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04-29-24 03:35 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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tahu363

Red Paragoomba


 





Since: 05-31-06

Last post: 6405 days
Last view: 6405 days
Posted on 07-31-06 08:53 PM Link
Guys arent any of you smart enough to figure out he was joking!??! and if you already knew, you dont have to make an actual sign or image to make a joke!
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6285 days
Last view: 6279 days
Posted on 07-31-06 08:55 PM Link
Originally posted by tahu363
Guys arent any of you smart enough to figure out he was joking!??! and if you already knew, you dont have to make an actual sign or image to make a joke!


He was joking about the name change, but he wasnt joking about about it not being able to edit polygons. The image was made to enhance the joke. Aren't you smart enough to figure that out?
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6294 days
Last view: 6280 days
Posted on 08-01-06 04:42 AM Link
Originally posted by Kario
Originally posted by tahu363
Guys arent any of you smart enough to figure out he was joking!??! and if you already knew, you dont have to make an actual sign or image to make a joke!


He was joking about the name change, but he wasnt joking about about it not being able to edit polygons. The image was made to enhance the joke. Aren't you smart enough to figure that out?
Considering the content of all the non-VLtone posts in this thread...
creaothceann

Red Goomba








Since: 11-22-05

Last post: 6475 days
Last view: 6475 days
Posted on 08-01-06 12:18 PM Link
Originally posted by Kyoufu Kawa
Originally posted by proffessor_gad
I think that making a 3d game with voxels is near impossible.
Would you like to take back those words?

And there's also Outcast...
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6294 days
Last view: 6280 days
Posted on 08-01-06 10:14 PM Link
Well sure, but invoking Ken Silverman wins any argument.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6280 days
Last view: 6279 days
Posted on 08-02-06 07:08 AM Link
The above post was completely useless.
In my opinion, this thread should remain untouched until VL-tone decides to post info.
It doesn't help if you post your wonders here.
rstewart215804

Micro-Goomba








Since: 06-25-06

Last post: 6321 days
Last view: 6321 days
Posted on 08-04-06 07:53 PM Link
Sorry I haven’t been able to reply to you guys about my screenshots.

The Goombas in my screenshot were all loaded with one behavior assigned to a 24 command. One interesting thing I did with the Chain Chomp is to assign it the object type of Mario. I will try to put several of my favorite behaviors into an IPS patch.

Right now I am trying to figure out all the behavior codes and there parameters. I attached a list of some of my favorites that don't freeze the game.

While looking at behaviors I noticed that there is 4 parameters not 2. Each parameter is one byte long.

I also found that the first 01 in 250C 0001 0000 0001 1300 2EC0 (it loads Mario) is the object type for Mario. So by substituting it for other numbers you can change Mario into other things. The only problem with this is the objects have to be ones that don't change their shape like stars and boxes. I changed Mario into a star without using a Gameshark code.

VL-Tone, in your post about the 0x43 sprite commands I noticed you mentioned object type 7A, 79 and 83. I came across them while recording my behavior list. 7A is the object type for stars you haven't gotten (gold). 79 is for ones that you have gotten (blue). 83 is for empty wing cap box (transparent).

Attachments

Behaviors.txt (3068b) - views: 692
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6310 days
Last view: 6310 days
Posted on 08-04-06 09:11 PM Link
You are my hero!


Do you happen to know of any other behavior codes? Like for bobombs, trees, ect...
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6284 days
Last view: 6279 days
Posted on 08-05-06 06:14 AM Link
Hi, I've been doing some object hacking on mario too. Here is two explanations, one for moving objects and one for changing objects. They where posted in another thread to, but I think they should be here to so...here they are:

Moving objects:
''''''''''''''''''''''''''''''''''''''''''''
[24 18] [??] [??] [?? ??] [?? ??] [?? ??]

(24 18 - This is the start of "place object command)
(?? - Chooses mission(s) that the object will appear in)
(?? - Chooses mesh/texture, not so sure yet.)
(?? ?? - X position) CHANGE TO MOVE OBJECT
(?? ?? - Y position, wich is the height) CHANGE TO MOVE OBJECT
(?? ?? - Z position) CHANGE TO MOVE OBJECT

To find the object you want to move, first go to the level start offset (found early in the info document).

Then look for 24 18, which all are "place objects commands".

Edit a object, and play the game and you'll see which object that have changed.

An example:

Go to the start offset of Bob-omb Battlefield (00405A60) and you'll see:
24 18 1F 36 05 B0 03 00 01 BE
This is the gate behind chain chomp.

Change it to 24 18 1F 36 05 B0 01 00 01 BE and see what happens.


The next 24 18 you see in Bob-omb battlefield is the "waking" bridge

Changing objects:
'''''''''''''''''''''''''''''''''''''''''''''''''''
To do that you have to change object ID and object behavior code.

24 18 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

The first bold value is the object ID and the second bold values are the behavior code.

Let me show you an example:

This is the gate behind chain chomp:
24 18 1F 36 05 B0 03 00 01BE 00 00 01 46 00 00 00 00 00 13 00 48 68

Change it to:
24 18 1F B4 05 B0 03 00 01BE 00 00 01 46 00 00 00 00 00 13 00 3A 08

Now you've changed the gate into a cannonball. (You may have to move it, or the game may crash)



Try out this little hack to0: http://www.fileden.com/files/2006/7/28/145427/Mario%20and%20the%20Marbles.ips
tahu363

Red Paragoomba


 





Since: 05-31-06

Last post: 6405 days
Last view: 6405 days
Posted on 08-06-06 04:21 PM Link
please excuse the spam, but, there has been very little activity here lately, whats up?
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6280 days
Last view: 6280 days
Posted on 08-06-06 04:24 PM Link
Well, we got no more news about the editor and don't have anything to talk about anymore since most things to change already have been discussed.

I say: Let this topic die the natural death and wait silently for the editor release, when another topic will be made.
(maybe also close this topic, I mean, what else should go in here?)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 08-06-06 04:28 PM Link
What does the IPS patch above do?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6310 days
Last view: 6310 days
Posted on 08-06-06 04:54 PM Link
@jensthecomposer

Wow! Thanks for all of that info. Now if only I knew the format of the polygons in the game.... I could make my own editor!

@ Watcher

In the hack, the marble emitters in bobomb battlefield became marbles themselves, and they were moved to the marble hole.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6284 days
Last view: 6279 days
Posted on 08-06-06 05:08 PM Link
I must thank "stewart" for the information about the behavior codes. I already knew that the behavior codes could do many different things, but this was more than exepted. By the way, have you tried changing marios behavior code?? I changed mario into a cannon ball once....he just 'rolled' away when I entered the level

So, with my information+ stewarts information, there's a whole lot of funny things to do. Why don't we try make some funny hacks and posting the IPS patches here while we're waiting for the editor??

Here's another hack I made:
>http://www.fileden.com/files/2006/7/28/145427/2nd%20Bowser%20Extended%20Platform.ips

Apply it and go fight the 2nd bowser!!
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6310 days
Last view: 6310 days
Posted on 08-06-06 05:16 PM Link
I think that I should make an application for messing up behavior codes. I'm just not sure if gml is capable of editing external hex. Though it can easly edit external text docs....

But yeah, we should start doing some serious hacking since we got behavior codes sorted out. I didn't think that it would be this simple. So simple, that even I could do it!
tahu363

Red Paragoomba


 





Since: 05-31-06

Last post: 6405 days
Last view: 6405 days
Posted on 08-06-06 05:25 PM Link
is there a certain type of rom i have to have, whenever i apply it to a normal or extended it crashes?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 08-06-06 05:53 PM Link
how do you guys do this
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6284 days
Last view: 6284 days
Posted on 08-06-06 05:57 PM Link
By downloading hex editors, knowing the programming language, using VL-Tone's rom extendor program, and reading the past 68 pages of this thread. (I know it's alot, but the majority of the information is at the beginning)

Oh yeah. Before you ask us where to get the rom we are using, read the FAQ.
tahu363

Red Paragoomba


 





Since: 05-31-06

Last post: 6405 days
Last view: 6405 days
Posted on 08-06-06 06:00 PM Link
never mind, i got it all sorted out. btw i'm all for posting funny patches! it will give us all something to do while we wait!
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6310 days
Last view: 6310 days
Posted on 08-06-06 06:02 PM Link
@ luke calo

You have to use the extended rom.

@ hack_lover

Here is how you do it ~
#1) Get the sm64 rom
#2) Decompress or extend it with sm64 rom extender
#3) Download a hex editor
#4) Learn how to edit things with the hex editor
#5) Learn how to hack sm64 with hex editor
#6) Practice hacking sm64
#7) Make a hack, and release it (or a patch of it) !
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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