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06-16-24 08:15 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - is there any way to import backgrounds straight to the map 16 tiles? New poll | | Thread closed
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bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6717 days
Last view: 6717 days
Posted on 01-21-06 08:09 PM Link
ok umm another question, i dont feel like making another thread... is there any way to import backgrounds straight to the map 16 tiles? I hate the 8x8 tiles because the bg comes out uhhhhh small of course.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6343 days
Last view: 6328 days
Posted on 01-21-06 08:21 PM Link
M16-7k? =/
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6717 days
Last view: 6717 days
Posted on 01-21-06 08:57 PM Link
thing is they always come out garbled after using the mk16 (wrong order).. I tried to import gif files. I also tried to import regular gfx .bin files. But It asked me for some map thing after i chose my file. I don't know what to look for.. Is that why they're garbled?

Step by step instructions in getting 256x256 gifs into there w/o use of gif2snes... (piece of cr4p app)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6329 days
Last view: 6327 days
Posted on 01-21-06 09:06 PM Link
Originally posted by Techokami
M16-7k? =/


Bad idea. Ice Man said that the extensive use of that eventually screwed up his hack, rendering it unplayable.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6427 days
Last view: 6363 days
Posted on 01-21-06 09:36 PM Link
Well, it wasn't the Map16 that screwed up, it was ZSNES 1.42 that can't handle my hack for some reason. I got 1.36 and it works fine.

Edit: Made some corrections, being tired as hell.


(edited by Ice Man on 01-21-06 08:37 PM)
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6343 days
Last view: 6328 days
Posted on 01-21-06 10:44 PM Link
Originally posted by bbird
I tried to import gif files.

There's your problem right there. You don't import regular images. You gotta get a converter first. I can't remember the exact name, maybe someone else can help out here.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6328 days
Last view: 6328 days
Posted on 01-22-06 02:18 AM Link
img2pcx or something like that. I know you're supposed to use PCX files with some specific format. Also I think Paint Shop Pro (and probably Photoshop) can convert them.
Originally posted by Ice Man
Well, it wasn't the Map16 that screwed up, it was ZSNES 1.42 that can't handle my hack for some reason. I got 1.36 and it works fine.

Too many animations maybe?
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