Behaviors and Parameters table version 1.0a -- by rstewart215804 (2006) Many of the behaviors are found at 0xEC7E0 in the extended SM64 rom. All numbers are in HEX. ======================================================== The signs area holds information about the object. *nt* means for name in notes section for more information. lobj means loads object number f:( means the object freezes the game #00 means the use object id 00 for best results ?? means Unknown ======================================================== ----------------------------- Behavior Section ----------------------------- Description ----------- Behavior Number -- Parameter 1,2 -- Parameter 3,4 ------ Signs King Bob-omb Boss: 1300 01F4 00 00 00 00 Gold Coin Summon: 1300 08EC 00 00 00 ## *nt* #00 Gold Coin: 1300 091C 00 74 00 00 Flame Thrower !!: 1300 1108 00 00 00 04 Fire snake Generator: 1300 1168 00 00 00 00 #00 Block: 1300 2250 00 89 00 00 Gold Coin Boo: 1300 2804 00 54 00 00 lobj Multidirectional Spin: 1300 2A20 00 7A 00 00 ?? Whomp Boss: 1300 2BCC 00 67 00 00 Blue Coin: 1300 30A4 00 76 00 00 Blasting Cannon: 1300 3274 00 C9 00 00 lobj Small Bullie: 1300 362C 00 56 00 00 Big Bullie: 1300 3660 15 00 00 00 Sign Post: 1300 32E0 00 ## 00 00 *nt* Star: 1300 3E3C 05 00 00 00 Red Coin: 1300 3EAC 00 D7 00 00 Goomba: 1300 472C 00 C0 00 01 *nt* Goomba Summon: 1300 4770 00 00 00 ## *nt* Chomp Chain: 1300 478C 00 66 00 00 *nt* Wiggler Boss: 1300 4898 00 57 00 00 Water Bomb Sopt: 1300 4B8C 00 00 00 00 Rotating Heart: 1300 4EF8 00 78 00 00 Non Usable Cannon: 1300 4F10 00 80 00 ## *nt* ----------------------------- Notes Section ----------------------------- //////////////////////// --- Gold Coin Summon --- \\\\\\\\\\\\\\\\\\\\\\\\ Change ## to number to get 00 : 5 Gold Coin Row horizontal 01 : 5 Gold Coin Row vertical 02 : Gold Coin circle horizontal 03 : Gold Coin circle vertical 04 : Gold Coin arrow 05 : 8 Gold Coin spot //////////////////////// ------ Sign Post ------ \\\\\\\\\\\\\\\\\\\\\\\\ Change ## to change the text loaded. 08 Chain Chomp Message ... //////////////////////// -------- Goomba -------- \\\\\\\\\\\\\\\\\\\\\\\\ Change ## to number to get 00 : Normal Goomba 01 : Large Goomba 02 : Small Goomba 03 : Sound only //////////////////////// ---- Goomba Summon ---- \\\\\\\\\\\\\\\\\\\\\\\\ Change ## to number to get 00 : 3 Normal Goombas 01 : 3 Large Goomba 02 : 3 Small Goomba 03 : Sound only 04 : 4 Normal Goombas 05 : 4 Large Goomba 06 : 4 Small Goomba 07 : Sound only Continue going up for larger groups. //////////////////////// -- Non-Usable Cannon -- \\\\\\\\\\\\\\\\\\\\\\\\ Change ## to number for 00 : active Water bomb blasting cannon 01 : inactive cannon //////////////////////// ----- Chomp Chain ----- \\\\\\\\\\\\\\\\\\\\\\\\ Current object becomes the head.