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Acmlm's Board - I3 Archive - General Emulation - Question About a SNES Emulator Function | New poll | | |
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Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6434 days Last view: 6436 days |
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Hello, I was wondering if there was a SNES emulator that allowed a 'WAV Record' option, like VisualBoyAdvance's. There's about 20 different emulators, and I don't have the time and/or patience to go through them.
Thanks for your help. |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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I'm pretty sure Snes9X has the option, but wouldn't it be better to just get SPC sets? | |||
Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6434 days Last view: 6436 days |
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Thanks, I suppose I better download the new Snes9x.
About the SPC thing, the reason why I want the WAV recording feature is so I can record some soundtracks and burn them onto CD. I don't have a program that allows you to record sound from the computer, so I needed the WAV record option. Thanks for your help though |
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Dr_Death16 970 Since: 05-07-06 From: Iowa Last post: 6430 days Last view: 6430 days |
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Originally posted by Chainlink1061 Heck, depending on the game you're trying to rip WAV's from, you might be able to find a soundtrack for it, or an OSV. An obscure game probably wouldn't have one, though. |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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There's an SPC plugin for Winamp (I think it's called SNESAmp, plainly enough ). And from there, Winamp lets you output to WAVE files. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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even better, it lets you output to .mp3 files too.. so you don't waste assloads of hard disk space. | |||
Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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It's probably a heck of a lot better getting SPC dumps, particularly from SNES audio archive, and get Winamp and Goldwave together. Being able to save in MP3 and OGG while editing what you want exactly is a good thing...but at the same time with Winamp you can play any song indefinitely AND you don't have to worry about high filesizes.
You're definitely far better off with sets...you just need to know how to use them. Unless you're needing the audio direct out of the SNES for sound effects that aren't emulated in sets (which are rare) then you don't need to use an outside source to get it. If you REALLY needed to...you can just record with a WAV recorder, particularly Goldwave, and just record from the Mixer input. Start the record, run whatever you need, stop that, stop the recorder. You got the WAV, now edit the silence out and fade according or do whatever with Goldwave. That's the down and dirty way to get any sound you want from anything. I had to do that with some of the Compile-engine games before they FINALLY ripped the games for it. It wasn't a perfect rip, but it was darned close. Games like Kirby's Avalanche weren't previously rippable easily by emulator about a year or so ago. (edited by Millenia on 08-25-06 05:40 PM) |
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Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6434 days Last view: 6436 days |
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Okay, I got SNESAmp to work. But there's no option to recording WAV files... Any suggestions? (edited by Chainlink1061 on 09-04-06 03:24 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Hm, I'd like to rip some sounds from SNES games to WAV too. Problem is I can't use SPCs as it's the sound effects I want (the game has a sound test I can use), and emulators all either take up too much processing power for a sound recorder to work, suck at sound emulation producing wildly varied and distorted results, or both. | |||
Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6434 days Last view: 6436 days |
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EDIT: As much as I hate to admit it, one version of Zsnes has the ability.
http://zsnes.ipherswipsite.com/ (edited by Chainlink1061 on 09-04-06 09:13 PM) |
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Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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Originally posted by HyperHacker The only thing I can suggest is using a low-power SNES emulator. The fastest I know of is ZSNES overall (but you'd probably be better off with SNES9x for accuracy and overall easiness). Isolate the sound channel in particular and then shut off all the other ones that aren't necessary and then follow the post I made by having a sound recorder (of some type) running on record while you have the emulator produce the SFX. |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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Originally posted by Chainlink1061 It's in Winamp's output plugin configuration, it's completely independent of codec plugins like SNESAmp. I forget exactly where, but I think it was called "DiskWriter" or something like that. |
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Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6434 days Last view: 6436 days |
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Got that to work, but I still have a problem:
Is there any way to get the SPCs to loop forever, like they do in other SPC players? Playing them in Winamp causes them fade right after the first time through the song. Any suggestions on that? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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You can set the song length in the file properties.
Originally posted by Chainlink1061 I see no rip-to-WAV function. Also, just like the original ZSnes, its sound emulation isn't very good and doing something as simple as scribbling in Paint makes it crackle and lag; no chance in hell I could run Audacity at the same time. |
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Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6434 days Last view: 6436 days |
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Weird, in the "New Features" readme, it said "Added support for recording audio files" or something. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Ah, they stuck it in the movie options. I guess you're supposed to record a movie, then dump it to a video file? Doesn't seem to be working if that's the case. It records but doesn't create any video file. | |||
Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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Originally posted by Chainlink1061 There's a way of doing it by modifying SNESamp's properties in Winamp. It should just be a simple change up to loop indefinitely in one of the tabs. |
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