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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6337 days Last view: 6336 days |
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You have the SENS9x tracer, right? just set a write breakpoint to those addresses you mentioned, then make a level with ONLY the big boo boss in it. Voila, you will then have the addresses of the pointers you need to change. | |||
mikeyk![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-22-06 Last post: 6499 days Last view: 6345 days |
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is there a set of question blocks that generate an item and then go to the next map16 tile instead of the used block? | |||
LemonPancake![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 06-10-06 Last post: 6549 days Last view: 6549 days |
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I would think doing that would be rather simple. Just edit one of the "? Block with X" and change what it spawns to a mushroom or something... I could be completely wrong though. | |||
spel werdz rite![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 Last post: 6337 days Last view: 6336 days |
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Originally posted by mikeykNo, but I can make one. And to save space, I can have them all go to one certain tile-if they're the same, otherwsie I'll do the next map16 thing. What kind of items? |
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Sonic 3![]() Micro-Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 07-05-06 Last post: 6552 days Last view: 6552 days |
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hey mikeyk....what's ur email address? | |||
mikeyk![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-22-06 Last post: 6499 days Last view: 6345 days |
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the items i'd eventually want are mushroom/flower, mushroom/feather, star, coin, multiple coins, 1 up, and pow. if some are more difficult than others, it's not too big of a deal | |||
Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6337 days Last view: 6336 days |
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There are Blocktool blocks like that already. The first two I'm not wholly sure about, but I know the multiple coin one is there, and there were many other blocks like that. However, you'll need to code your own to make the POW switch come up... after making the POW switch itself. | |||
spel werdz rite![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 Last post: 6337 days Last view: 6336 days |
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Well, I'll give it a shot.
If they are not here within a week, then give up hope on me. |
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YoshiBandit Newcomer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-06-05 From: Somewhere Last post: 6551 days Last view: 6551 days |
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oh boy heres a tough one, Is there anyway to take a only certain songs off a music patch so I can still have mario world songs along with a couple mario bros three songs and i dont want to wait for solar soundtrack, if there is a way tell me please | |||
LemonPancake![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 06-10-06 Last post: 6549 days Last view: 6549 days |
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Does anyone have an invinciblity block that plays the star music? The one I have doesn't, and when the invinciblity runs out, the level's normal music that is playing restarts.
EDIT: This one sounds a little odd, but can anyone make me an On/Off switch that starts off, and will only turn on when Mario hits it if the Yellow, Green, and Red block switches have been hit? (edited by LemonPancake on 07-12-06 01:12 AM) |
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Deleted User Banned ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-08-06 Last post: None Last view: 6337 days |
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Request: Something like in Yoshi's Island 1-5 Touch Fuzzy Get Dizzy where the touching of these weird "fuzzies" will warp the screen... | |||
S.N.N. wtf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Ontario, Canada Last post: 6342 days Last view: 6336 days |
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I know you're banned, but I'm just gonna say that the fuzzies would not even be possible. Don't they use Mode 7 settings or something...I remember reading that somewhere before ![]() (edited by S.N.N. on 07-20-06 10:20 AM) |
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C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6337 days Last view: 6336 days |
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ewww, I think they are using HDMA![]() ![]() |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6337 days Last view: 6336 days |
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Nope, more along the lines of something like VDMA, since the affect is done along vertical scanlines and not along horizontal scanlines. | |||
S.N.N. wtf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Ontario, Canada Last post: 6342 days Last view: 6336 days |
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I don't know if this has been asked already, but I'm looking for an ASM hack where you can only go down a pipe if you have all 5 Dragon Coins in the level. Hell, it might be really easy and I'm just missing something, but meh... | |||
Glyphodon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6377 days Last view: 6358 days |
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Originally posted by S.N.N. One might code a custom pipe block that sets its "acts like" setting to 130 when Mario touches it without 5 dragon coins or simply put the "Block Mario off unles he has 5 dragon coins" block on top of a pipe. |
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S.N.N. wtf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Ontario, Canada Last post: 6342 days Last view: 6336 days |
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Yes, that could work. I think I just may give it a shot, because that would be cool to have in some levels ![]() |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6337 days Last view: 6336 days |
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Probably GP's first suggestion, and place it over a copy of the exit pipe tile's lip,with a second MAP16 tile that acts like the regular exit. So... regular exit, and DC-controlled exit. | |||
Yoshi Master![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: That one place. Last post: 6349 days Last view: 6347 days |
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I need a single tile that acts like a Yoshi Coin. I'd appreciate any help. | |||
Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6336 days Last view: 6336 days |
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Originally posted by Yoshi Master ![]() MAP16? |
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests |
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