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05-17-24 03:16 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens New poll | | Thread closed
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icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6304 days
Last view: 6304 days
Posted on 11-29-06 05:07 AM Link

I'd think if you took out the contrasting pointiness from the insides of the coral, it would look better. The cloud in the coral background doesn't tile quite right; I'd recommend either making the lower clouds less rough or making the upper clouds more rough. The palette choices and general SMW resemblance in the mountain area simply don't work at all.

Originally posted by HyperHacker
The blue is a bit bright, otherwise wow.

Some fixes:

I scrapped the rough-looking coral and went with some more donuty-looking stuff. I toned down the blue pieces slightly. The sea background is really meant to be dark blue-green tones and I think the clouds look better in their original colors. I palette swapped it for a sunset look because I hadn't drawn a more appropriate background for the castle. I'll probably end up making something new anyway, but I tried tweaking the palette on the lower cloud pieces anyway.

For the mountain area, it's really just laziness on my part that I haven't made an actual cliff foreground set. Too many graphics to do, too little time.


I still think Mario's got so much eyebrow he looks permanently angry, which is especially unfitting considering how relaxed everything looks.

The thing is, the eyebrows are just two horizontal black pixels. I'm trying to cram so much detail into such a small space that just one misplaced pixel can make the whole head look deformed. I really don't know how I'd separate his eyes from his hat without the eyebrows. I could give him SMB2 buggy eyes or SMB3 dot eyes, I guess:



But yeah, I don't really like either of those. I dunno, I'm not entirely satisfied with the three walking frames, but as a whole, I think I've done better with this Mario sprite than with my Redrawn sprite.


The reason I don't make as many posts with a lot of depth in this topic as I should is because you should know how completely awesome your work is by now; everybody's saying it. And a post only containing bad things would be misleading. I'm tired of coming up with synonyms for 'really good' anyway.

I know that graphically, I'm in the top tier of SMW hacks. That's a fairly small pool, though. Honestly, as artists go, I think of myself as being competent, but nothing special. If I posted some of these shots on a pixel art forum, they'd get torn to shreds. Original graphics are kind of a novelty around here, though, so I get a lot more praise than I probably deserve. Really, I don't know what to do with praise other than just say "thanks." Criticism gives me something to respond to, even when I don't actually agree that anything needs changing.
Glyphodon



 





Since: 11-18-05

Last post: 6338 days
Last view: 6318 days
Posted on 11-29-06 05:39 AM Link
I like both of those Marios better than the current one, actually. Don't know anything else I can say here...

The blue is still pretty contrasting and the coral is still cluttered. For the pink coral, you barely need a pattern at all on the inside. I'd go with a couple seashell-like ridges and leave it--that donut pattern isn't working out, man.

It's the coral colors that are the problem, really. The pinkish palette almost fully ranges from black to white. The inside of a block expecially should never have such contrasting colors; that should be reserved for the edges.

That door is pretty sweet, BTW.


(edited by Glyph Phoenix on 11-29-06 04:57 PM)
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6297 days
Last view: 6297 days
Posted on 11-29-06 09:20 AM Link
Originally posted by icegoom

The thing is, the eyebrows are just two horizontal black pixels. I'm trying to cram so much detail into such a small space that just one misplaced pixel can make the whole head look deformed. I really don't know how I'd separate his eyes from his hat without the eyebrows. I could give him SMB2 buggy eyes or SMB3 dot eyes, I guess:



But yeah, I don't really like either of those. I dunno, I'm not entirely satisfied with the three walking frames, but as a whole, I think I've done better with this Mario sprite than with my Redrawn sprite.


Just a suggestion. Sunglasses?
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6325 days
Posted on 11-29-06 09:55 AM Link
Sunglasses are a wise choice since Mario would be wearing them with his hawaiian shirt in Super Mario Sunshine.


Also, you would'nt have to worry about the eyebrows anymore. lol




But I was thinking. Why not change Porcu-Puffer into either Boss Bass or Cheep Chomp with ExAnimation for his chewing animations.
Mr. Saturn

Bronto Burt








Since: 03-28-06

Last post: 6302 days
Last view: 6297 days
Posted on 11-29-06 04:04 PM Link
Everything looks fantastic graphically. I just have one problem, and it's more an aesthetic thing, anyway.

Your enemies, in many aspects, don't really fit the theme of the area. When I think of a sea castle made of coral, I don't exactly think of moles. Maybe change them to something a little more aquatic, just for the level? Maybe crabs instead of moles, or something of the same.

It's not something that necessarily needs to be changed, but it's just a thought. Also in the same vein with the moles, is there any way to change the dirt they dig up to a more proper color? I mean, I'd think they'd be digging purple or blue "dirt."

Of course, this is just me being picky and a bit OCD. Such changes are (obviously, since it's your hack) entirely up to you.


(edited by Mr. Saturn on 11-29-06 11:06 PM)
(edited by Mr. Saturn on 11-29-06 11:06 PM)
(edited by Mr. Saturn on 12-01-06 04:59 PM)
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6325 days
Posted on 11-30-06 01:00 PM Link
Mr. Saturn has got a point. Im not too sure if we want Monty Moles in a coral castle. It dosent seem to sync up. Maybe adding some of Mikeyk's custom sprites instead? Maybe the Spiky Ball can work well with the level. Or maybe Electricity.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6319 days
Last view: 6297 days
Posted on 11-30-06 01:02 PM Link
Personally I think the watery moles are a nice unique approach to the usually grasslands-based enemy. They don't seem to clash too much.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6325 days
Posted on 11-30-06 06:42 PM Link
I really am impressed with the levels you have made so far. But Im still wondering. Will there be a snow level?
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6325 days
Last view: 6297 days
Posted on 11-30-06 09:48 PM Link
I really, really like the look of the coral. I guess I'm alone, though.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6319 days
Last view: 6297 days
Posted on 11-30-06 10:53 PM Link
You're not alone -- I had always liked the coral as well. Never bugged me. I think I prefer the "donut" version.

And I think sunglasses could work on Mario, but it might be tricky. He's gonna need some emotion...
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6297 days
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Posted on 12-01-06 02:57 AM Link
Yeah, I thought the coral looked (and still looks) pretty neat. Just a bit bright.
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6322 days
Last view: 6322 days
Posted on 12-01-06 07:11 PM Link
Well done Icegoom. I've gotta say, this is the best looking hack I've ever seen. Even over Panic in the Mushroom Kingdom, Stranded, and SM Odyssey! As far as the coral castle goes...fantastic job. I still think the blue stuff should be toned down a bit to make it look less foregroundy, and the clouds/hills need an overhaul. The palettes also clash a little. And the donuty coral looks better IMO. Your level design is also great. Can't wait for the demo!

Your sprites look awesome. I prefer SMB3-style dot-eye mario, but as you said you'll probably find something better.

A few questions about the hack (it just reeks l33tness and we're all dying to know more!) Do you have any idea when the demo will be released and how long the final game will be? Will there be a secret world?
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6325 days
Posted on 12-01-06 09:07 PM Link
Phazorite has a point. The Background clashes badly (we know you were thinking of changing it) so I came up with an idea for background. How about a temple-like background with a crimson scale palette and keep the coral donut ground.
Phazorite

Goomba








Since: 09-09-06
From: The Phazar Temple

Last post: 6322 days
Last view: 6322 days
Posted on 12-01-06 10:28 PM Link
Temple palette with crimson--sounds like a "volcanic shrine" more than coral to me. I think color schemes should complement the feel of the level...like no bright colors in a cave and avoid bright reds and oranges in water levels.

I really like the sunset effect though...just need to clean up that backdrop. A lot of the graphics are a bit too detailed, if that's possible.

Icegoom, are you thinking about making a volcanic world/level? The whole tropical/prehistoric theme wouldn't be complete without a volcano area. Hell, no platformer would!
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6325 days
Posted on 12-02-06 02:26 AM Link
Well, I like the ocean a lot. Maybe a nightime palette can work. ExAnimated stars would be pretty.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6304 days
Last view: 6304 days
Posted on 12-02-06 05:16 AM Link
I've been sick for the past few days, so no real progress.

Originally posted by Sgraff87
Just a suggestion. Sunglasses?

Originally posted by Joshua368
And I think sunglasses could work on Mario, but it might be tricky. He's gonna need some emotion...

I considered sunglasses when I first started the sprite. Here's my best attempt to make them work:



It's pretty hard to fit the earpieces in and make them look like more than a black blob over his eyes. I'm not sure I like the overall dehumanizing effect they have. He's kind of like a terminator now.

Originally posted by Glyph Phoenix
For the pink coral, you barely need a pattern at all on the inside. I'd go with a couple seashell-like ridges and leave it--that donut pattern isn't working out, man.

It's the coral colors that are the problem, really. The pinkish palette almost fully ranges from black to white. The inside of a block expecially should never have such contrasting colors; that should be reserved for the edges.

Originally posted by Juggling Joker
I really, really like the look of the coral. I guess I'm alone, though.

Originally posted by HyperHacker
Yeah, I thought the coral looked (and still looks) pretty neat. Just a bit bright.

Ha ha! I'm so confused. One last attempt at simplifying this some more:



I turned down the contrast a bit more in that palette, which would improve the look of the previous two sets, too, I think. I haven't had a chance to put it into the level yet.

Originally posted by Mr. Saturn
Your enemies, in many aspects, don't really fit the theme of the area. When I think of a sea castle made of coral, I don't exactly think of moles. Maybe change them to something a little more aquatic, just for the level? Maybe crabs instead of moles, or something of the same.

It's not something that necessarily needs to be changed, but it's just a thought. Also in the same vein with the moles, is there any way to change the dirt they dig up to a more proper color? I mean, I'd think they'd be digging purple or blue "dirt."

OK, here's my theory on castles: A castle should be like a cumulative test of everything you've learned in the previous world. World 1 has a level that feature Moles and a level that features Porcupuffer, so there are segments of the castle where you have to face them again in a slightly more difficult context. I'm trying to move away from this idea that there's a set of "castle" or "grassland" enemies and just throwing enemies together in novel ways to try to give each individual level its own identity.

Regarding the mole's dirt color, yeah, it really ought to be blue. Moles use Mario's palette, so if I colored the dirt with the same color as his pants, the dirt would change color if he was Fiery. The solution to this would be to switch Moles over the the yellow palette. I tried this a while back and didn't like the way yellow moles looked quite as much as tan moles, but I could give it another shot.

Originally posted by Critical Phlogus
Im not too sure if we want Monty Moles in a coral castle. It dosent seem to sync up. Maybe adding some of Mikeyk's custom sprites instead? Maybe the Spiky Ball can work well with the level. Or maybe Electricity.

Trust me, I'm using plenty of custom sprites elsewhere. Spikey Balls and Electricity aren't the same kind of challenge as a land-based enemy that chases you wherever you go. (Hmm... mixing Moles with Rip Van Fish at some point might be fun...)

Originally posted by Critical Phlogus
I really am impressed with the levels you have made so far. But Im still wondering. Will there be a snow level?

Originally posted by Phazorite
Icegoom, are you thinking about making a volcanic world/level? The whole tropical/prehistoric theme wouldn't be complete without a volcano area. Hell, no platformer would!

A few questions about the hack (it just reeks l33tness and we're all dying to know more!) Do you have any idea when the demo will be released and how long the final game will be? Will there be a secret world?

I plan to have a glacier world and a volcanic world.

As slow as I work, I'm thinking of limiting the game to five normal worlds instead of the standard seven or eight. I already have a Star World pretty much done and I haven't decided if I'm going to do a Special World.

Originally posted by Critical Phlogus
The Background clashes badly (we know you were thinking of changing it) so I came up with an idea for background. How about a temple-like background with a crimson scale palette and keep the coral donut ground.

Originally posted by Critical Phlogus
Well, I like the ocean a lot. Maybe a nightime palette can work. ExAnimated stars would be pretty.

I kind of like the open architecture thing I have going, but I'm certainly open to trying a temple. (Maybe I'll test it out with a ripped one of some sort before I go to the trouble of making a new one) I've got some other nighttime levels, but that's something I could try, too.

All right, let's see if I can stop blasting puke for long enough to work on some backgrounds...
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6310 days
Last view: 6297 days
Posted on 12-02-06 11:38 AM Link
Sorry you feel sick, icegoom. I've been on a run of no sickness for a long while now, which is weird, considering I haven't taken any immunity shots in years... I hate needles. Anyways... Sorry I haven't gotten back to you on the level you wanted me to make. My mind is so full of other ideas right now, I can't ignore them. Gah.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6297 days
Last view: 6297 days
Posted on 12-02-06 11:47 AM Link


This is my quick version of the sunglasses. My suggestion is to make the sunglasses larger, more focus on the shine, and get rid of the earpieces.

I like the idea of sunglasses, but it is up to you.
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6319 days
Last view: 6297 days
Posted on 12-02-06 02:11 PM Link
Originally posted by Sgraff87


This is my quick version of the sunglasses. My suggestion is to make the sunglasses larger, more focus on the shine, and get rid of the earpieces.

I like the idea of sunglasses, but it is up to you.


It still makes him look robotic and emotionless. Sunglasses probably are not going to work.

(And why can't the demo just be one world like most first demos so we can play it faster? )


(edited by Joshua368 on 12-02-06 01:12 PM)
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6297 days
Last view: 6297 days
Posted on 12-02-06 06:14 PM Link
Originally posted by Joshua368
Originally posted by Sgraff87


This is my quick version of the sunglasses. My suggestion is to make the sunglasses larger, more focus on the shine, and get rid of the earpieces.

I like the idea of sunglasses, but it is up to you.


It still makes him look robotic and emotionless. Sunglasses probably are not going to work.

(And why can't the demo just be one world like most first demos so we can play it faster? )


Perhapse it is not quite the sunglasses but that Mario's arms are flat on his sides? Usually in SMB games, his arms are up around his chest or belly.
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