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05-19-24 05:50 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Return - Final Release Version New poll | |
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Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 07-29-06 09:29 PM Link | Quote
But Big Boo only has three HP, no matter how I dress him up


(edited by Alastor the Stylish on 07-29-06 08:29 PM)
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6303 days
Last view: 6299 days
Posted on 07-29-06 09:53 PM Link | Quote
What about LevelASM?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 07-29-06 10:04 PM Link | Quote
Sigh. I could have given him any amount of HP after 3, actually, 'cause of the way Glyph designed it. I just wanted to say something plausible to avoid explaining things I don't want to. And you ruined it.


(edited by Alastor the Stylish on 07-29-06 10:30 PM)
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6303 days
Last view: 6299 days
Posted on 07-29-06 10:21 PM Link | Quote
My bad .
Lishy
FATAL BRAIN ERROR
PRESS ANY KEY TO ASDFSDFSGSDFG



 





Since: 07-27-06
From: green hill

Last post: 6497 days
Last view: 6321 days
Posted on 07-30-06 01:25 AM Link | Quote
Originally posted by Pas'ra'chilli
I see big gray letters in your future, Lishy.

The custom boss battles are probably the best I've ever played. This is also one of the few hacks that I've played all the way through in one setting.

The "trust fund" makes the Yoshi Coins far more valuable and I find myself going for them when I would otherwise ignore them. The new bonus game is worth the effort, reminds me just a tad of the old Sonic 1 bonus levels.

I would love to see exactly how the final ghost battle was put together.

Un'pio un'pio, Mr. Phoenix. How much time did you spend making that poem? If you hate him that much just PM him. I'm not here to see drivel.

No really the files arent in the link,I can even show you a pic
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 07-30-06 02:42 AM Link | Quote
Lishy, it's on your end. Are you using a download manager? What's your internet browser?
ZTaimat

260








Since: 11-19-05

Last post: 6366 days
Last view: 6300 days
Posted on 07-30-06 02:57 AM Link | Quote
I have a sugestion. Set the 'Bower' event (earthquake) to the one when you beat star world's castle. The Bowser event looks tacky when your just doing 1 small thing
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6300 days
Last view: 6299 days
Posted on 07-31-06 12:03 AM Link | Quote
Recently got back into SMW hacking, let's see here, ooh, neat, something to do.

I'll download this, play it, and edit this post...
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 08-01-06 11:30 AM Link | Quote
Alastor, I couldn't figure out how to get the secret exit of SP5

I even got fed up and used RLM on it, only to see...

Spoiler:
The pipe to the secret exit is through a horizontal pipe I cannot get through.


So... how do you do it
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 08-01-06 12:52 PM Link | Quote
collect the yoshi coin and go back in the same area, easy
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6304 days
Last view: 6304 days
Posted on 08-02-06 02:46 AM Link | Quote
I entirely enjoyed the game to its fullest extent, a diamond in the rough, great job Alastor. We need more hacks as good as this one and SMO to make SMW hacking look better as a whole.

Anyway, I enjoyed the graphics. I like your method of taking a recognizable style of drawing from one game, like Yoshi's Island, then redrawing the old graphics or original graphics in that style, to give it a feel like that game's graphic style, but still with a touch of originality (again, something I would like to see more of in this community). The levels themselves were challenging, and tricky, but I managed to solve the puzzles after a bit of thinking at parts. The settings of the levels were mostly having to do with ghosts and stuff like that, which I don't particularly enjoy, especially when you have a fishin' boo, which is a straight up NO when it comes to them. However, I loved your unique approaches to bosses, especially the final boss, which was a very great challenge. The conclusion was no big deal or anything, though, but I never wait through the conclusion anyway on normal hacks. (I did on this one, though, because it was a good hack, but nothing really happened)

The only downsides were the parts were you had an item and you had to kick it at a horizontal pipe then land on it as a platform to go through the pipe. That is a very tough trick to pull off. Also, I tried for an hour (which was way, WAY too long IMO to spend on a single level) trying to find the normal exit in Ectopolis Cemetery, the only misspelled level in the game. I got fep up with it and used RLM, and I still couldn't find it, so I placed an exit near the start of the level so I could finally beat it and see the levels past it. Finding the secret exit on that level, however, was a cakewalk. Also, there was an extreme overusage of blue shell-less koopas that kicked shells over pink triangle things. Also there was that wierd overworld glitching for paths, I just beat a level that saved then reset the game for those problems, though.

Overall, this hack is very good. I would love to see another hack staged by you, because it will probably be just as good as, if not better, than this one. Just tone down the level of difficulty a little in finding secret exits, though.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 08-02-06 03:53 AM Link | Quote
Originally posted by Goldensunboy
The only downsides were the parts were you had an item and you had to kick it at a horizontal pipe then land on it as a platform to go through the pipe. That is a very tough trick to pull off.
I'm pretty sure you never have to do that, seeing as I've played every level at least ten times and have never done that.
Originally posted by Goldensunboy
Also, I tried for an hour (which was way, WAY too long IMO to spend on a single level) trying to find the normal exit in Ectopolis Cemetery, the only misspelled level in the game. I got fep up with it and used RLM, and I still couldn't find it, so I placed an exit near the start of the level so I could finally beat it and see the levels past it. Finding the secret exit on that level, however, was a cakewalk.
Neither of the exits there are supposed to be particularly hard to find; I'm amazed how many people had trouble.
Spoiler:
from the midway point, just go left as far as you can, go through the door, and keep going left. Hit the pow. Voila! Door, right there, easy to get to.
Originally posted by Goldensunboy
Also, there was an extreme overusage of blue shell-less koopas that kicked shells over pink triangle things.
I am not going to deny that I made heavy usage of that.


(edited by Alastor the Stylish on 08-02-06 02:54 AM)
Aioria

Goomba


 





Since: 01-25-06

Last post: 6323 days
Last view: 6300 days
Posted on 08-02-06 03:53 AM Link | Quote
I played it and enjoyed it a lot, some really original ideas within. But i complain about the last worlds: many final levels are too short and quite easy, like the lava cave ones. Anyway, it was a fun game. Nice job.
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6304 days
Last view: 6304 days
Posted on 08-02-06 04:33 AM Link | Quote
Originally posted by Alastor the Stylish
Originally posted by Goldensunboy
The only downsides were the parts were you had an item and you had to kick it at a horizontal pipe then land on it as a platform to go through the pipe. That is a very tough trick to pull off.
I'm pretty sure you never have to do that, seeing as I've played every level at least ten times and have never done that.
Well, the only part I can remember right off the bat where I couldn't find a way to get in the pipe other than doing that was
Spoiler:
going through the lower of the two right-facing horizontal pipes in the first secret-like area of Space Paradise 5.
I kicked the spring at the pipe, and landed on it as a platform to enter it, as I saw no other way of getting in there.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6306 days
Last view: 6299 days
Posted on 08-02-06 04:36 AM Link | Quote
I know that there's SOMETHING you can do in that level, but I'm not sure what, so that you don't have to use a spring. When that requirement is met, there's a concrete block there that you stand on to go in the pipe and stuff.

I didn't know you could do that... Heh. You learn something new everyday.


(edited by Skreename on 08-02-06 03:36 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 08-02-06 05:26 AM Link | Quote
What you're supposed to do is... Just a few posts back...
ZTaimat

260








Since: 11-19-05

Last post: 6366 days
Last view: 6300 days
Posted on 08-02-06 01:21 PM Link | Quote
Originally posted by GoldensunboyWell, the only part I can remember right off the bat where I couldn't find a way to get in the pipe other than doing that was[spoiler
going through the lower of the two right-facing horizontal pipes in the first secret-like area of Space Paradise 5.I kicked the spring at the pipe, and landed on it as a platform to enter it, as I saw no other way of getting in there.


Actually...

Spoiler:
I went in and out of the pipes in that stage a few times, and when I went back to that room, there was a cement block under the pipe so you could walk in... another cruel ext, huh?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 08-02-06 02:03 PM Link | Quote
No, Z! The cement block appears after you've gotten every Dragon Coin in the level


(edited by Alastor the Stylish on 08-02-06 01:03 PM)
ZTaimat

260








Since: 11-19-05

Last post: 6366 days
Last view: 6300 days
Posted on 08-02-06 02:09 PM Link | Quote
Ok then... That just makes it more cruel
182077607309.34 +

Red Cheep-cheep








Since: 11-22-05
From: Atlantis.
All your base are belong to us.

Last post: 6331 days
Last view: 6324 days
Posted on 08-02-06 02:54 PM Link | Quote
Originally posted by peter_ac


I drop into the cave, hit the multiple coin block from the lower right-hand corner, and Mario dispappears and dies.
The same thing happened to me in Teacup Isle 1… I wonder if this could be a side-effect of messing with an unused sprite in MWR…?

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