sewers sub, and as for the flowers... some tiles for the main OW were sacrificed to insert those tiles in... so for the real reason, I have no clue why I even made the flowers blue in the first place.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6477 days
Last view: 6465 days
Skype
Posted on 02-19-06 02:44 PM Link
These screens are freaking sweet.Why does that space one remind me of Kirby Super Star? But this is just pure great overworld design.Wow.
Skie the Kitsune

Gator








Since: 12-22-05

Last post: 6722 days
Last view: 6493 days
Posted on 02-19-06 02:45 PM Link
Alright, then. I mean, the flowers are ok, they look fine. But I'm sure you could probably change the be able to pallette if you look hard enough.
One more question: In the space OW, how will Mario be able to walk around? Will he walk over planets, or....what?


(edited by Skie the Kitsune on 02-19-06 01:46 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 02-19-06 02:45 PM Link
Holy Shit man! That's incredible! Not only that, but you've managed to get ramps and all into your OW. I'm very impressed.
Forte.EXE
When life seems to get bad, just suck it up and deal with it!








Since: 11-18-05
From: Singe City, Ajiina (Davenport, Iowa)

Last post: 6468 days
Last view: 6466 days
Posted on 02-19-06 02:55 PM Link
Thanks for those who are making comments on the maps. I'll be sure to send in some screens of the first two levels once they're completed.

Originally posted by Sparx
These screens are freaking sweet.Why does that space one remind me of Kirby Super Star? But this is just pure great overworld design.Wow.

Alia's compained to me about that... but when we first started with the maps on this, I was in a "Kirby" mode for a month when this was started on.

Originally posted by Skie the Kitsune
One more question: In the space OW, how will Mario be able to walk around? Will he walk over planets, or....what?

... Crap! That's a good question... never thought on that, damn.... hmm.... I guess... there can be small stars that can be used as some sort of "cosmic" space walk... I'll have to think about that.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6465 days
Posted on 02-19-06 05:16 PM Link
They´re sweet ! Great work !, I suck at OW editing .
ZTaimat

260








Since: 11-19-05

Last post: 6532 days
Last view: 6466 days
Posted on 02-19-06 06:11 PM Link
Heh, in case no-one has notaced yet, the 'space' world is a copy of 'Milkyway wishes' in Kirby super star
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6467 days
Last view: 6465 days
Posted on 02-19-06 06:28 PM Link
Very nice job on that! I especially like the Zelda world. I have never seen overworlds that have been so awesome. Keep up the amazing work.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6465 days
Last view: 6465 days
Posted on 02-19-06 06:51 PM Link
It's all very square and unnatural-looking, and the different styles of the graphics contrast harshly. An easy example is the desert, which looks very bright and very weird when right next to everything else. Additionally, I have to wonder how you'll handle events, as last I checked event tiles don't work with overworld ExGFX and you seem to be using at lot of that.

Don't get me wrong, it's far better than most overworlds I've seen, but it has many problems.


(edited by Alastor the Stylish on 02-19-06 05:51 PM)
(edited by Alastor the Stylish on 02-19-06 05:55 PM)
Locos_Docos

Octorok


 





Since: 02-19-06

Last post: 6506 days
Last view: 6504 days
Posted on 02-19-06 07:23 PM Link
Call me an idiot, but if this is called "Super Mario Universe III - The Gates of Chaos (SS)", would there a Super Mario Universe I & II ? If yes, then could one or several point out where to find such hacks? (If no, then don't answer.)
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6465 days
Last view: 6465 days
Posted on 02-19-06 07:31 PM Link
Originally posted by Locos_Docos
Call me an idiot, but if this is called "Super Mario Universe III - The Gates of Chaos (SS)", would there a Super Mario Universe I & II ? If yes, then could one or several point out where to find such hacks? (If no, then don't answer.)


SMU 1 and 2 are both in the Hack Database here.

As for the overworld, I'm mostly impressed with the all the submaps.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 02-19-06 08:04 PM Link
Event tiles work fine with ExGFX, alastor. They only change the tilemaps, not the graphics. I've used submaps with all the layer 2 GFX files used being exGFX, and have had no problems. Layer one tiles don't work as well with ExGFX though... The L1 colours mess up...
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6466 days
Last view: 6466 days
Skype
Posted on 02-19-06 08:19 PM Link
*mouth drops open*

That OW is GORGEOUS!!


(edited by Luigi-San + on 02-19-06 07:19 PM)
(edited by Luigi-San + on 02-19-06 07:20 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6465 days
Last view: 6465 days
Posted on 02-19-06 08:22 PM Link
Originally posted by Sukasa +
Event tiles work fine with ExGFX, alastor. They only change the tilemaps, not the graphics. I've used submaps with all the layer 2 GFX files used being exGFX, and have had no problems. Layer one tiles don't work as well with ExGFX though... The L1 colours mess up...
Fair enough, but the stylistic complaints stand.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6465 days
Last view: 6465 days
Posted on 02-19-06 09:47 PM Link
Originally posted by Forte.EXE
"Yeah, Alia"


Lol, yeah right! Girlfriend! Ha ha!


Besides that, the hack is looking incredible. If you can smoothen the gradation on some of the tiles in the overworld, it'll be near perfect!


(edited by [GGS] Cruel Justice on 02-19-06 08:53 PM)
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Acmlm's Board - I3 Archive - The Pit of Despair - Super Mario Universe III - The Gates of Chaos (SS) | Thread closed


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