![]() |
Register | Login | |||||
![]() |
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
![]()
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Pirahna Plant help. |
New poll | ![]() ![]() |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Nintendude88![]() Tektite ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-09-06 From: Virginia Last post: 6346 days Last view: 6342 days |
| ||
Does anybody know how to fix the "classic pirahna plant"? I know that there's a patch at smw central but how would you exactly fix the enemy so it won't have a fish stem? I know this question sounds noobish but I would really like to know. | |||
Luigi-San![]() Ptooie ZOMG Wii is teh pwn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6342 days Last view: 6342 days |
| ||
Take the stem GFX from GFX05.bin, paste them over the fish under the piranha plant's head in GFX01, and save it as an ExGFX file. | |||
spel werdz rite![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 Last post: 6341 days Last view: 6340 days |
| ||
Or, use BMF's Pirahna Plant fix patch. | |||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
| ||
Yeah, it's nice, but it doesn't work. I put it on my hack once, and it did absolutely nothing. Maybe it only works on a clean ROM? | |||
icegoom![]() Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-06-06 From: United States Last post: 6347 days Last view: 6347 days |
| ||
Originally posted by pikaguy900 Did you try this?: Originally posted by Piranha Fix's Readme You could also remap the flopping fish frame and just stick your piranha stem in the space. For instance, you put the fish's graphics on top of the Coin Game smiley coin. Change $9E00 to C2 and then change $11F4B to E8 to make the smiley coin use a regular coin's graphics. |
|||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
| ||
Originally posted by icegoomOriginally posted by pikaguy900 It says it does that to match the GFX for the Upside-Down Piranha Plant's vine, but when I switched to the correct Sprite GFX set (Underground), the Vine looked the exact same. I'll try the remapping suggestion, though. Edit: Okay, I tried it, but after applying the patch to fix the palette of the Vine, it's not the right color. It has the right graphics, but it's Red instead of Green, meaning the patch didn't change the palette of the vine. How do I go about doing this in a hex editor? (edited by pikaguy900 on 11-04-06 01:48 PM) |
|||
icegoom![]() Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-06-06 From: United States Last post: 6347 days Last view: 6347 days |
| ||
It worked but didn't change the palette of the stem? That's weird. A lot of people take advantage of the fact that the green berry's palette is on the same row as the red palette and just use that to draw a green stem. | |||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
| ||
Originally posted by icegoom Actually, I found that it uses one of the last few palettes. To be specific, the palette that the Red Koopas use. In other words, it's obviously gone up one palette than it should- The correct palette is right below it... |
|||
Smallhacker![]() Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||
Did you test the hack in an emulator after applying the patch, or did you just look in Lunar Magic? (The tiles and palette will NOT change in LM, but it SHOULD change in the game.) | |||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
| ||
Originally posted by Smallhacker XD I always forget that things rarely ever look the same between LM and the actual playing of the hack in an emulator. Thanks for reminding me! |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - Pirahna Plant help. |
![]() ![]() |