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04-29-24 12:34 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6464 days
Last view: 6464 days
Posted on 07-30-06 09:31 PM Link
Originally posted by tahu363


2. even if the model was loaded and you did replace the chain chomp with bowser, it would not resemble bowser at all because all the chain chomp does is open and close his mouth, so what would probobly happen is you would have an armless legless bowser torso folding over on itself like the chain chomp does



Well, i work with 3d animated meshes alot... Perhapse they might do it differantly here, but, the chomp's biting should be no more then a 3d animation in an index for that model... Meaning whatever animation it's playing in that anim index, the bowser whould play it's anim equal to that index in it's own index... Wheather it's just stomp, his inhale, exhale, running... depending where the animations are associated in that object's index... now... if they're usind a type of boning, which is common, it could either be that way, or instead of anim indexing within that model, it's attempting to move these 'bones' in the chomps fasion... So if that were the case, you'd be on the right track... But the animation could look even more garbled then him folding up on himself, seing as it could choose any one of the bones acording to how they are numbered whithin the object.

An example... lets say that ol' Won won had only two bones to use for his bite... say they're numbered "one" and "two" (to give it more simplicity). whatever bones in Bowser, even if he had an entire "skeleton", represent the "one" and "two" whould use the Chomp's animation attempt... if these bones are on differant areas , and not on the same "hinge" point, then it could look even worse, resulting in some of his libs even being set incorrectly during, and outside of animation... Now since everything seems to be "rigid jointed" (meaning made of segmented "fixed" object, no deformation as later N64 games seemed to use) in Super Mario 64, i guess it could probably show limbs missing, but it could actually display his entire model...

Depending on how it's done here i guess... The star-headded chomp... the star probably uses some global variable for rotation, or maybe even it's own variable to work with global coordinates for rotation... So it'd have no bones... it might just bypass the anim for a spinning star (constant or on anim only), or a fixed position (constant, or facing Mario)...

But like you say... Bowser's model couldn't even be loaded here...

If the anim system is differant here, or otheres know more then me, feel free to correct me! (^o^)... So... Um... Yeah!

Sorry for a long post again (^,^)
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6279 days
Last view: 6279 days
Skype
Posted on 07-30-06 09:37 PM Link
Should I update the thread table to allow more than 63553 views? Or should I just leave it, seeing as many views have already been lost?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6281 days
Last view: 6279 days
Posted on 07-30-06 09:42 PM Link
Originally posted by Xkeeper
Should I update the thread table to allow more than 63553 views? Or should I just leave it, seeing as many views have already been lost?


No need to waste your time. Most threads that get that many views have too many wasted views anyhow. The only difference between this one and the other notable big one (general project screenshots) is the level of intelligence in them.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6279 days
Last view: 6279 days
Skype
Posted on 07-30-06 09:44 PM Link
It's only a few buttons, and it's insurance if it happens again.

Besides, I'm sure there's another thread somewhere with more views.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6279 days
Last view: 6279 days
Skype
Posted on 07-30-06 09:50 PM Link
Or not. These two threads (this and GenScreens) are over double everything else.

Done.
Chris Da Lunatic
Newcomer


 





Since: 07-16-06

Last post: 6475 days
Last view: 6475 days
Posted on 07-31-06 12:25 AM Link
I cant wait to copy and paste smb1 mario from the first game to a new level i plan to make with sweet high res graphics and a million polygon characters
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-31-06 12:44 AM Link
... It never ends. Toad's Tool 64 CANNOT edit any polygons WHATSOEVER. Only the level itself can be rearranged. If you must know more, please check out VL's updates. Just go to VL-Tones profile and click at the bottom of the page "Show Posts By User". If you feel like you still want to know more, read the whole thread.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6279 days
Last view: 6279 days
Posted on 07-31-06 12:52 AM Link
Originally posted by Chris Da Lunatic
I cant wait to copy and paste smb1 mario from the first game to a new level i plan to make with sweet high res graphics and a million polygon characters


Can I say what we are all thinking?

This is not the materprogramwtfbbqlunanmag.exe this will require work. You will still have to use a hex editor. You will have to work. No one will make your hack.

Also as Doritokiller has said you can't do what ou want with this editor. There are limits.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6293 days
Last view: 6279 days
Posted on 07-31-06 02:35 AM Link
Originally posted by Chris Da Lunatic
I cant wait to copy and paste smb1 mario from the first game to a new level i plan to make with sweet high res graphics and a million polygon characters

VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6470 days
Last view: 6470 days
Posted on 07-31-06 03:24 AM Link
Well... sorry about the scroll-bar rant. I realize it was a stupid rant and if you add 1+1 you can understand why I didn't feel like posting on this thread in the last few days.



From what I've learned, Beta is a stage where all features are implemented and only bug-fixing is left.

I'm currently in the Alpha stage for this editor, which means that some features are still missing.



tahu363 please learn to be patient in life.

You should know that the video was created with the older version that was since rewritten almost from scratch into the current development version. This older version was hard coded for the older ROM extender format and won't ever be released. The new one is much more flexible regarding the ROM format, and many other things.

The current version couldn't be released. It would generate errors too often and you'd have to restart it each time. To me it's useable because in the development environment, errors like this just stop the playback, and I can quickly restart where I was without having to reload everything.




I'm having a week vacation from my job starting today, and intend to stay here. I'll have much more time and motivation to work on the editor.

It's possible that by the end of the week, I'll be close to release at least a demo with no save function. But it's also possible that it will be later. I'm not teasing anyone, I just don't know and don't want to be tied to a release date for now.




Goomba Fondue: Bravo! you basically nailed it. (tahu363 brought a good point but then went on a crazy rant... )

The behavior code contains pointers to an animation index in a format I don't know much about yet. The meshes pointers for each body parts are stored it what I call the "geometry layout data" for a particular 3d sprite. But what defines the mesh numbers used by the animation data is not so obvious. The meshes are arranged in a hierarchy which I think is a BSP tree.

For now, 3d sprites with bone animation will be a weak point in this editor, as they wont display correctly. Fortunately, the level and platform meshes are not animated.

I must also warn that the editor might have some z-sorting issues in some situations. I'm trying to get around that bug, but it's a Shockwave 3d issue.




I'm thinking about renaming the editor "DoesntEditPolygons 64 1.0b"


(edited by VL-Tone on 07-31-06 02:28 AM)
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6293 days
Last view: 6279 days
Posted on 07-31-06 04:46 AM Link


Very quickly done and shoddy, but I think we're onto something here.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 07-31-06 09:42 AM Link
Doesn't Edit Polygons 64, lol

Uhmm....sorry for the spam
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 07-31-06 11:58 AM Link
quick unfriendly FAQ about the editor:

Q- can i hax mario 64 and paste smb1 in it to hav a super super mario bros 1 3d!!111???
A- Please, die. I beg you.

Q- Can I Maek Poligons?
A- NO

Q- Can I paste music from [insert game here]?
A- See SMW

Q- Can I Make mario Ride On yoshi And Throw Fireballs?
A- No

Q- Can I Make mario change into Luigi and wario and yoshi?
A- No

Q- Can I...
A- No

Q- I want to turn the castle int a piramid with a lot of lava and bowsers that spit ice. but I can't find a button for this.
A- I'm not even answering this...

Q- When is the editor coming!!!1111!!!1
A- when you stfu. =)

Q- i hax mario 3d is best hax evah! sum1 nows asm 2 maroi is super yosi luiyi that fires bosser of doooooom in teh castle has coke!!!111!!!
A- *Explodes*

EDIT: Q- i am going to edit the game and make [insert something without any explanations or anything here] then [insert something without sense here] while [insert really stupid thing here]
A- se above, and 1 too.

Fell free to use this in the final release, but call it "Clix here 2 maek teh hax"


(edited by Shiryu on 08-06-06 08:22 PM)
SuperLuigi64

Snifit








Since: 07-22-06
From: TN
My PC Specs

Last post: 6373 days
Last view: 6373 days
Posted on 07-31-06 12:29 PM Link
Originally posted by Shiryu
quick unfriendly FAQ about the editor:

Q- can i hax mario 64 and paste smb1 in it to hav a super super mario bros 1 3d!!111???
A- Please, die. I beg you.

Q- Can I Maek Poligons?
A- NO

Q- Can I paste music from [insert game here]?
A- See SMW

Q- Can I Make mario Ride On yoshi And Throw Fireballs?
A- No

Q- Can I Make mario change into Luigi and wario and yoshi?
A- No

Q- Can I...
A- No

Q- I want to turn the castle int a piramid with a lot of lava and bowsers that spit ice. but I can't find a button for this.
A- I'm not even answering this...

Q- When is the editor coming!!!1111!!!1
A- when you stfu. =)

Q- i hax mario 3d is best hax evah! sum1 nows asm 2 maroi is super yosi luiyi that fires bosser of doooooom in teh castle has coke!!!111!!!
A- *Explodes*

Fell free to use this in the final release, but call it "Clix here 2 maek teh hax"



LOL. I agree, put that in the help guide, FAQ for Dummies.




(edited by SuperLuigi64 on 07-31-06 11:36 AM)
Guy Perfect









Since: 11-18-05

Last post: 6281 days
Last view: 6280 days
Posted on 07-31-06 12:32 PM Link
Quick terminology business... Sprites are rasterized images. Static. Pre-created. 3D objects are called Models when they're made out of polygons. When you have a 3D sprite, it has to be made out of voxels.
xpCynic

Red Cheep-cheep








Since: 03-29-06

Last post: 6279 days
Last view: 6279 days
Posted on 07-31-06 01:30 PM Link
Originally posted by VL-Tone
I'm having a week vacation from my job starting today, and intend to stay here. I'll have much more time and motivation to work on the editor.

It's possible that by the end of the week, I'll be close to release at least a demo with no save function. But it's also possible that it will be later. I'm not teasing anyone, I just don't know and don't want to be tied to a release date for now.

Don't worry VL-Tone! Nobody likes an editor that doesn't work. Keep working at your own pace, and you'll get it done soon!
Yes, I've been watching this thread and not posting at all. Wish I had...
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6310 days
Last view: 6310 days
Posted on 07-31-06 03:08 PM Link
"Sprites are rasterized images. Static. Pre-created. 3D objects are called Models when they're made out of polygons. When you have a 3D sprite, it has to be made out of voxels."

Oh really? I create 2d billboards in my games all the time out of "3d" triangles, not voxels. Voxels are cyllindrical, not 2dimentional. Unless you have a tool like sculptor or something, I think that making a 3d game with voxels is near impossible.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6279 days
Last view: 6279 days
Posted on 07-31-06 04:18 PM Link
Originally posted by proffessor_gad
I think that making a 3d game with voxels is near impossible.
Would you like to take back those words?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6310 days
Last view: 6310 days
Posted on 07-31-06 05:16 PM Link
Near impossible for me in gml, that is .....
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 07-31-06 06:26 PM Link
Originally posted by VL-Tone
I'm thinking about renaming the editor "DoesntEditPolygons 64 1.0b"

Just make a big popup message the first time it's run explaining this.
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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