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05-24-24 05:26 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Is it possible to make like a race level? New poll | |
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StingX2

Micro-Goomba








Since: 07-16-06
From: Camden

Last post: 6454 days
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Posted on 07-16-06 09:54 PM Link | Quote
something to the effect of a 2d koopa the quick (sm64) race or a riverside race (dkc3). I'm using lunar magic and i'm a big newbie

I just really need to know if its possible and if i can be steered in some kind of right direction.


(edited by StingX2 on 07-16-06 08:57 PM)
asdf

Link's Awakening
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Since: 11-18-05

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Posted on 07-16-06 10:11 PM Link | Quote
With restrictions. You can simply have a level with a low time limit - the player has to finish before time runs out, or they die. Having something like Riverside Race is possible - SMW Odyssey has such an area. But if you want something like Koopa the Quick, forget it.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6305 days
Last view: 6304 days
Posted on 07-16-06 10:28 PM Link | Quote
...for now.

Get really good at SMW hacking, then maybe you'll be able to make a racer sprite for mario. Until then though, you'll have to just go without.
StingX2

Micro-Goomba








Since: 07-16-06
From: Camden

Last post: 6454 days
Last view: 6454 days
Posted on 07-16-06 10:36 PM Link | Quote
don't want to make a new topic and anger the staff.

How do I make a keyhole lead to a different level?
And on that note, how do I edit the tiling for the overworld it wont let me?
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6308 days
Last view: 6304 days
Posted on 07-16-06 11:50 PM Link | Quote
You know you should read the help file but, I know how you feel, took me about 2 months to figure it out. I'll be nice just download this.
JJokerDude

Kabu








Since: 11-21-05

Last post: 6520 days
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Posted on 07-17-06 01:44 AM Link | Quote
I suppose it could be done because...
*ahem*
With just a little bit of ASM, almost anything's possible!
Heh heh...

If you were to get a lot better with SMW hacking and proceeded to ASM hacking, I suppose you could make a sprite that walked at a certain speed but didn't interfere with Mario. (A sort of... background sprite, I guess... He could be our "Koopa the Quick") You could do a little trial-and-error with how long it takes the sprite to reach a certain point. You would then make THAT the time limit. Since the sprite will reach that point as soon as the time limit is reached, you could suppose it was because you lost the "race" that you died... Just a thought, you know.

Or... You could actually code the level to be similar to DKC3's level. Since both games are for SNES, it could be possible to use the ASM code from that level on a SMW level... But it'd be extremely difficult.

But... It's not like I'm gonna help with any of that... I'm just the lazy guy with the ideas.
StingX2

Micro-Goomba








Since: 07-16-06
From: Camden

Last post: 6454 days
Last view: 6454 days
Posted on 07-17-06 09:21 AM Link | Quote
I appreciate the input joker, and thank you omega
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6306 days
Last view: 6304 days
Skype
Posted on 07-17-06 09:30 AM Link | Quote
Originally posted by JJokerDude
Since both games are for SNES, it could be possible to use the ASM code from that level on a SMW level...

Why do people belive that code can be copied from one game to another? You CAN'T copy code from game A to game B and expect it to work, unless the games uses the same game engine (like Super Mario Bros. and Lost Levels).
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6305 days
Last view: 6304 days
Posted on 07-17-06 10:05 AM Link | Quote
Then SMW and DKC3 must use the same engine.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6306 days
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Skype
Posted on 07-17-06 10:26 AM Link | Quote
What?! No, they don't. SMW and DKC3 aren't even similar when it comes to gameplay, so just beliving that they use the same engine is... ugh! Also, SMW was made by Nintendo and DKC3 was made by Rare!
JJokerDude

Kabu








Since: 11-21-05

Last post: 6520 days
Last view: 6520 days
Posted on 07-17-06 12:04 PM Link | Quote
My mistake for thinking that. I don't know shit about ASM. Sorry.


(edited by JJokerDude on 07-17-06 11:05 AM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

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Posted on 07-17-06 12:35 PM Link | Quote
Originally posted by Smallhacker
What?! No, they don't. SMW and DKC3 aren't even similar when it comes to gameplay, so just beliving that they use the same engine is... ugh! Also, SMW was made by Nintendo and DKC3 was made by Rare!



I was being sarcastic...
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 07-17-06 01:42 PM Link | Quote
No one could tell that, though. All you saying that now shows is that you really suck with sarcasm. It sounded a lot more like you had ripped code and somehow gotten it to work than it did like you were being sarcastic.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6305 days
Last view: 6304 days
Posted on 07-17-06 03:00 PM Link | Quote
The ONLY way to get that to work would be to copy the code out, then disassemble it and modify it to work with SMW's game engine instead of DKC's game engine.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6304 days
Last view: 6304 days
Posted on 07-17-06 03:03 PM Link | Quote
Theoretically, they could have something in common. I just assumed he had no idea what he was talking about, though... But didn't want to say that.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6305 days
Last view: 6304 days
Posted on 07-17-06 03:04 PM Link | Quote
True, but it's pretty unlikely.

Likely however, the sprite tables will be much different. there would be no need for a yoshi-related table, and the different sprite values would liekly mean different things.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6304 days
Last view: 6304 days
Posted on 07-17-06 04:08 PM Link | Quote
Hey, I'm not debating with you, Sukasa
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

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Posted on 07-17-06 04:34 PM Link | Quote
Originally posted by Alastor the Stylish
No one could tell that, though. All you saying that now shows is that you really suck with sarcasm. It sounded a lot more like you had ripped code and somehow gotten it to work than it did like you were being sarcastic.



No one is dumb enough to think that DKC and SMW use the same engine.
I thought that was pretty obvious
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6305 days
Last view: 6304 days
Posted on 07-17-06 04:46 PM Link | Quote
Eh, mostly I was thinking to myself out loud.
Sonic 3

Micro-Goomba


 





Since: 07-05-06

Last post: 6520 days
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Posted on 07-17-06 06:47 PM Link | Quote
Omega, i downloaded that file. When i open the zip file, theres nothing to extract!!!!!!
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Acmlm's Board - I3 Archive - SMW Hacking - Is it possible to make like a race level? |


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