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Acmlm's Board - I3 Archive - Modern Art - My animated Gifs New poll | |
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Lord SkyLart

Cukeman








Since: 11-18-05

Last post: 6362 days
Last view: 6362 days
Posted on 12-27-05 07:53 PM Link | Quote
Check out these pretty good Gifs. Please reply what you think about them. You also may post some of your's if you have any.









Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6314 days
Posted on 12-27-05 08:05 PM Link | Quote
Those are pretty good, but what is the first one? It looks like a dancing nose! I kinda like the Sonic one and the Dragon thingy is pretty cool.
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6314 days
Last view: 6313 days
Posted on 12-27-05 08:14 PM Link | Quote
You might want to work on placement. They're all jumping around.
Lord SkyLart

Cukeman








Since: 11-18-05

Last post: 6362 days
Last view: 6362 days
Posted on 12-27-05 08:16 PM Link | Quote
The only one I see out of place that shouldn't be is OmegaMetroid and I will edit him soon.
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6314 days
Last view: 6313 days
Posted on 12-27-05 08:17 PM Link | Quote
True, the Sonic one and the Toad one are pretty good, but look at E. Gadd. He moves to the right every time the steam comes out.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6313 days
Posted on 12-27-05 08:35 PM Link | Quote
most of them got misplaced frame, you sould redo them

BTW: here my MMBN sprite:




Parasite X:
normal:
Zoom in:


(edited by Bio on 12-27-05 07:41 PM)
(edited by Bio on 12-27-05 07:42 PM)
(edited by Bio on 12-27-05 07:43 PM)
(edited by Bio on 12-27-05 07:49 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6313 days
Last view: 6313 days
Posted on 12-27-05 08:47 PM Link | Quote
Yeah... Honestly, they're not very good. Samus is missing many frames, as is Sonic; thus, they're very disjointed. The others are all jumping around to some extent and it just looks very poor.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6313 days
Last view: 6313 days
Skype
Posted on 12-27-05 08:48 PM Link | Quote
Guys guys guyyyyyyyys don't make me post another idiot tutorial on gif animation PLEASE
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6313 days
Posted on 12-27-05 08:51 PM Link | Quote
I think he know how , but , he didn't put enough time on them, animated gif are easy to do, I can't believe Xk did a tutorial for that

Ansem: fix the frame, remove that crappy looking white outline and it should look fine


(edited by Bio on 12-27-05 07:52 PM)
(edited by Bio on 12-27-05 07:54 PM)
(edited by Bio on 12-27-05 07:54 PM)
(edited by Bio on 12-27-05 07:54 PM)
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6313 days
Last view: 6313 days
Posted on 12-27-05 09:02 PM Link | Quote
Ansem: Nowhere near enough frames, the animation's choppy as hell. One somewhat short and simple animated GIF I did a while back had at least 15 frames, and I still saw some places I could've smoothed it out at.

Bio: Good. Much smoother, no jumping around, and overall a good example of how they should be done.
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6313 days
Last view: 6313 days
Posted on 12-27-05 09:22 PM Link | Quote
Okay, let me tell you something right now. Not all Gif's have to have many frames to be perfect. But, here's the thing, you need all the animations. See this one.



It's not perfect, but it has all of it's animation frames, right? Keep going for it. But please, use all animations and center them.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6313 days
Posted on 12-27-05 09:26 PM Link | Quote
actualy, its missing some frame and have a misplaced frame but, your right, my windbox, my flappy and my bunny have only 4 frame and they are looking nice
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6313 days
Last view: 6313 days
Posted on 12-27-05 09:35 PM Link | Quote
Umm, that was really all of the frames from the GBA game. Ya know how Square-Enix is.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6313 days
Posted on 12-27-05 09:42 PM Link | Quote
Really? I never played kingdom heart: chain of memory so I didn't know, sorry for my mistake
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6314 days
Last view: 6313 days
Posted on 12-27-05 11:40 PM Link | Quote
Well, it's not so much the number of frames, but how well they fit together, and how well co-ordinated they are. that's why a 4-frame animation can bejust as good as a 400-frame animation, if done well.
Chris

Spiny


 





Since: 11-17-05

Last post: 6423 days
Last view: 6423 days
Posted on 12-28-05 11:24 AM Link | Quote
Ansem: well, almost everybody have made a comment on how to make it better, so...

Bio: your stuff have turned out really well. I wonder how long it's taken you to create those.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6313 days
Last view: 6313 days
Posted on 12-28-05 11:45 AM Link | Quote
Koopa Troopa

Goomba


 





Since: 12-28-05
From: Hell

Last post: 6720 days
Last view: 6720 days
Posted on 12-28-05 11:47 AM Link | Quote
Woa, those are nice :O
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6313 days
Posted on 12-28-05 02:31 PM Link | Quote
Originally posted by Chris
Bio: your stuff have turned out really well. I wonder how long it's taken you to create those.


About 15 minute for the 4 frame one, and 2 houre for the
scut serie(because I've wanted to have their Aura and their Attack)


(edited by Bio on 12-28-05 01:31 PM)
(edited by Bio on 12-28-05 01:32 PM)
Clockworkz

Birdon


 





Since: 11-18-05

Last post: 6313 days
Last view: 6313 days
Posted on 12-28-05 03:57 PM Link | Quote
GIF Animation is a subtle art. And you, Ansem, have failed miserably at it (God, I'm taking a page out of Kyouji's book...).
This was one of my first GIFs: and this is one of my later GIFs: 18+ NSFW

6 minutes on Ulead for the first one, and about a half hour for the other one to get all the recoloring down. It's not hard. A little effort goes a long way.
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