Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in General Gaming. |
Acmlm's Board - I3 Archive - General Gaming - Circular d-pads: Suck or not suck? | New poll | | |
Pages: 1 2 3 | Add to favorites | Next newer thread | Next older thread |
Do circular d-pads suck?Do you dislike circular d-pads? | Yes; They suck |
75.6%, 34 votes | No; They don't suck |
24.4%, 11 votes | Multi-voting is disabled. 45 users have voted.
| |
User | Post | ||
Zerodius Snifit Since: 11-19-05 Last post: 6445 days Last view: 6441 days |
| ||
In my humble opinion, the circular pad is inferior to the cross one for cases of precision.
Actually, no... It's more about the controller. It is a fact: as a general rule, console controllers that use the circular pad are BAD. The controls are shaky and unprecise, leading to mess-ups in hard/precision-heavy games. If you want any fun with the circular pad, PC controllers do it much better. But then, as a general rule, PC games come in a different style (keyboard and mouse are the most used control devices in PC games) so it really doesn't apply as a general rule. In terms of potential, the circular one is better. In terms of how it's used as a general rule, cross pad is better. That was my opinion on the subject. |
|||
darkwitch Red Cheep-cheep Since: 10-16-06 From: Puerto Rico Last post: 6430 days Last view: 6429 days |
| ||
I vote for yes;
I curently have an arcade thing and the controller has a circular D-pad and that crap makes games harder to play in my opinion, but at the same time make moving diagonally easier so I cant deciede my self. But meh I posted as yes. |
|||
||bass Administrator Since: 11-17-05 From: Salem, Connecticut Last post: 6431 days Last view: 6429 days |
| ||
Originally posted by Kasumi-AstraOk..... nevermind that this is not even factually correct. I can even show you wiring diagrams for both the PS, PS DualShock, and PS2 Dualshock that show them being very clearly 4 point, not 8. First, when dualshock is off (light is off), the D-Pad is emulated as a 2-axis device. The device reports only up/down/center on axis 1 and left/right/center on axis 2. Any "diagonal" is only SOFTWARE INTERPRETATION of these two axis. Second, when dualchock is ON (light is on), up, down, left, and right are each registered as 4 independant buttons. Again, being no different from square/triangle/x/circle, any diagonal direction is simple a software interpretation of a combination of the four cardinal directions. In short, there is no inbuilt hardware support for diagonals in the Playstation controllers, which were definately made "since the SNES". |
|||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6431 days Last view: 6431 days |
| ||
Plus sign shape was the way god wanted d-pads to be shaped. ENd of story. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6429 days Last view: 6429 days |
| ||
Originally posted by neotransotaku I actually think analog sticks are the best for RPGs, it makes walking back and forth so much easier when leveling. Originally posted by HyperHacker I got a saitek p990, the cord broke 2 months after I bought it. tought me to save warranty, receipt, etc info. to this day I have to re-solder the wires every week or two to use it, the d-pad is awesome on it, though. Originally posted by SonicandFAILS I concur. seriously, maybe I was sega-raised or something, but I prefer a circular D-Pad over a stiff one, for the most part because they're easier to use, I never had any problems with them, plus they look way cooler. |
|||
Dr_Death16 970 Since: 05-07-06 From: Iowa Last post: 6429 days Last view: 6429 days |
| ||
Originally posted by setzThumb cramps anyone? I've gotten them from the stiff cross d-pads before if you're going the same sort of direction too often. Circular d-pads are a bit more comfortable on the thumbs. |
|||
Zidane Koopa Since: 07-14-06 From: Melbourne, FL Last post: 6435 days Last view: 6436 days |
| ||
Originally posted by Dr_Death16Originally posted by setzThumb cramps anyone? I've gotten them from the stiff cross d-pads before if you're going the same sort of direction too often. Circular d-pads are a bit more comfortable on the thumbs. When I was younger, the SNES controller gave me blisters. I did press a lot harder then, though. The circular pads are a lot more comfortable. They are more precise than the cross pad, but only if the user has good coordination. For those who lack this coordination, it is usually because they rejected the circular pad and never used it enough to master it. Real gamers use the analog stick. If you're able to master the analog stick, you'll have a clear advantage over those who haven't. There is, actually, a good fighting game that makes use of the analog sticks - Capcom vs. SNK2 EO for the XBox. |
|||
Kailieann Since: 11-18-05 Last post: 6429 days Last view: 6429 days |
| ||
Circular d-pads are only more precise than cross d-pads if you're playing a game that should be played with an analog stick instead of a d-pad anyways.
I guess I can agree with the circular ones being more comfortable, but that's not much comfort when I have to switch ZSNES to keyboard controls in order to play Super Metroid because the damn circlepad keeps breaking my spin-jumps. Besides, Metroid games are the only games that give me thumb cramps anyways. Well, Mario 64 used to, but that was before I got an analog controller. |
|||
Kasumi-Astra Flurry Since: 11-18-05 From: Sheffield England Last post: 6430 days Last view: 6429 days |
| ||
Originally posted by ||bass You've missed my point. The cross-style d-pads are regardlessly capable of eight-point control using the software emulation, yet my original arguement was about the shape of the d-pad, not how control is interpreted. If both cross-style and circle-style pads are theoretically capable of the same level of control, then preference should simply fall on the shape of the pad, not the mechanics. |
|||
NintendoFB Coney Since: 11-02-06 From: Florida, US Last post: 6492 days Last view: 6492 days |
| ||
I gotta say, No, they don't suck because there comes a time when they're useful. Example: Super Smash Brothers and Zelda. | |||
Metal Man88 Gold axe It appears we have been transported to a time in which everything is on fire! Since: 11-17-05 Last post: 6429 days Last view: 6429 days |
| ||
Ewww. Why would I want to suck on a circular piece of dusty plastic?
...A bit more on topic, horrible puns aside, I find some things silly here. The first is that the circular D-pad is only as good as the stuff underneath it. IF it's made outta something cheap, it'll fall apart and not be accurate. If it's well-designed, it'll rock. Second thing, that's an Analog Stick you're talking about, NintendoFB. Even worse, the N64 controller has a cross-shaped D-pad, so it doesn't.. exactly... count either. As for the circular shaped ones I've seen, my Sega Genesis has a good one (I have yet to fly to my death because of it in the games I've played there), whereas my first-gen Saturn controller is sloppy and ineffective. There's probably more cases out there, too... so you can't exactly call every circular d-pad bad at once. |
Pages: 1 2 3 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - General Gaming - Circular d-pads: Suck or not suck? | | |