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Acmlm's Board - I3 Archive - Modern Art - My animated Gifs |
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Lord SkyLart![]() Cukeman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6378 days Last view: 6378 days |
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Check out these pretty good Gifs. Please reply what you think about them. You also may post some of your's if you have any.
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Deleted User Banned ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-08-06 Last post: None Last view: 6330 days |
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Those are pretty good, but what is the first one? It looks like a dancing nose! I kinda like the Sonic one and the Dragon thingy is pretty cool. | |||
Peardian![]() N-Z KvSG #193 is up! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Pearl Island Last post: 6331 days Last view: 6329 days |
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You might want to work on placement. They're all jumping around. | |||
Lord SkyLart![]() Cukeman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6378 days Last view: 6378 days |
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The only one I see out of place that shouldn't be is OmegaMetroid and I will edit him soon. | |||
Peardian![]() N-Z KvSG #193 is up! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Pearl Island Last post: 6331 days Last view: 6329 days |
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True, the Sonic one and the Toad one are pretty good, but look at E. Gadd. He moves to the right every time the steam comes out. | |||
C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6330 days Last view: 6329 days |
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most of them got misplaced frame, you sould redo them
BTW: here my MMBN sprite: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Parasite X: normal: ![]() Zoom in: ![]() (edited by Bio on 12-27-05 07:41 PM) (edited by Bio on 12-27-05 07:42 PM) (edited by Bio on 12-27-05 07:43 PM) (edited by Bio on 12-27-05 07:49 PM) |
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Alastor Fearless Moderator Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6329 days Last view: 6329 days |
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Yeah... Honestly, they're not very good. Samus is missing many frames, as is Sonic; thus, they're very disjointed. The others are all jumping around to some extent and it just looks very poor. | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Henderson, Nevada Last post: 6329 days Last view: 6329 days |
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Guys guys guyyyyyyyys don't make me post another idiot tutorial on gif animation PLEASE | |||
C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6330 days Last view: 6329 days |
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I think he know how , but , he didn't put enough time on them, animated gif are easy to do, I can't believe Xk did a tutorial for that ![]() Ansem: fix the frame, remove that crappy looking white outline and it should look fine (edited by Bio on 12-27-05 07:52 PM) (edited by Bio on 12-27-05 07:54 PM) (edited by Bio on 12-27-05 07:54 PM) (edited by Bio on 12-27-05 07:54 PM) |
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Thexare Metal battleaxe Off to better places ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6329 days Last view: 6329 days |
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Ansem: Nowhere near enough frames, the animation's choppy as hell. One somewhat short and simple animated GIF I did a while back had at least 15 frames, and I still saw some places I could've smoothed it out at.
Bio: Good. Much smoother, no jumping around, and overall a good example of how they should be done. |
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Riku![]() Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Tompkinsville Last post: 6329 days Last view: 6329 days |
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Okay, let me tell you something right now. Not all Gif's have to have many frames to be perfect. But, here's the thing, you need all the animations. See this one.
![]() It's not perfect, but it has all of it's animation frames, right? Keep going for it. But please, use all animations and center them. |
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C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6330 days Last view: 6329 days |
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actualy, its missing some frame and have a misplaced frame but, your right, my windbox, my flappy and my bunny have only 4 frame and they are looking nice | |||
Riku![]() Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Tompkinsville Last post: 6329 days Last view: 6329 days |
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Umm, that was really all of the frames from the GBA game.![]() ![]() |
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C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6330 days Last view: 6329 days |
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Really? I never played kingdom heart: chain of memory so I didn't know, sorry for my mistake ![]() |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6330 days Last view: 6329 days |
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Well, it's not so much the number of frames, but how well they fit together, and how well co-ordinated they are. that's why a 4-frame animation can bejust as good as a 400-frame animation, if done well. | |||
Chris![]() Spiny ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6439 days Last view: 6439 days |
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Ansem: well, almost everybody have made a comment on how to make it better, so... ![]() Bio: your stuff have turned out really well. I wonder how long it's taken you to create those. |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Catgirl Central Station Last post: 6329 days Last view: 6329 days |
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Koopa Troopa![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-28-05 From: Hell Last post: 6737 days Last view: 6737 days |
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Woa, those are nice :O | |||
C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6330 days Last view: 6329 days |
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Originally posted by Chris About 15 minute for the 4 frame one, and 2 houre for the scut serie(because I've wanted to have their Aura and their Attack) (edited by Bio on 12-28-05 01:31 PM) (edited by Bio on 12-28-05 01:32 PM) |
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Clockworkz![]() Birdon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6329 days Last view: 6329 days |
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GIF Animation is a subtle art. And you, Ansem, have failed miserably at it (God, I'm taking a page out of Kyouji's book...).
This was one of my first GIFs: ![]() 6 minutes on Ulead for the first one, and about a half hour for the other one to get all the recoloring down. It's not hard. A little effort goes a long way. |
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Acmlm's Board - I3 Archive - Modern Art - My animated Gifs |
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