Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - is there any way to import backgrounds straight to the map 16 tiles? | New poll | | Thread closed |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
bbird Goomba Since: 01-15-06 From: ny Last post: 6820 days Last view: 6820 days |
| ||
ok umm another question, i dont feel like making another thread... is there any way to import backgrounds straight to the map 16 tiles? I hate the 8x8 tiles because the bg comes out uhhhhh small of course. | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6445 days Last view: 6431 days |
| ||
M16-7k? =/ | |||
bbird Goomba Since: 01-15-06 From: ny Last post: 6820 days Last view: 6820 days |
| ||
thing is they always come out garbled after using the mk16 (wrong order).. I tried to import gif files. I also tried to import regular gfx .bin files. But It asked me for some map thing after i chose my file. I don't know what to look for.. Is that why they're garbled?
Step by step instructions in getting 256x256 gifs into there w/o use of gif2snes... (piece of cr4p app) |
|||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
| ||
Originally posted by Techokami Bad idea. Ice Man said that the extensive use of that eventually screwed up his hack, rendering it unplayable. |
|||
Ice Man Panser Since: 11-18-05 From: Germany Last post: 6530 days Last view: 6466 days |
| ||
Well, it wasn't the Map16 that screwed up, it was ZSNES 1.42 that can't handle my hack for some reason. I got 1.36 and it works fine.
Edit: Made some corrections, being tired as hell. (edited by Ice Man on 01-21-06 08:37 PM) |
|||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6445 days Last view: 6431 days |
| ||
Originally posted by bbird There's your problem right there. You don't import regular images. You gotta get a converter first. I can't remember the exact name, maybe someone else can help out here. |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
| ||
img2pcx or something like that. I know you're supposed to use PCX files with some specific format. Also I think Paint Shop Pro (and probably Photoshop) can convert them.
Originally posted by Ice Man Too many animations maybe? |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - The Pit of Despair - is there any way to import backgrounds straight to the map 16 tiles? | | Thread closed |