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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests New poll | |
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Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6310 days
Last view: 6309 days
Posted on 07-01-06 02:00 AM Link | Quote
You have the SENS9x tracer, right? just set a write breakpoint to those addresses you mentioned, then make a level with ONLY the big boo boss in it. Voila, you will then have the addresses of the pointers you need to change.
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6472 days
Last view: 6317 days
Posted on 07-04-06 10:16 PM Link | Quote
is there a set of question blocks that generate an item and then go to the next map16 tile instead of the used block?
LemonPancake

Goomba








Since: 06-10-06

Last post: 6522 days
Last view: 6522 days
Posted on 07-05-06 01:32 AM Link | Quote
I would think doing that would be rather simple. Just edit one of the "? Block with X" and change what it spawns to a mushroom or something... I could be completely wrong though.
spel werdz rite









Since: 11-19-05

Last post: 6310 days
Last view: 6309 days
Posted on 07-05-06 06:23 AM Link | Quote
Originally posted by mikeyk
is there a set of question blocks that generate an item and then go to the next map16 tile instead of the used block?
No, but I can make one. And to save space, I can have them all go to one certain tile-if they're the same, otherwsie I'll do the next map16 thing.
What kind of items?
Sonic 3

Micro-Goomba


 





Since: 07-05-06

Last post: 6525 days
Last view: 6525 days
Posted on 07-05-06 01:34 PM Link | Quote
hey mikeyk....what's ur email address?
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6472 days
Last view: 6317 days
Posted on 07-06-06 02:53 AM Link | Quote
the items i'd eventually want are mushroom/flower, mushroom/feather, star, coin, multiple coins, 1 up, and pow. if some are more difficult than others, it's not too big of a deal
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6310 days
Last view: 6309 days
Posted on 07-06-06 12:36 PM Link | Quote
There are Blocktool blocks like that already. The first two I'm not wholly sure about, but I know the multiple coin one is there, and there were many other blocks like that. However, you'll need to code your own to make the POW switch come up... after making the POW switch itself.
spel werdz rite









Since: 11-19-05

Last post: 6310 days
Last view: 6309 days
Posted on 07-06-06 01:00 PM Link | Quote
Well, I'll give it a shot.
If they are not here within a week, then give up hope on me.
YoshiBandit
Newcomer


 





Since: 12-06-05
From: Somewhere

Last post: 6524 days
Last view: 6524 days
Posted on 07-08-06 06:55 PM Link | Quote
oh boy heres a tough one, Is there anyway to take a only certain songs off a music patch so I can still have mario world songs along with a couple mario bros three songs and i dont want to wait for solar soundtrack, if there is a way tell me please
LemonPancake

Goomba








Since: 06-10-06

Last post: 6522 days
Last view: 6522 days
Posted on 07-09-06 02:01 PM Link | Quote
Does anyone have an invinciblity block that plays the star music? The one I have doesn't, and when the invinciblity runs out, the level's normal music that is playing restarts.

EDIT: This one sounds a little odd, but can anyone make me an On/Off switch that starts off, and will only turn on when Mario hits it if the Yellow, Green, and Red block switches have been hit?


(edited by LemonPancake on 07-12-06 01:12 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6310 days
Posted on 07-13-06 03:46 AM Link | Quote
Request: Something like in Yoshi's Island 1-5 Touch Fuzzy Get Dizzy where the touching of these weird "fuzzies" will warp the screen...
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6314 days
Last view: 6309 days
Posted on 07-13-06 01:41 PM Link | Quote
I know you're banned, but I'm just gonna say that the fuzzies would not even be possible. Don't they use Mode 7 settings or something...I remember reading that somewhere before


(edited by S.N.N. on 07-20-06 10:20 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6309 days
Last view: 6309 days
Posted on 07-13-06 03:48 PM Link | Quote
ewww, I think they are using HDMA, since Mode 7 disable all other layer and the BG don't vanish when you touch a fuzzy
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6310 days
Last view: 6309 days
Posted on 07-13-06 05:14 PM Link | Quote
Nope, more along the lines of something like VDMA, since the affect is done along vertical scanlines and not along horizontal scanlines.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6314 days
Last view: 6309 days
Posted on 07-18-06 11:20 AM Link | Quote
I don't know if this has been asked already, but I'm looking for an ASM hack where you can only go down a pipe if you have all 5 Dragon Coins in the level. Hell, it might be really easy and I'm just missing something, but meh...
Glyphodon



 





Since: 11-18-05

Last post: 6350 days
Last view: 6330 days
Posted on 07-19-06 10:53 PM Link | Quote
Originally posted by S.N.N.
I don't know if this has been asked already, but I'm looking for an ASM hack where you can only go down a pipe if you have all 5 Dragon Coins in the level. Hell, it might be really easy and I'm just missing something, but meh...


One might code a custom pipe block that sets its "acts like" setting to 130 when Mario touches it without 5 dragon coins or simply put the "Block Mario off unles he has 5 dragon coins" block on top of a pipe.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6314 days
Last view: 6309 days
Posted on 07-20-06 11:21 AM Link | Quote
Yes, that could work. I think I just may give it a shot, because that would be cool to have in some levels thanks for the help.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6310 days
Last view: 6309 days
Posted on 07-20-06 02:07 PM Link | Quote
Probably GP's first suggestion, and place it over a copy of the exit pipe tile's lip,with a second MAP16 tile that acts like the regular exit. So... regular exit, and DC-controlled exit.
Yoshi Master

Shyguy








Since: 11-18-05
From: That one place.

Last post: 6322 days
Last view: 6319 days
Posted on 07-24-06 02:48 PM Link | Quote
I need a single tile that acts like a Yoshi Coin. I'd appreciate any help.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6309 days
Last view: 6309 days
Posted on 07-25-06 07:02 AM Link | Quote
Originally posted by Yoshi Master
I need a single tile that acts like a Yoshi Coin. I'd appreciate any help.





MAP16?
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