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05-19-24 09:48 AM
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Acmlm's Board - I3 Archive - SMW Hacking - SMRPG rips New poll | |
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KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6304 days
Last view: 6299 days
Skype
Posted on 01-07-07 10:15 PM Link | Quote
Yeah, I ripped Mario from SMRPG. Andddd I have the palette right, too. I even gave Luigi a palette by doing math with Mario's palette. Problem is that some sprites that use Mario's palette got a little discolored. I'll fix it some time.

I'm not sure what to do for Caped Mario since there wasn't one in SMRPG. The rips aren't 100% accurate because I had to make them fix in the 16x16 tile areas.

Fire Luigi:

I'm going to tone down the green a bit, and tone up the grey.

Luigi:

I'm going to change his eye color so he uses purple instead of green.

Fire Mario:

Yeah lol.

Mario:
You all know what Mario RPG Mario looks like so whats the need for a screenshot?
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 01-07-07 11:30 PM Link | Quote
Hey, that looks pretty damn cool. Have you considered ripping more stuff? Koopas, goombas, maybe even the hammer bros. Obviously, the sprites look out of place in SMW's 2-d world, but if you have the talent you could create some more 3-D looking objects.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6300 days
Last view: 6300 days
Posted on 01-07-07 11:57 PM Link | Quote
It looks a bit akward, since Mario RPG's perspective is different.
Madman200

Scarfy


 





Since: 07-21-06
From: Swifton

Last post: 6299 days
Last view: 6299 days
Posted on 01-08-07 02:21 AM Link | Quote
True, but it just needs to have a graphical adjustment that looks 3D as well to complement it, no biggie.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6304 days
Last view: 6299 days
Skype
Posted on 01-08-07 06:10 AM Link | Quote
I'm going to rip some more graphics too, like the blocks and sprites like goomba as the other guy said. I'm going to make some custom graphics too based off of the grpahics in SM RPG.
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6321 days
Last view: 6318 days
Posted on 01-09-07 02:50 AM Link | Quote
If you want, you can use the SM RPG Piranha I already ripped and resized.



I do have a Piranha with the full stem as well, I just happened to not have a screenshot around with it cuz I'm at work right now. But yea, if you want it, let me know and I'll link an IPS of my current and barely progressed project (should allow full games cuz IPS' are gay and Nintendo's not going to sue anyone for it anyway). However, people if I do put it up, don't use my mario gfx D: because that is not a rip. Not much of the frames are finished anyway, so it'll do you little to no good ; ).


(edited by Atma on 01-09-07 02:31 AM)
timdevril50755

Poppy Bros. Jr


 





Since: 11-17-05

Last post: 6309 days
Last view: 6300 days
Posted on 01-09-07 04:15 AM Link | Quote
Very cool, SMRPG rips are starting to get used!
In little amounts, but all the same..
Big Al

Goomba


 





Since: 11-19-05
From: New Jersey, USA

Last post: 6339 days
Last view: 6325 days
Posted on 01-09-07 04:27 PM Link | Quote
Very awesome! Just fix the status bar and you're all set!
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6321 days
Last view: 6318 days
Posted on 01-09-07 07:13 PM Link | Quote
Heh, well that's an old pic. Status Bar is already fixed in the current game, except the "TIME" text, and mostly in lvls that I haven't worked on yet, which are a lot.


(edited by Atma on 01-11-07 02:17 AM)
(edited by Atma on 01-11-07 02:19 AM)
(edited by Atma on 01-11-07 02:20 AM)
(edited by Atma on 01-11-07 02:20 AM)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6306 days
Last view: 6306 days
Posted on 01-10-07 02:31 AM Link | Quote
Originally posted by Atma


Geez! Is it even possible to have that many colors in a pipe?

As I said at SMWCentral, I'm not liking the eye color changing with the overalls and I think you ought to just fill the eye in black. I also note that Luigi has a green shine in his shoes instead of a proper brownish one. You really have to be careful with your color choices to make sure everything looks right when you switch between the Bros and their Fire colors.

The perspective is going to be a bit off because Mario RPG had a slight birdseye view, but it's probably not going to look too bad. It will be more of a challenge getting all the frames you need. Does Mario RPG have swimming frames, carrying item frames, or any small Mario frames for that matter? There's going to be a fair amount of heavy editing involved, and making a sprite look 3Dish without using actual 3D rendering software can be difficult.

Anyway, we don't see many new Mario sets, so best of luck finishing this one out.
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6321 days
Last view: 6318 days
Posted on 01-11-07 07:14 AM Link | Quote
Originally posted by icegoom
Originally posted by Atma


Geez! Is it even possible to have that many colors in a pipe?

It sure wasted a good 4 palettes ):
If I ever get back to working on this game I'll probably lower the amount of colors on those pipes by about half. Can't do as much with the rest of the lvl with those pipes being as they are D:.

Added:
Ok I got bored, here's some more screenshots, except of the way the game is currently.

Due to it taking so much time and being so difficult to complete much on this game (palette and gfx limits, lots to reprogram, etc.) I'm probably not going to work on this anymore, but I'm considering just making it a more simple 3D Mario game, something like the original SMB game except in 3D (and no, not a remake of the original SMB lvls, unless that is just a bonus to be added to the game).

If enough people like the idea, I suppose I'll do it. Right now I don't really have an opinion. It doesn't matter to me either way, but if people want to see what it would look like more complete I'll consider it since it's not as bad as what I was getting into before (Before I was actually going to make land terrains and other complex 3D gfx).


(edited by Atma on 01-11-07 02:09 AM)
(edited by Atma on 01-11-07 02:15 AM)
Kiwisauce

Red Goomba








Since: 09-23-06

Last post: 6302 days
Last view: 6301 days
Posted on 01-11-07 04:18 PM Link | Quote
I have to say, that looks really, really cool. I never thought I'd see SMW so pseudo-3-D-ish. Nice work! If you do decide to continue with this project, I'd suggest making the edges of the blocks and floors a bit darker or something.
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6321 days
Last view: 6318 days
Posted on 01-11-07 06:03 PM Link | Quote
A few things that would make this easier are: More palette lines, double the gfx space for layers 1 and 2 (SMW uses slightly less than half the amount other SNES games allow ): ), and a 4th layer (allowing me to use 2 layers for the ground and one for BG). And since I can't get those due to the limitations of the SNES (except being able to use about all of VRAM for layers 1 and 2), those're the main reasons it's going to be tough, but I guess I can keep trying. It's possible to make something out of it, but sometimes it just seems like it'll take more effort than it's worth. And yeah, I can get 4 layers, but having 3 colors per layer doesn't help either =P.
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6325 days
Last view: 6325 days
Posted on 01-13-07 12:03 AM Link | Quote
Wow! SMW Hacking enters the third dimension! (Well, not really...)

Kind of reminds me of the SSBM Adventure Mode or NSMB a little. Your screens look really good so far, just incomplete ^_~

If I may nitpick:

The tops of the bricks in the cave area don't tesselate right. Looks like big holes between them. Oh, and are the bricks in the grassy area animated? They look a bit bland.

There's a pixel glitch in your green hill background. (It's hard to miss.)

Are your graphics ripped, or did you hand-draw those? Although they fit well with the 3-D perspective, they clash in art style. Are you going for an SM64 feel? The status bar looks almost exactly like the icons from that game. And I really, really like the ripped Super Ghouls 'N' Ghosts font, but I don't know how well it fits into the Mario universe...

And kudos for the custom palette l33tness! Those are some smooooooth shadowing effects in the pipe. Keep it up!
BooUrns

Buster Beetle








Since: 05-07-06
From: The CS

Last post: 6301 days
Last view: 6301 days
Posted on 01-13-07 12:59 AM Link | Quote
I really like the 3D look (reminds me of one of the levels in Zycloboo's challenge). I may be wrong, but it seems like Mario's perspective will be off when he walks to the left. Since it is just a mirror image of him walking right, it will look like he's walking at an angle.

I don't know if SMW stores Mario facing left and Mario facing right as two different sprites, or if is the same sprite mirrored. If they are separate, you may want to adjust the left-walking Mario so you see more of his backside and less of his front. </nitpick>
U1traMan

Red Goomba








Since: 10-11-06

Last post: 6302 days
Last view: 6299 days
Posted on 01-13-07 02:14 AM Link | Quote
Looks Very Nice! Keep it up.
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6321 days
Last view: 6318 days
Posted on 01-15-07 12:33 AM Link | Quote
Originally posted by Phazorite
The tops of the bricks in the cave area don't tesselate right. Looks like big holes between them. Oh, and are the bricks in the grassy area animated? They look a bit bland.
Oh hmm, the blue blocks were ripped from some Castlevania style Mario fan game and were just a temp gfx for those blocks, or maybe something I might use to work from. And the yellow bricks aren't annimated yet, they should look nicer when they are.

Originally posted by Phazorite
There's a pixel glitch in your green hill background. (It's hard to miss.)

The odd looking sky tiles in the Hill BG are just unfinished.

Originally posted by Phazorite
Are your graphics ripped, or did you hand-draw those? Although they fit well with the 3-D perspective, they clash in art style.
Some are, and some are modified rips, but most are completely original.

Originally posted by Phazorite
Are you going for an SM64 feel? The status bar looks almost exactly like the icons from that game. And I really, really like the ripped Super Ghouls 'N' Ghosts font, but I don't know how well it fits into the Mario universe...
Nah, must just be the color combo that makes it have the SM-64 appearance. I actually didn't care for SM-64 that much. The font itself was taken from Demon's Crest (I guess they are the same in Super Gouls N' ghosts) =o lol. Hmm, but I didn't really think it made the status bar look like something for a demonic kind of game, unless I were to have used the original colors (from demon's crest). I just thought that the text looked cool and was too lazy to make my own, plus I suck at making nice graphical text.

And btw people, I don't care about whatever you criticize, if I couldn't handle it, I wouldn't have posted these. I know we have a lot of younger people here that make something and just want people to praise them for their work, even if it really sucks ass, but I'm an adult, I can handle it =), so yeah please, tell me everything you like and dislike, the more opinions I have from other people, the better I can make this game.




Originally posted by BooUrns
I really like the 3D look (reminds me of one of the levels in Zycloboo's challenge). I may be wrong, but it seems like Mario's perspective will be off when he walks to the left. Since it is just a mirror image of him walking right, it will look like he's walking at an angle.

I don't know if SMW stores Mario facing left and Mario facing right as two different sprites, or if is the same sprite mirrored. If they are separate, you may want to adjust the left-walking Mario so you see more of his backside and less of his front.
It only has 3 frames for both directions of walking (includes the standing frame as one of them even), so for that I'll have to reprogram or remap (dunno which it requires yet =o) that to make it look nicer =(


(edited by Atma on 01-14-07 06:34 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6300 days
Last view: 6300 days
Posted on 01-15-07 08:12 AM Link | Quote
Well I think it looks phenomenal, but I'm worried that you have 999 time in every shot. Surely you aren't cheating during playtesting? Also, status bar colours.
Atma

Kabu








Since: 11-27-05
From: New Mexico (what a gay place!) - Canada <3

Last post: 6321 days
Last view: 6318 days
Posted on 01-15-07 08:47 PM Link | Quote
Totally cheating with the time and as well with power ups. Hmm, I'm not seeing the whole Status Bar color thing, can someone point that out a bit more specifically =s (and ignore the "TIME" text and the pic with the green status bar colors for now)? Are there too many colors in it? Or, were you saying about the green colors?


Oh btw, I should gtfo of this thread with this stuff, I totally took it off topic D:

Alright, new thread has been made for this.


(edited by Atma on 01-15-07 02:48 PM)
(edited by Atma on 01-15-07 02:48 PM)
(edited by Atma on 01-15-07 02:50 PM)
(edited by Atma on 01-15-07 03:01 PM)
(edited by Atma on 01-15-07 03:01 PM)
(edited by Atma on 01-15-07 04:26 PM)
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