(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-29-24 09:14 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - SMW ROM addresses New poll | |
Pages: 1 2 3 4 5 6 7 8 9 10 11Add to favorites | Next newer thread | Next older thread
User Post
Kailieann



 





Since: 11-18-05

Last post: 6340 days
Last view: 6340 days
Posted on 06-04-06 10:13 AM Link | Quote
I eventually gave up on trying to figure out how to work with existing scrolling commands.
It's so much easier to just use LevelASM to manually change the background position.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6341 days
Last view: 6340 days
Posted on 06-04-06 01:38 PM Link | Quote
Well, you could try a hack that a custom block activates: One where when you hit the block, some PalASM or LevelASM code will always force the background to stay at the same position, scroll-wise. if that doesn't work, make it work using HDMA. Problem should be solved.
SnifflySquirrel

Shyguy








Since: 03-03-06
From: Vermont

Last post: 6441 days
Last view: 6341 days
Posted on 06-04-06 03:00 PM Link | Quote
Originally posted by Glyph Phoenix
I would simply like the game to temporarily think the level is a "No vertical or horizontal scroll" level, if possible.

Write 0 to $1411 to lock horizontal scrolling. Write 1 to free it again.

You can write to $1412 to control vertical scrolling in a similar manner. The only difference is that you can write 2 to $1412 to use the "no scrolling unless flying/climbing/whatever" mode.
Glyphodon



 





Since: 11-18-05

Last post: 6381 days
Last view: 6362 days
Posted on 06-04-06 09:13 PM Link | Quote
What do LevelASM, HDMA, custom blocks, or backgrounds have to do with anything? I just wanted somewhere in RAM to write.

SnifflySquirrel, thanks. I'll use that.


(edited by Glyph Phoenix on 06-04-06 08:14 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6341 days
Last view: 6340 days
Posted on 06-05-06 06:10 PM Link | Quote
I didn't know that the RAM location had been found
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6340 days
Last view: 6340 days
Posted on 06-07-06 04:46 AM Link | Quote
It's been a while since I posted sprite tile mappings, here are some:

0x9DF6
A0 Magikoopa's head frame 1
C0 Magikoopa's body frame 1
A0 Magikoopa's head frame 1
C0 Magikoopa's body frame 1
A4 Magikoopa's head frame 2
C4 Magikoopa's body frame 2
A4 Magikoopa's head frame 2
C4 Magikoopa's body frame 2
A0 Magikoopa's head frame 1
C0 Magikoopa's body frame 1
A0 Magikoopa's head frame 1
C0 Magikoopa's body frame 1

0xC105
99 Magikoopa's wand

0x9E03
07 Climbing net koopa's head frame 1
27 Climbing net koopa's body frame 1
4C Climbing net koopa's head frame 2
29 Climbing net koopa's body frame 2
4E Climbing net koopa's head frame 3
2B Climbing net koopa's body frame 3
82 A0 Koopa walk
84 A4 Koopa turning

Tiles 82, A0, 84 and A4 use page 0. They are being used when the climbing koopas turn vertically.

0x9E71
CE Air tile
CE Air tile
88 Tile used by the ground dwelling Monty Mole when surfacing 1
89 Tile used by the ground dwelling Monty Mole when surfacing 2
CE Air tile
CE Air tile
89 Tile used by the ground dwelling Monty Mole when surfacing 2
88 Tile used by the ground dwelling Monty Mole when surfacing 1

0x9E79
F3 Sumo Brother's lightning
CE Air tile
F3 Sumo Brother's lightning
CE Air tile


(edited by Davros on 01-08-07 06:12 PM)
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6340 days
Last view: 6340 days
Posted on 06-14-06 07:42 PM Link | Quote
I checked the offsets on some of Matrizzle's notes:

0x16BE6
EC Face of Pipe Dwelling Lakitu
A8 Pipe Dwelling Lakitu throwing
CE Face of Pipe Dwelling Lakitu when he's defeated
EE Pipe Dwelling Lakitu's body
EE Pipe Dwelling Lakitu's body
EE Pipe Dwelling Lakitu's body

Both Lakitu and the Pipe Dwelling Lakitu have the same graphics but different tilemaps.

0x17DBF
88 Ghost frame 1
8C Ghost frame 2
A8 Ghost laughing frame 1
8E Ghost laughing frame 2
AA Ghost laughing frame 3
AE Ghost laughing frame 4
88 Ghost frame 1
8C Ghost frame 2

These tilemaps are shared by the Boo Buddies sprites E2 and E3 and sprite generators E1 and E5.
elasalle
Newcomer


 





Since: 06-20-06

Last post: 6581 days
Last view: 6581 days
Posted on 06-23-06 04:00 AM Link | Quote
Should I be worried about viruses when getting a ROM off of the internet?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6342 days
Last view: 6340 days
Skype
Posted on 06-23-06 07:52 AM Link | Quote
*sigh*
First of all, this thread is only for ROM addresses (locations within a ROM, not where ROMs can be downloaded), not general ROM information.

Second of all, this forum is about SMW hacking. Your question isn't about SMW nor hacking. Therefore, it should have been posted in General Emulation.

Third of all, a ROM cannot be executed by itself. It requires an emulator to emulate the CPU of the console in question. The games weren't supposed to be run on a computer, meaning that the persons that developed the console didn't add any ability to edit files or whatever on a hard drive. Therefore, it's impossible for ROMs to contain viruses. Emulators, however, are executeable programs and may therefore contain viruses. Zsnes and Snes9x are safe to use, as long as you download it from a reliable site, like Zophar's Domain.


(edited by Smallhacker on 06-23-06 06:53 AM)
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6340 days
Last view: 6340 days
Posted on 06-23-06 07:36 PM Link | Quote
I found the Thwomp tilemaps:

0xB14A
8E Top of Thwomp
8E Top of Thwomp
AE Bottom of Thwomp
AE Bottom of Thwomp
C8 Angry Thwomp frame 1

0xB18D
CA Angry Thwomp frame 2

More ghost tilemaps:

0xFC37
8C Boo frame
C8 Boo Block frame 1
CA Boo Block frame 2

0x1686A
EB Moving hole in the ledge
EA Air tile
EA Air tile
EB Moving hole in the ledge

0x1916D
88 Ghost frame 1
8C Ghost frame 2
8E Ghost laughing frame 2
A8 Ghost laughing frame 1
AA Ghost laughing frame 3
AE Ghost laughing frame 4
88 Ghost frame 1
8C Ghost frame 2

It only changes the first boo of sprite B0.


(edited by Davros on 11-03-06 12:38 AM)
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6351 days
Last view: 6341 days
Posted on 06-28-06 11:38 PM Link | Quote
has the address that makes it so that the Mario Start! screen doesn't show up when you enter Yoshi's House been found?

I'm trying to find a way to enable it since i'm using yoshi's house with exgfx as a level tile that's an actual level on one of my submaps
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6341 days
Last view: 6341 days
Posted on 06-29-06 12:53 AM Link | Quote
I know that screen doesn't show up if you use one of the level modes that says "do not use this mode", but I'm not sure if that's how Yoshi's House does it or why they shouldn't be used.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6342 days
Last view: 6340 days
Posted on 06-29-06 08:01 PM Link | Quote
Originally posted by HyperMackerel
I know that screen doesn't show up if you use one of the level modes that says "do not use this mode", but I'm not sure if that's how Yoshi's House does it or why they shouldn't be used.


I believe Yoshi's House does it by the Level Tile on the overworld. As for the "don't use" level modes, the readme says something about them being "queer mixed memory map modes", and that Layer 2 will be in the wrong position.
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6340 days
Last view: 6340 days
Posted on 07-02-06 08:30 PM Link | Quote
I did a little tilemap hunting:

0x9DDD
82 Buzzy Beetle frame 1
80 Buzzy Beetle frame 2
82 Buzzy Beetle frame 1
00 ???
00 ???
00 ???
86 Buzzy Beetle frame 3
84 Buzzy Beetle frame 4
88 Buzzy Beetle frame 5

0x17B04
DC Lower top of the lightning flame
EC Bottom top of the lightning flame
CC Top of the lightning flame
EC Bottom top of the lightning flame
CC Top of the lightning flame
DC Lower top of the lightning flame
00 ???
CC Top of the lightning flame

What are those 00 doing in the middle of the tilemaps?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6341 days
Last view: 6340 days
Posted on 07-03-06 01:53 AM Link | Quote
Unused data, perhaps for a functionality of the buzzy beetle that never made it to the final version of SMW?
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6345 days
Last view: 6341 days
Posted on 07-03-06 09:48 AM Link | Quote
I noticed there are no upside down beetles in SMW. Maybe it used to be the tileset for them...
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6340 days
Last view: 6340 days
Posted on 07-04-06 06:00 AM Link | Quote
More sprite tilemaps:

0x9E7D
A7 Ninji frame 1
A9 Ninji frame 2

Tilemaps used by sprites 5D and 5E:

0xB583
CB Edge of orange platform
E4 Bottom edge of orange platform
CC Middle top of orange platform
E5 Middle bottom of orange platform
CC Middle top of orange platform
E5 Middle bottom of orange platform
CC Middle top of orange platform
E4 Bottom edge of orange platform
CB Edge of orange platform

0xB63B
CB Edge of orange platform (mirrored)

0xB640
E4 Bottom edge of orange platform (mirrored)

Tilemaps used by sprites 56 and 58:

0xB58C
85 Edge of rock platform
88 Bottom edge of rock platform
86 Middle top of rock platform
89 Middle bottom of rock platform
86 Middle top of rock platform
89 Middle bottom of rock platform
86 Middle top of rock platform
88 Bottom edge of rock platform
85 Edge of rock platform

0xB62F
85 Edge of rock platform (mirrored)

0xB634
88 Bottom edge of rock platform (mirrored)

0x1235B
2C Fireball frame 1
2D Fireball frame 2
2C Fireball frame 1
2D Fireball frame 2

The fireballs are shared by Mario and the enemies.

Hothead tilemaps:

0x14095
0C Hothead frame 1
0E Hothead frame 2
0E Hothead frame 2
0C Hothead frame 1
0E Hothead frame 2
0C Hothead frame 1
0C Hothead frame 1
0E Hothead frame 2

0x1410B
09 Hothead's eyes frame 1

0x14112
19 Hothead's eyes frame 2

Urchin tilemaps:

0x14158
C4 Urchin's body frame 1
C6 Urchin's body frame 2
C8 Urchin's body frame 3
C6 Urchin's body frame 2

0x141A3
CA Urchin's eyes frame 1

0x141A9
CC Urchin's eyes frame 2


(edited by Davros on 11-10-06 04:23 AM)
(edited by Davros on 01-08-07 06:40 PM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6340 days
Last view: 6340 days
Posted on 07-14-06 05:58 AM Link | Quote
Has anyone found Bowser's Rotation related ROM addresses?
Like as in, how far it rotates, or such?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6342 days
Last view: 6340 days
Skype
Posted on 07-21-06 08:20 AM Link | Quote
$493: Amount of scanlines to use for the status bar.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6341 days
Last view: 6340 days
Posted on 07-21-06 01:34 PM Link | Quote
Ooh... thanks SH. Now I don't have to fiddle with those stupid IRQ's when editing layer 3 menus... That's ROM, right? Shouldn't be too hard to hack it...
Pages: 1 2 3 4 5 6 7 8 9 10 11Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - SMW ROM addresses |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.022 seconds; used 445.84 kB (max 575.23 kB)