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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! | New poll | | |
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bloodzero Mumbies Since: 06-08-06 From: Germany Last post: 6390 days Last view: 6295 days |
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Originally posted by FreeDOS + Just why didn't you do that with the other treand? (edited by FreeDOS + on 09-12-06 05:41 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6295 days Last view: 6295 days |
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Originally posted by bloodzero But... th-that... tha... FATAL ERRASDDFDDAS&%487% |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6295 days Last view: 6295 days |
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Originally posted by bloodzero It was shit long before I was a mod, and there was too much for me to do it alone. It was mostly ignored by other mods until a few hundred posts were useless garbage. Originally posted by bloodzero ff..f....fffffff Originally posted by FreeDOS + I'll let you off easy by just deleting that part. |
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tahu363 Red Paragoomba Since: 05-31-06 Last post: 6421 days Last view: 6421 days |
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"The old thread, which reached over 70 pages, got closed due to high STUPIDITY and SPAM." | |||
Dietrich Faust Since: 09-16-06 From: USA-West Side Last post: 6450 days Last view: 6450 days |
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I just learned of all these great hacks coming out. Wonderful. I have all the doc's and what-not and I will be Starting out with some regular color mods. Lets hope I can, Im a complete nub when it comes to coding. Look forward to adding stuff. BTW that Super Wario 64 hack doesn't work for me. It just starts like the normal game, not a single change.....I don't suppose anybody wants to rapidshare their hacked rom so I can haphazardly stumble upon it and download it...I'm gonna go ahead and re-join the IPS and the Rom and try again. Im usin' Snestool, which may be the problem. wtvr. expect a color hack as soon as i read up some more. one more thing, are these regular hex values for the colors??? such as 000000=black? or do these roms got different lines all together? | |||
Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6300 days Last view: 6299 days |
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Originally posted by Dietrich FaustJust a guess, but maybe your rom has a different byte order. I'm no elitist in N64 hacking, but that may be the problem. Originally posted by Dietrich FaustUse Lunar IPS (get it from this site, or Zophar's Domain) Originally posted by Dietrich FaustMost polygon faces rather have two colors, which fade from one color to the other on a single or several polygon faces. They are in RGB format that they have a value from 00-FF for red, 00-FF for green, etc., but I'm not sure exactly what order the color definitions appear in RAM or ROM. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6325 days Last view: 6325 days |
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If it's rgb, that means it's red/green/blue with 256 different pixel value possiblilities. Or in other words- 256 possible red, 256 possible green, and 256 possible blue.
If red green and blue equal the same number, the pixel's color is black and white. If I'm going off topic... I'm sorry. |
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GlitchGuy2 Red Goomba Since: 09-20-06 From: Somewhere funny Last post: 6325 days Last view: 6317 days |
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Yeah, hi...
I'm new here and all (exept for watching this thread) but I'm not sure, the editor isn't released yet and I'me wondering how to activate Tile Molster, I can't even get the thing on... |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6295 days Last view: 6295 days |
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Install Java, then run the .jar file and wait. | |||
Sypher (anime_player) Blue Octorok Since: 09-21-06 Last post: 6428 days Last view: 6428 days |
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Man All this looks really good..I'm even comeing up with an idea already. just got to wait for the SM64 world editer to come out then i'm on my way. | |||
jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6299 days Last view: 6295 days |
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Originally posted by Sypher (anime_player) Yeah, just make sure you're not planning to add objects or edit polygons!! 'Cause that's not possible in the first version. When is the editor coming anyway?? VL said it will be released this month but I doubt that. |
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BooUrns Buster Beetle Since: 05-07-06 From: The CS Last post: 6297 days Last view: 6297 days |
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Originally posted by VL-Tone I guess we'll find out in 8 days if he will release it on the 29th. |
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Sypher (anime_player) Blue Octorok Since: 09-21-06 Last post: 6428 days Last view: 6428 days |
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Maybe in a updated version we will be able to add our own things..(if possible)
Like our own MP3s or createing an obj bad guy or something. But This might take lots and lots of codeing so there would be less of a chance of that ever happening. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6295 days Last view: 6295 days |
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SM64 doesn't use MP3, it uses a form of MIDI. The N64 is certainly powerful enough for MP3 (some Rare games use it), maybe not at a high bitrate but that'd be wasted on the rather weak sound hardware anyway. However, the way games like Mario 64 waste CPU power I'd worry that even if someone totally re-wrote the sound system to use MP3s, it'd be too slow running alongside the game itself.
It'd be interesting nonetheless to try to hack MP3 support into an N64 game, but don't count on seeing it in an SM64 editor any time soon. Also, possible licensing issues arise... I'd suggest OGG or FLAC instead, but OGG takes even more CPU power to decode and FLAC, being lossless, makes huge files. |
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Sypher (anime_player) Blue Octorok Since: 09-21-06 Last post: 6428 days Last view: 6428 days |
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Originally posted by HyperHacker I see, I always thought that N64 used Mp3s as there music for all of there games. |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6299 days Last view: 6295 days |
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It's possible to rip the instrument samples from some N64 games with "Sound Bank Ripper". Many N64 games got very good instrumentsamples like SM64, Banjo-Kazooie and
Silicon Valley, especially silicon valley!! It got some very nice hammond organ sounds. Another game with very nice instrument samples is Diddy Kong Racing but it's not possible to rip its samples with any software yet. |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6295 days Last view: 6295 days |
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Originally posted by jensthecomposer Oooh! Oooh! Link Please! I could really use those with my midi making. I wonder where VL tone is. If he's anywhere, I hope h's on vacation, he deserves it. |
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TS_Death_Angel Micro-Goomba Since: 02-17-06 Last post: 6326 days Last view: 6302 days |
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It's funny how much you guys suck up to VL-Tone. An editor is hard work, sure, but it won't kill you :/ It's no more demanding than any other software creation. (Minus the reverse engineering, ofcourse, but all of that is almost (already?) finished ;P)
Originally posted by jensthecomposer There's no point in repeating it to them if they don't already get it... |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6325 days Last view: 6325 days |
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I agree. Vl-tone should not be treated like a god, that would only spoil him (and perhaps let him have ideas about putting a price on the editor). He should be respected as an intellegent and hard working Director/Macromedia programmer, and a proffessional sm64 reverse engineerer. Nothing more.
If you want candy from the candy man, don't beg borrow or steal...... Wait. |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6299 days Last view: 6295 days |
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Originally posted by TanksOriginally posted by jensthecomposer I'm not sure where to find it on the web but I'll host it here for you: http://www.fileden.com/files/2006/7/28/145427/SBrip.rar Have fun!! (edited by jensthecomposer on 09-25-06 02:17 PM) |
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! | | |