(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-29-24 04:50 AM
0 users currently in General Emulation.
Acmlm's Board - I3 Archive - General Emulation - Question About a SNES Emulator Function New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6312 days
Last view: 6314 days
Posted on 08-14-06 07:23 PM Link | Quote
Hello, I was wondering if there was a SNES emulator that allowed a 'WAV Record' option, like VisualBoyAdvance's. There's about 20 different emulators, and I don't have the time and/or patience to go through them.

Thanks for your help.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6309 days
Last view: 6309 days
Posted on 08-14-06 08:02 PM Link | Quote
I'm pretty sure Snes9X has the option, but wouldn't it be better to just get SPC sets?
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6312 days
Last view: 6314 days
Posted on 08-16-06 07:19 PM Link | Quote
Thanks, I suppose I better download the new Snes9x.

About the SPC thing, the reason why I want the WAV recording feature is so I can record some soundtracks and burn them onto CD. I don't have a program that allows you to record sound from the computer, so I needed the WAV record option.

Thanks for your help though
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6309 days
Last view: 6309 days
Posted on 08-16-06 08:32 PM Link | Quote
Originally posted by Chainlink1061
Thanks, I suppose I better download the new Snes9x.

About the SPC thing, the reason why I want the WAV recording feature is so I can record some soundtracks and burn them onto CD. I don't have a program that allows you to record sound from the computer, so I needed the WAV record option.

Thanks for your help though


Heck, depending on the game you're trying to rip WAV's from, you might be able to find a soundtrack for it, or an OSV. An obscure game probably wouldn't have one, though.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6309 days
Last view: 6309 days
Posted on 08-16-06 08:41 PM Link | Quote
There's an SPC plugin for Winamp (I think it's called SNESAmp, plainly enough ). And from there, Winamp lets you output to WAVE files.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6309 days
Last view: 6309 days
Posted on 08-23-06 03:14 PM Link | Quote
even better, it lets you output to .mp3 files too.. so you don't waste assloads of hard disk space.
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6309 days
Last view: 6309 days
Posted on 08-25-06 06:30 PM Link | Quote
It's probably a heck of a lot better getting SPC dumps, particularly from SNES audio archive, and get Winamp and Goldwave together. Being able to save in MP3 and OGG while editing what you want exactly is a good thing...but at the same time with Winamp you can play any song indefinitely AND you don't have to worry about high filesizes.

You're definitely far better off with sets...you just need to know how to use them. Unless you're needing the audio direct out of the SNES for sound effects that aren't emulated in sets (which are rare) then you don't need to use an outside source to get it.

If you REALLY needed to...you can just record with a WAV recorder, particularly Goldwave, and just record from the Mixer input. Start the record, run whatever you need, stop that, stop the recorder. You got the WAV, now edit the silence out and fade according or do whatever with Goldwave. That's the down and dirty way to get any sound you want from anything. I had to do that with some of the Compile-engine games before they FINALLY ripped the games for it. It wasn't a perfect rip, but it was darned close. Games like Kirby's Avalanche weren't previously rippable easily by emulator about a year or so ago.


(edited by Millenia on 08-25-06 05:40 PM)
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6312 days
Last view: 6314 days
Posted on 09-04-06 03:50 PM Link | Quote
Okay, I got SNESAmp to work. But there's no option to recording WAV files... Any suggestions?


(edited by Chainlink1061 on 09-04-06 03:24 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6309 days
Last view: 6309 days
Posted on 09-04-06 07:42 PM Link | Quote
Hm, I'd like to rip some sounds from SNES games to WAV too. Problem is I can't use SPCs as it's the sound effects I want (the game has a sound test I can use), and emulators all either take up too much processing power for a sound recorder to work, suck at sound emulation producing wildly varied and distorted results, or both.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6312 days
Last view: 6314 days
Posted on 09-04-06 10:07 PM Link | Quote
EDIT: As much as I hate to admit it, one version of Zsnes has the ability.
http://zsnes.ipherswipsite.com/


(edited by Chainlink1061 on 09-04-06 09:13 PM)
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6309 days
Last view: 6309 days
Posted on 09-05-06 11:05 AM Link | Quote
Originally posted by HyperHacker
Hm, I'd like to rip some sounds from SNES games to WAV too. Problem is I can't use SPCs as it's the sound effects I want (the game has a sound test I can use), and emulators all either take up too much processing power for a sound recorder to work, suck at sound emulation producing wildly varied and distorted results, or both.


The only thing I can suggest is using a low-power SNES emulator. The fastest I know of is ZSNES overall (but you'd probably be better off with SNES9x for accuracy and overall easiness). Isolate the sound channel in particular and then shut off all the other ones that aren't necessary and then follow the post I made by having a sound recorder (of some type) running on record while you have the emulator produce the SFX.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6309 days
Last view: 6309 days
Posted on 09-05-06 01:33 PM Link | Quote
Originally posted by Chainlink1061
Okay, I got SNESAmp to work. But there's no option to recording WAV files... Any suggestions?

It's in Winamp's output plugin configuration, it's completely independent of codec plugins like SNESAmp. I forget exactly where, but I think it was called "DiskWriter" or something like that.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6312 days
Last view: 6314 days
Posted on 09-06-06 09:05 PM Link | Quote
Got that to work, but I still have a problem:

Is there any way to get the SPCs to loop forever, like they do in other SPC players? Playing them in Winamp causes them fade right after the first time through the song.

Any suggestions on that?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6309 days
Last view: 6309 days
Posted on 09-07-06 03:28 AM Link | Quote
You can set the song length in the file properties.

Originally posted by Chainlink1061
EDIT: As much as I hate to admit it, one version of Zsnes has the ability.
http://zsnes.ipherswipsite.com/

I see no rip-to-WAV function. Also, just like the original ZSnes, its sound emulation isn't very good and doing something as simple as scribbling in Paint makes it crackle and lag; no chance in hell I could run Audacity at the same time.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6312 days
Last view: 6314 days
Posted on 09-07-06 06:16 AM Link | Quote
Weird, in the "New Features" readme, it said "Added support for recording audio files" or something.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6309 days
Last view: 6309 days
Posted on 09-07-06 04:49 PM Link | Quote
Ah, they stuck it in the movie options. I guess you're supposed to record a movie, then dump it to a video file? Doesn't seem to be working if that's the case. It records but doesn't create any video file.
Hiryuu

Sword Maiden
Retired Admin








Since: 11-17-05
From: Nerima District - Tokyo, Japan

Last post: 6309 days
Last view: 6309 days
Posted on 09-07-06 05:31 PM Link | Quote
Originally posted by Chainlink1061

Is there any way to get the SPCs to loop forever, like they do in other SPC players? Playing them in Winamp causes them fade right after the first time through the song.

Any suggestions on that?


There's a way of doing it by modifying SNESamp's properties in Winamp. It should just be a simple change up to loop indefinitely in one of the tabs.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - General Emulation - Question About a SNES Emulator Function |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.034 seconds; used 433.10 kB (max 555.91 kB)