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05-20-24 01:37 PM
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6301 days
Last view: 6301 days
Posted on 12-25-05 06:23 PM Link | Quote
I got it, I played it. Here's my usual good/bad/ugly review/rant.

THE GOOD:
  • It's Mario Kart. All the fun and crazy action from previous games.
  • Really wacky tracks. Oddities include a pinball machine, giant clock, and haunted boat. Also some tracks from older MK games - 16 of them in addition to the 16 new ones. The Records screen reveals that there may even be more. (It lists 2 cups I don't recognize... ) The SMK courses look cool with the raised borders, and even have functional SMK-style jumps. The music's still not what it was in SMK, but it's better than it was in MK:SC.
  • 6 battle courses (maybe more ), also wacky, including a DS and a cake.
  • Each character has 2 karts, a boring-looking one and a cool-looking one, with different stats.
  • The graphics are nearly as good as MK:DD's. Sound is also great, with nice voice clips.
  • VS and Battle can be played in 1-player, and with up to 8 players, with CPU players taking over the empty slots. Let me repeat that - 1-Player Battle Mode vs CPU. FINALLY. Also, CPU players have 3 difficulty settings in these modes, and they actually don't suck even on Easy (unlike in GP mode) - they power slide and everything. With the improved AI (and reduced attack frequency to compensate) VS mode with CPU players is almost more fun than GP mode. Still too many spiny shells, though.
  • All sound distorts when you get shrunk, rather than playing another track entirely. It's quite neat.
  • Triple shells act as a shield again, and you can get triple bananas which work like they did in MK64.
  • You can design a logo to stick on the karts. It also shows up above you in VS mode. AI characters have their own predefined logos as well.
  • Your name is used in place of the character's name for that personal touch, including in Time Trial records. Japanese characters are also handled correctly.
  • Green shells no longer suck. Unlike in MK:SC, if you fire one ahead of you, you aren't doomed to have it bounce back into you. In fact, unlike in any other MK game, they usually hit the target! They also move a bit slower, still fast enough to hit people, but slow enough to track them on the map (and that they don't just fall off a cliff right away).
  • Map screen is really cool, showing a rotating 2D version of the track. It's even actually useful as it displays the location of shells and item bombs. In Time Trial it even shows your path. Also, each player's position and item is shown. You can also switch to the 'classic' map view as seen in MK64.
  • You can save THIRTY-TWO ghosts in Time Trials, and download more from friends.
  • Secret characters. Star and Special Cup tracks are also hidden until you beat the cups before them.
  • The new squid item is neat, and surprisingly not that annoying to get hit by. It splatters ink on the screen. As a touch of realism the ink flies off faster if you drive faster. However, I'm not sure what effect it has on the AI. It's actually as if there were ink on the windshield - except most of these vehicles don't have one.
  • Mission mode - haven't tried it yet, but it sounds cool.
  • Rocket start is a cinch to get - just hold A when the 2 starts fading. For extra realism, the CPU players randomly get a boost start or spin out.
  • Like in MK64, you can get a small wind boost by driving behind someone, and this time, it's easy and clearly indicated.
  • Bob-ombs are items once more!


THE BAD:
  • The physics, mainly regarding deceleration and sliding, just plain suck. If I had made the game I would have considered them critical bugs. If you drive off the track as anyone besides Toad, or hit a wall at any angle, you practically stop dead (and Toad sucks at everything else). After power-sliding you'll often find yourself drifting sideways long after you've turned back the other way. This is worst with Toad where you could almost do an entire lap sliding sideways. Sliding is a pain as the sparks disappear (but remain, invisible) at random and it's just difficult to pull off with a D-pad. (It does get much easier once you get used to it, though. [edit: Bolded for emphasis. But don't mis-interpret this; it still doesn't feel right compared to other MKs.])
  • In previous Mario Kart games, the AI was pretty bad... in this one, it's terrible. It usually takes me all of lap 1 to get into first, unlike in previous games, but once I'm there everyone just seems to slow down so much they're not even on the visible part of the map anymore. How did Nintendo make up for this? Increase the attack frequency! So long as you're in first place you'll be hit at least every 30 seconds by a red shell, spiny shell, squid or Boo. VERY annoying.
  • No quick run mode! [edit: doing VS with 7 CPUs is effectively the same.] Also, no multi-player GP.
  • The manual fails hard. No explanation of:
    • Game modes (save for a ~9-word description)
    • Items
    • Characters
    • Karts and their stats
    • Tracks
    • Cups
    • GP Classes
    • etc

    Some of this is explained in-game, but there's a lot of guesswork involved.
  • Amount of Mushrooms given in Time Trial mode seems to be totally random. Or not...
  • Spiny shells explode. Big. This means if you're in a close second (which I often am, because it's hard to stay in first for long with the constant attacks), you may see a spiny shell fly in and home in on the guy ahead of you - 'woohoo!' Then it hits them, and you both get blown up. [edit: Yes, this happened in DD too, but it wasn't as bad there because there were less of them and the character was usually further away.] Also, once the shell gets close enough, it locks on. This means if you drop down to 2nd, or for that matter 8th once a spiny shell is heading for you, it still hits you.
  • Once a red or spiny shell is on your tail, you're fucked [edit: unless you manage to spot it on the map and aren't crowded]. One of the best features of MK:SC was the fact that red shells were only slightly faster than you, which meant if you were lucky enough to jump a nearby gap or toss something behind you, you could survive. With some luck and skill you could even dodge spiny shells. Not anymore!
  • Too many bottomless pits, and Lakitu is too slow.
  • If you crash or fall off the track, you lose your item. Even in Time Trial mode. Combined with the way-too-many-items-hitting-you-in-first-place problem, and the very large gaps between item boxes, you won't be getting nearly as many items as in other MK games.
  • You can drag items behind you, except in multiplayer online. Bad enough they removed it in multi, but to leave it in other modes means nothing more than utter chaos as people try to hold something behind them only to have it fire off.
  • Team Battle is broken. The battle still goes on until only one person is left, which means once you've offed the other team, you have to kill your teammates too! This isn't difficult, however, as your attacks will hit them and red shells just choose random people to target in battle mode.
  • Either my DS's microphone is toast, or there's something seriously wrong with the 'blow in the mic to inflate balloons' logic. You could damn near pass out trying to inflate the damn things, and the angle you're forced to view the screen at will make you dizzy.
  • Music is too quiet. I can barely hear it over the sound effects. Using Stereo mode helps, but not much. This is most noticeable in GP mode with several karts nearby, as the engine sounds drown out the music.
  • No confirmation on pause screen if you select quit/change course/etc, which is all to easy to do with big buttons on a touch screen.


Minor problems:
  • No speedometer or horn.
  • No way to replay ghosts. I loved the hell out of this feature in MK:SC.
  • Big bug with music engine: The music silences, but keeps going, when paused.


THE UGLY:
  • Toad's voice and weird mushroom kart thing. Yech!
  • Bowser's voice also makes him sound stupid. Maybe that's why he's so agressive.
  • There's a fenced-in area in Rainbow Road with some weird mini-booster... DO NOT power-slide here. Dunno what happened - I think the game bugged out - but I ended up turned 90° facing toward the edge of a non-fenced area doing 150km/h.


Other:
  • I already unlocked a staff ghost on Figure-8 Circuit... but is the name supposed to be 'Ninten*たなか' (Ninten[star]tanaka... Google translates 'tanaka' as 'shelf' )?


Unfortunately I have yet to play online, and probably won't for months, because wireless routers cost money. (I'm not buying that Nintendo adaptor, because I need a wireless router anyway. )

Conclusion: If you like Mario Kart, get this, but be prepared to be frustrated with the physics, especially at first. Practice in VS mode - Moo Moo Farm is great for trying out slides.

[edit] Removed a few things, and made a separate list for minor problems.


(edited by HyperHacker on 12-25-05 06:57 PM)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6300 days
Last view: 6300 days
Posted on 12-25-05 06:29 PM Link | Quote
Tanaka is one of the various "Ta-naka-mura" names. Take two out of these in any order and you get a valid, if not unoriginal Japanese name, Tanaka being the most common, seen for example in "You Only Live Twice".
Zem
Permabanned. Flaming, trolling, reregistering.


 





Since: 11-18-05

Last post: 6623 days
Last view: 6623 days
Posted on 12-25-05 06:36 PM Link | Quote
Frankly, I disagree with your critique of the physics. They feel great to me. It depends a lot on which character you're playing - I play Yoshi, and I have tons of control before, during, and after slide boosts. (Also, the sparks don't disappear "randomly" ... there's two levels, the blue and the red. Blue sparks just flash and then disappear, then the red ones stay on.) Admittedly, the penalties for driving off the road are fairly harsh, but that's more of a design decision than a bug. It's fine, learn 2 play. ;o

Easy to keep in first? Have you played 150CC? Do I just suck?

Spiny shells exploded in DD too. Just the way it works. This could be good or bad, but since you can learn to avoid it and the computer can't, it's better for you.

No, you can't avoid spiny shells. Yes, you can avoid red shells - by holding things behind you. ;o WORKING AS INTENDED

Lakitu is indeed slow. There's some cheap stuff, like if you get hit on the top of the corkscrew on rainbow road, you just fall off and get put back at the beginning of it. Just something you have to hope doesn't happen ;o

I can hold items behind me in multiplayer just fine... but not online. This is odd, since you say you haven't tried playing online. Maybe you can't hold items behind you if there's more than two players?

I've had varying levels of success with the microphone. If it's being finnicky I just switch to select.

I've heard you don't unlock anything just by completing mission mode, but you probably have to complete it along with other things to unlock everything. Probably also you have to get high ranks.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6300 days
Last view: 6300 days
Posted on 12-25-05 07:13 PM Link | Quote
TIME FOR THE COUNTERPOINTS FROM THE ME

Originally posted by HyperHacker
  • The physics, mainly regarding deceleration and sliding, just plain suck. If I had made the game I would have considered them critical bugs. If you drive off the track as anyone besides Toad, or hit a wall at any angle, you practically stop dead (and Toad sucks at everything else). After power-sliding you'll often find yourself drifting sideways long after you've turned back the other way. This is worst with Toad where you could almost do an entire lap sliding sideways. Sliding is a pain as the sparks disappear (but remain, invisible) at random and it's just difficult to pull off with a D-pad. (It does get much easier once you get used to it, though.)
This is just incorrect <_<
Originally posted by HyperHacker
  • In previous Mario Kart games, the AI was pretty bad... in this one, it's terrible. It usually takes me all of lap 1 to get into first, unlike in previous games, but once I'm there everyone just seems to slow down so much they're not even on the visible part of the map anymore. How did Nintendo make up for this? Increase the attack frequency! So long as you're in first place you'll be hit at least every 30 seconds by a red shell, spiny shell, squid or Boo. VERY annoying.
  • True, but after you *** everything in Grand Prix it stops being a problem as you don't have to keep doing them.
    Originally posted by HyperHacker
  • Amount of Mushrooms given in Time Trial mode seems to be totally random.
  • No, you're just inattentive. The higher your kart's item stat, the more mushrooms you get.
    Originally posted by HyperHacker
  • Spiny shells explode. Big. This means if you're in a close second (which I often am, because it's hard to stay in first for long with the constant attacks), you may see a spiny shell fly in and home in on the guy ahead of you - 'woohoo!' Then it hits them, and you both get blown up. Also, once the shell gets close enough, it locks on. This means if you drop down to 2nd, or for that matter 8th once a spiny shell is heading for you, it still hits you.
  • So slow down or move to the side. Boom; you're not hit by it. It hardly takes any skill at all. And if you're paying attention to who has what items, and they're not RIGHT FREAKING NEXT TO YOU, it's pretty easy to drop to second before it locks on to you.
    Originally posted by HyperHacker
  • Once a red or spiny shell is on your tail, you're fucked. One of the best features of MK:SC was the fact that red shells were only slightly faster than you, which meant if you were lucky enough to jump a nearby gap or toss something behind you, you could survive. With some luck and skill you could even dodge spiny shells. Not anymore!
  • You can still dodge red shells with your own items or by tricking them in to hitting walls, and it's still possible to dodge blue shells, it's just much harder, unless you have a green shell or fake item box, in which case with some skill you can hit yourself with it and use the temporary invincibility to avoid the explosion, thus greatly lessening the effects.
    Originally posted by HyperHacker
  • Too many bottomless pits, and Lakitu is too slow.
  • Solution: Get better at the game and stop falling off cliffs.
    Originally posted by HyperHacker
  • If you crash or fall off the track, you lose your item. >: Even in Time Trial mode. Combined with the way-too-many-items-hitting-you-in-first-place problem, and the very large gaps between item boxes, you won't be getting nearly as many items as in other MK games.
  • The solution to the last problem is the solution to this one.
    Originally posted by HyperHacker
  • You can drag items behind you, except in multiplayer. Bad enough they removed it in multi, but to leave it in other modes means nothing more than utter chaos as people try to hold something behind them only to have it fire off.
  • It's better to have it left out of multi, as it means blocking red shells takes actual skill.
    Originally posted by HyperHacker
  • Team Battle is broken. The battle still goes on until only one person is left, which means once you've offed the other team, you have to kill your teammates too! This isn't difficult, however, as your attacks will hit them and red shells just choose random people to target in battle mode.
  • Why the hell are you playing team battle, though? Or battle, period.
    Originally posted by HyperHacker
  • Either my DS's microphone is toast, or there's something seriously wrong with the 'blow in the mic to inflate balloons' logic. You could damn near pass out trying to inflate the damn things, and the angle you're forced to view the screen at will make you dizzy.
  • It's... Not that hard to get used to. And the microphone hasn't caused me much grief in the few times I've played battle.
    Originally posted by HyperHacker
  • No speedometer or horn. :(
  • So?
    Originally posted by HyperHacker
  • Music is too quiet. I can barely hear it over the sound effects. Using Stereo mode helps, but not much.
  • I can hear it fine.
    Originally posted by HyperHacker
  • No confirmation on pause screen if you select quit/change course/etc, which is all to easy to do with big buttons on a touch screen.
  • Solution: Stop using the touch screen.
    Originally posted by HyperHacker
  • Big bug with music engine: The music silences, but keeps going, when paused.
  • So?

    And Zem, mission mode is used for nothing but mission mode.
    HyperHacker

    Star Mario
    Finally being paid to code in VB! If only I still enjoyed that. <_<
    Wii #7182 6487 4198 1828


     





    Since: 11-18-05
    From: Canada, w00t!
    My computer's specs, if anyone gives a damn.
    STOP TRUNCATING THIS >8^(

    Last post: 6301 days
    Last view: 6301 days
    Posted on 12-25-05 07:15 PM Link | Quote
    Originally posted by Zem
    Frankly, I disagree with your critique of the physics. They feel great to me. It depends a lot on which character you're playing - I play Yoshi, and I have tons of control before, during, and after slide boosts.

    It's probably because I'm used to MK:SC, but they do feel way too loose even after playing for a while. I use Yoshi too, and he (she?) certainly seems to handle a lot better than most others, but there's still a lot of sliding around, especially if you don't complete a power slide.


    the sparks don't disappear "randomly" ... there's two levels, the blue and the red. Blue sparks just flash and then disappear, then the red ones stay on.

    Yeah, noticed that aftterward. It'd still be better if the blue ones stayed though. It worked fine in all the others, why change it?


    Easy to keep in first? Have you played 150CC? Do I just suck?

    Uh... Where did I say it was even moderately easy to stay in first? It's easy to get really far ahead, but then you get attacked a bunch and knocked back to 2nd within a few seconds.


    Spiny shells exploded in DD too. Just the way it works. This could be good or bad, but since you can learn to avoid it and the computer can't, it's better for you.

    I don't think they exploded that big, though. The only real way to dodge it is to slam on the brakes, which isn't much better.


    Yes, you can avoid red shells - by holding things behind you.

    Hasn't worked for me so far.


    I can hold items behind me in multiplayer just fine... but not online. This is odd, since you say you haven't tried playing online. Maybe you can't hold items behind you if there's more than two players?

    I haven't actually tried either... I knew you couldn't do it online, so I figured not in multi either.


    (edited by HyperHacker on 12-25-05 06:17 PM)
    Alastor
    Fearless Moderator Hero








    Since: 11-17-05
    From: An apartment by DigiPen, Redmond, Washington

    Last post: 6300 days
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    Posted on 12-25-05 07:28 PM Link | Quote
    Mmmk, now respond to mine.

    And your inability to dodge red shells seems to come from the fact that they tend to hit you from the side in this. Solution? Watch the bottom screen for which they're approaching in, and hop and turn away from that direction when holding your item or dropping it. Whoom. Blocked red shell.
    HyperHacker

    Star Mario
    Finally being paid to code in VB! If only I still enjoyed that. <_<
    Wii #7182 6487 4198 1828


     





    Since: 11-18-05
    From: Canada, w00t!
    My computer's specs, if anyone gives a damn.
    STOP TRUNCATING THIS >8^(

    Last post: 6301 days
    Last view: 6301 days
    Posted on 12-25-05 07:30 PM Link | Quote
    I wouldn't have bothered responding, but since you insist... that method requires watching 2 screens at once, and in swerving to avoid the shell while watching the bottom screen you're likely to smack into something. I can't drive at all looking at just the map.
    Alastor
    Fearless Moderator Hero








    Since: 11-17-05
    From: An apartment by DigiPen, Redmond, Washington

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    Posted on 12-25-05 07:32 PM Link | Quote
    You don't have to look at it exclusively, just glance at it as the shell approaches... And that says nothing regarding my previous post.
    Kattwah

    Acro
    RIP Acmlm's Board: Feb. 18 2007








    Since: 11-17-05

    Last post: 6300 days
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    Posted on 12-25-05 07:34 PM Link | Quote
    You... (Yoshi is a he)

    These dont even make sense half the time.

    Physics: You hit a wall. WHAT DO YOU THINK YOURE GOING TO DO, KEEP GOING? And since when do karts not lose speed offroad?

    AI: Seems fine to me. I never get hit with that many items, and if I do, Im far enough ahead.

    Quick run: What?

    Manual: The manual doesnt teach you everything. It doesnt have to. It just needs to get you in the right direction.

    Mushrooms: Based off item stat

    Spiny shells explode SMALL compared to double dash. And you can dodge them, it just actually takes REAL SKILL to dodge.

    Shells: Its called trailing. And yes, the red shells to swerve a little to make sure they hit you, but you can get rid of them.

    Lakitu is fine... youre just impatient

    Falling off ALWAYS had you lose your item. What world have you been living in?

    Multi: *Read Kyouji's counterstatement*

    Team battle is lame. Dont play it.

    The trick is to blow softly... not have Category 5 hurricane winds going into the mic.

    Speedometer and horn, cant complain... speedometer is nice though

    Music: Get good headphones

    The last three: Trivial.

    So... yeah...

    Sorry if these are short, but I have a party to run too...
    HyperHacker

    Star Mario
    Finally being paid to code in VB! If only I still enjoyed that. <_<
    Wii #7182 6487 4198 1828


     





    Since: 11-18-05
    From: Canada, w00t!
    My computer's specs, if anyone gives a damn.
    STOP TRUNCATING THIS >8^(

    Last post: 6301 days
    Last view: 6301 days
    Posted on 12-25-05 07:51 PM Link | Quote
    Ah, didn't see that one.
    Originally posted by Alastor the Stylish
    So slow down or move to the side. Boom; you're not hit by it. It hardly takes any skill at all. And if you're paying attention to who has what items, and they're not RIGHT FREAKING NEXT TO YOU, it's pretty easy to drop to second before it locks on to you.

    Yeah, well I dunno about you but both my eyes move in sync with eachother. It's difficult to constantly pay attention to the map and everyone's little item icons when you're driving.


    You can still dodge red shells with your own items or by tricking them in to hitting walls, and it's still possible to dodge blue shells, it's just much harder, unless you have a green shell or fake item box, in which case with some skill you can hit yourself with it and use the temporary invincibility to avoid the explosion, thus greatly lessening the effects.

    Again, you have to watch the map.


    Solution: Get better at the game and stop falling off cliffs.

    Me not falling in them doesn't mean there isn't too many.


    The solution to the last problem is the solution to this one.

    Not falling off cliffs does little to help when someone's attacking you.


    Why the hell are you playing team battle, though? Or battle, period.

    Because battle is awesome. Team battle does suck but I had to try it at least once.


    So?

    What's driving without being able to honk your horn? And speedometers are a nice touch that every other MK game except SMK had.


    Solution: Stop using the touch screen.

    Doesn't stop it being hit by accident.


    So?

    It makes no sense. If the music isn't actually playing, it should stop.

    And then these...

    Originally posted by Jingle ATW
    You... (Yoshi is a he)

    And lays eggs? Some of them must be female.


    Physics: You hit a wall. WHAT DO YOU THINK YOURE GOING TO DO, KEEP GOING?

    If you happen to brush lightly against a wall, you shouldn't stop dead. Like in every other racing game ever and real life.


    And since when do karts not lose speed offroad?

    Lose speed, yes. Drop to 10 km/h instantly, no.


    AI: Seems fine to me. I never get hit with that many items, and if I do, Im far enough ahead.

    Maybe I'm just too fast? They're always way behind until I get pelted with 2 or 3 shells in a row.


    Quick run: What?

    IN MKDD, you could do a race like GP, but only one track. Though I guess you can just do a VS match with 7 CPU players. *edits post*


    Manual: The manual doesnt teach you everything. It doesnt have to. It just needs to get you in the right direction.

    It should teach you the basics, though. When you have to guess at what things mean in the menus after reading the manual, there's a problem.


    Spiny shells explode SMALL compared to double dash. And you can dodge them, it just actually takes REAL SKILL to dodge.

    They seem about the same size to me, but since the karts are smaller, it's worse. Tell me, how do you dodge something that dive-bombs into your head at the speed of sound?


    Shells: Its called trailing. And yes, the red shells to swerve a little to make sure they hit you, but you can get rid of them.

    If you happen to see them on the map ahead of time.


    Lakitu is fine... youre just impatient

    It's a race, there's no time for patience. Actually, his speed seems to vary a bit.


    Falling off ALWAYS had you lose your item. What world have you been living in?

    Only in DD, and it sucked there too.


    Team battle is lame. Dont play it.

    Agreed. Had to try it, though.


    The trick is to blow softly... not have Category 5 hurricane winds going into the mic.

    I tried everything from whispering to practically blowing the DS away. Even whistling.


    Music: Get good headphones

    Headphones suck though.
    JDavis

    Nintendo Fanboy Local Mod
    Affected by 'The Golden Power' +








    Since: 11-17-05
    From: Ada, OK, USA

    Last post: 6314 days
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    Skype
    Posted on 12-25-05 07:56 PM Link | Quote
    Originally posted by HyperHacker
    (and Toad sucks at everything else)

    With these six words, your arguement fails.
    HyperHacker

    Star Mario
    Finally being paid to code in VB! If only I still enjoyed that. <_<
    Wii #7182 6487 4198 1828


     





    Since: 11-18-05
    From: Canada, w00t!
    My computer's specs, if anyone gives a damn.
    STOP TRUNCATING THIS >8^(

    Last post: 6301 days
    Last view: 6301 days
    Posted on 12-25-05 07:58 PM Link | Quote
    Hey, it's not my fault he handles like a buttered snake on ice.

    Also, edited some things.
    JDavis

    Nintendo Fanboy Local Mod
    Affected by 'The Golden Power' +








    Since: 11-17-05
    From: Ada, OK, USA

    Last post: 6314 days
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    Skype
    Posted on 12-25-05 07:59 PM Link | Quote
    It's not my fault that you're just no good with him.
    Alastor
    Fearless Moderator Hero








    Since: 11-17-05
    From: An apartment by DigiPen, Redmond, Washington

    Last post: 6300 days
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    Posted on 12-25-05 07:59 PM Link | Quote
    What the hell, HyperHacker. How is periodically glancing at the map and who has what items any more difficult than periodically glancing at the rear-view mirror and speedometer in an actual car? You're not going to be staring at them the entire time, and you don't have to (nor should you); just as long as you make a few quick glances every few seconds you'll be fine.


    (edited by Alastor the Stylish on 12-25-05 07:01 PM)
    cpubasic13
    I'm ahead of myself...
    Wait...









    Since: 11-17-05
    From: Citra, Fl.

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    Posted on 12-26-05 12:40 AM Link | Quote
    Well, your gripe about the Spiked Shell is stupid. To effectively play out those first-place homing devices, just keep an eye on the bottom screen from time to time if you are really close to the person behind you. If you see a Spiked Shell, pull off the accelerator, and wait for it to fire. Then just stay away.

    However, if the shell is heading towards you and the second place contender is near you, STAY NEAR HIM! Then he will get the full blast just like you did. Duh!

    And if you think someone controls poorly, that is because you can't use him. I may not be able to use Rob, Toad, or Peach, but that doesn't mean that they suck. I can only control Dry Bones, Bowser in the Dry Bomber, Mario, and Luigi. Other than that, I am not that good with the other characters. I don't lose all the time, but I just can't win real well. I tend to stick with Dry Bones, though...

    Well... if you think there are too many bottomless pits, then practice being good. It isn't that hard to navigate the tracks, the hardest being the twists and turns of Rainbow Road, which aren't even that bad.

    For your battle woes, I don't see how it messes up team battle for you, since I can get rid of all the other team and it would say I won. Besides, you aren't supposed to blow hard into the mic. Just blow lightly into the mic and it would work. Blowing too hard will NOT fill the balloons faster, despite what real life would have you believe.

    Eh, just my gripes...
    Squash Monster

    Bouncy


     





    Since: 11-18-05
    From: Right next to myself.

    Last post: 6308 days
    Last view: 6302 days
    Posted on 12-26-05 01:07 AM Link | Quote
    ...am I the only one who finds it amusing that it seems like everyone has taken personal offense at complaints about a game they have had no part in making?
    Alastor
    Fearless Moderator Hero








    Since: 11-17-05
    From: An apartment by DigiPen, Redmond, Washington

    Last post: 6300 days
    Last view: 6300 days
    Posted on 12-26-05 01:17 AM Link | Quote
    Originally posted by Squash Monster
    ...am I the only one who finds it amusing that it seems like everyone has taken personal offense at complaints about a game they have had no part in making?
    Prove I wasn't secretly a beta tester.
    Squash Monster

    Bouncy


     





    Since: 11-18-05
    From: Right next to myself.

    Last post: 6308 days
    Last view: 6302 days
    Posted on 12-26-05 01:22 AM Link | Quote
    Originally posted by Alastor the Stylish
    Originally posted by Squash Monster
    ...am I the only one who finds it amusing that it seems like everyone has taken personal offense at complaints about a game they have had no part in making?
    Prove I wasn't secretly a beta tester.
    If you were secretly a beta tester, you wouldn't have just told me that right now, because then it wouldn't have been a secret anymore.

    If it wasn't secret, you would've publically been a beta tester. In which case we'd all know you were a beta tester. Which we obviously don't. So you obviously weren't.


    I'd like to take this moment to make a bit of a pre-emptive strike and say that if any of you point out that my argument is the type one gets when one uses logic instead of thinking, I will personally boil this cute little koala.
    Alastor
    Fearless Moderator Hero








    Since: 11-17-05
    From: An apartment by DigiPen, Redmond, Washington

    Last post: 6300 days
    Last view: 6300 days
    Posted on 12-26-05 01:24 AM Link | Quote
    But that argument fails because it assumes that I, being secretive, would wish to keep this a secret, even though there is no longer a purpose in doing so.
    Squash Monster

    Bouncy


     





    Since: 11-18-05
    From: Right next to myself.

    Last post: 6308 days
    Last view: 6302 days
    Posted on 12-26-05 01:33 AM Link | Quote
    What's that, Mr. Koalla?

    You say it's getting awefully hot in here?

    I think it feels perfectly fine... Perhaps you have a bit of a fever?
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