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06-10-24 12:08 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Vertical Layer 2 Scroll or general Vertical Auto-Scroll? New poll | |
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Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6321 days
Last view: 6321 days
Posted on 06-25-06 03:15 PM Link | Quote
Yeah, I was having this idea in my mind to make a DDR-ish level with all kinds of arrows (on Layer 2) coming up and preventing Mario from falling. Just like BMF's Rope system, only Vertical.

And another thing, is Vertical Auto Scrolling possible? As in just like normal Auto scrolling. Only vertical.
Thanks in advance!
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6326 days
Last view: 6321 days
Posted on 06-25-06 04:41 PM Link | Quote
I'm not sure of the first one.

For vertical autoscrolling though, I did it by building a level on Layer 2, then using the Layer 2 Falls sprite. You could even put lava on Layer 1 and make a volcano type level if you want (looks like the volcano is erupting)

Hopefully this helps
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6324 days
Last view: 6321 days
Posted on 06-26-06 03:50 AM Link | Quote
Hmm...*steals idea and claims it*
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6330 days
Last view: 6331 days
Posted on 07-01-06 10:26 AM Link | Quote
I have tried to make a level with the lava rising. I put the whole building on Layer 2 and the lava on Layer 1, but when I test it, Mario does not appear in the right position. It seems that the game moves Mario ~12-coins lower than he should appear.
And another problem is that sometimes I test the level. the level does not appear, and Overworld beccomes mosaic, making me very annoyed.
Would the people who know the answer kindly tell me how to do it.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6321 days
Last view: 6321 days
Posted on 07-02-06 05:40 AM Link | Quote
I don't think anyone's figured out how to scroll upwards yet (without the screen glitching, anyway).
LemonPancake

Goomba








Since: 06-10-06

Last post: 6534 days
Last view: 6534 days
Posted on 07-03-06 04:41 PM Link | Quote
3.14159265358979323846: I attempted to make a vertical scrolling level, and that happened too. What I had to do to get it to work right is move the layer 1 objects up ~5 blocks, as well as the starting floor, and set Mario's y-coordinate to F on the next screen up.
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