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05-20-24 06:56 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Opinions needed for graphics New poll | |
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JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6301 days
Last view: 6301 days
Posted on 07-11-06 04:33 PM Link | Quote
I'm making some graphics for my SMW hack and I have planned to create a train level ; however, I'm not that good at designing new graphics so I need your opinion. So far I've just made a carriage and I want to know if it's looking decent enough or not, I've made a wooden version too.


The character next to the carriage is the hero of the game, he's here for comparaison with his size.
Thanks
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6306 days
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Posted on 07-11-06 04:50 PM Link | Quote
Looking good, however there's something I really don't like about the bottom (wheel/gas tanks/etc.) They just look too realistic, and/or too metallic. The carriages themselves though look pretty good
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6302 days
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Posted on 07-11-06 05:03 PM Link | Quote
Remembering what you have planned for your hack, it depends on the time period the level is taking place in. If it is going to be the old west, defenetly use the bottom one. If not, the top one should be your choice, but defenetly add color to the various cars if that is the case. Either way, there should be more than one type of cars on the train. For example, add some open box cars if it's the old west for good measure.
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6301 days
Last view: 6301 days
Posted on 07-11-06 05:07 PM Link | Quote
Actually, you'll travel through time during the hack ; but I think I'll make that level for the old west style. And of course there will be other carriages, this one was just to know if I'm going in the right way designing them or not. I had thought about the open box ones too, it'll be a nice place to hide enemies
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6302 days
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Posted on 07-11-06 05:25 PM Link | Quote
Originally posted by JaSp
Actually, you'll travel through time during the hack


I know. That's what I meant by "I know you have planned for your hack". Oh, and don't worry about your design of the carriages themselves - it's fine the way it is, albeit slightly short.


(edited by asdf on 07-11-06 04:27 PM)
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6301 days
Last view: 6301 days
Posted on 07-12-06 12:12 PM Link | Quote
I just spent quite some time to make this locomotive :

And I changed the wheels of the carriage to make them less realistic and better match the carriage itself :

What do you think ?
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6306 days
Last view: 6300 days
Posted on 07-12-06 12:18 PM Link | Quote
Looks good. I personally liked the top train car, but that was only because of the "exprESS" text. It doesnt look good against the brown. I obviously know what it says, but it still looks hard to read.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6300 days
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Posted on 07-12-06 04:25 PM Link | Quote
Overall it looks very nice, though its hard to tell without having a background of where the train will be at in the game, how it would look in a screenshot would be the best way to tell how it blends in with the gfx of the hack.
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6300 days
Last view: 6300 days
Skype
Posted on 07-12-06 08:07 PM Link | Quote
Beautiful.

Though, the more realistic wheels looked better. =\ The new ones on the express car... just don't work. They're fine on the locomotive, though.
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6301 days
Last view: 6301 days
Posted on 07-13-06 01:53 PM Link | Quote
A small update, I've been implementing these tiles into the game, so here's a preview of how it may look :

I'll finally keep a grey color for the carriages, I think that it fits better with the locomotive.
MisterJones

Tooky








Since: 12-08-05
From: Mexico

Last post: 6390 days
Last view: 6326 days
Posted on 07-13-06 02:11 PM Link | Quote
You are forgetting that thing it goes on the locomotive wheels:
http://img.epinions.com/images/opti/21/a1/pr-Toys-Wrebbit_Puzz_3D-Locomotive-resized200.jpg

You might also want to recoloer the different cars.


(edited by MisterJones on 07-13-06 01:13 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6301 days
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Posted on 07-13-06 02:58 PM Link | Quote
That's pretty awesome. I liked the first wheels more, but they don't really fit a wild west theme.

Will there be smoke coming out of the stack?
Glyphodon



 





Since: 11-18-05

Last post: 6341 days
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Posted on 07-13-06 11:44 PM Link | Quote
Should you really be able to see straight through the big locomotive wheels to the background? It looks kinda dumb to me. The flipping screw tiles of the T32 train car look weird too. Otherwise, you've got an interesting style. I'd probably like the look of a whole game of dithered gradients and somber tones.

Don't ever put original SMW graphics next to your graphics, though. The result, as seen above with the SMW ground, is quite horrific.
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6311 days
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Posted on 07-14-06 04:32 AM Link | Quote
i think the design of the train looks nice, but the colors are way too boring

it needs some color somewhere
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

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Posted on 07-14-06 09:04 AM Link | Quote
I think the silver train looks good, but you should make the carriages brown again, and the first wheels you had looked slightly better.
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6301 days
Last view: 6301 days
Posted on 07-14-06 01:44 PM Link | Quote
Update again, I've tried to do a mock up screen taking all your comments into consideration, so here's how it should look now :

I'm keeping the non-realistic wheels because the realistic ones wouldn't fit very well with the loco's big one, moreover it would be a pain to animate the wheeling effect.

MrJones: I've intentionally not drawn these things on the wheels because once again it would be really annoying to animate.
HM: I'll see once Sprite Tool is released for the smoke
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6300 days
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Posted on 07-14-06 02:04 PM Link | Quote
You should put a black line across the top of the T32 carriage. Other than that though, excellent!
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6311 days
Last view: 6301 days
Posted on 07-14-06 02:15 PM Link | Quote
yessss it looks much better with the brown

also the redone wheels look great
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6301 days
Last view: 6301 days
Posted on 07-30-06 03:33 PM Link | Quote
Ok, so I've been working on this train level again, and here's a little gif animation to show off what I've done so far :
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6499 days
Last view: 6300 days
Posted on 07-30-06 04:39 PM Link | Quote
Wow, that looks fantastic! Love the background, too. XD is the koopa the conductor?
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