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Acmlm's Board - I3 Archive - SMW Hacking - SMW ROM addresses |
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Kailieann![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6342 days Last view: 6342 days |
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I eventually gave up on trying to figure out how to work with existing scrolling commands.
It's so much easier to just use LevelASM to manually change the background position. |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6343 days Last view: 6342 days |
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Well, you could try a hack that a custom block activates: One where when you hit the block, some PalASM or LevelASM code will always force the background to stay at the same position, scroll-wise. if that doesn't work, make it work using HDMA. Problem should be solved. | |||
SnifflySquirrel![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-03-06 From: Vermont Last post: 6443 days Last view: 6343 days |
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Originally posted by Glyph Phoenix Write 0 to $1411 to lock horizontal scrolling. Write 1 to free it again. You can write to $1412 to control vertical scrolling in a similar manner. The only difference is that you can write 2 to $1412 to use the "no scrolling unless flying/climbing/whatever" mode. |
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Glyphodon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6383 days Last view: 6364 days |
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What do LevelASM, HDMA, custom blocks, or backgrounds have to do with anything? I just wanted somewhere in RAM to write.
SnifflySquirrel, thanks. I'll use that. (edited by Glyph Phoenix on 06-04-06 08:14 PM) |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6343 days Last view: 6342 days |
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I didn't know that the RAM location had been found ![]() |
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Davros![]() Porcupo So much for unlimited power. :P ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-16-06 From: Maquila Beach Last post: 6342 days Last view: 6342 days |
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It's been a while since I posted sprite tile mappings, here are some:
0x9DF6 A0 Magikoopa's head frame 1 C0 Magikoopa's body frame 1 A0 Magikoopa's head frame 1 C0 Magikoopa's body frame 1 A4 Magikoopa's head frame 2 C4 Magikoopa's body frame 2 A4 Magikoopa's head frame 2 C4 Magikoopa's body frame 2 A0 Magikoopa's head frame 1 C0 Magikoopa's body frame 1 A0 Magikoopa's head frame 1 C0 Magikoopa's body frame 1 0xC105 99 Magikoopa's wand 0x9E03 07 Climbing net koopa's head frame 1 27 Climbing net koopa's body frame 1 4C Climbing net koopa's head frame 2 29 Climbing net koopa's body frame 2 4E Climbing net koopa's head frame 3 2B Climbing net koopa's body frame 3 82 A0 Koopa walk 84 A4 Koopa turning Tiles 82, A0, 84 and A4 use page 0. They are being used when the climbing koopas turn vertically. 0x9E71 CE Air tile CE Air tile 88 Tile used by the ground dwelling Monty Mole when surfacing 1 89 Tile used by the ground dwelling Monty Mole when surfacing 2 CE Air tile CE Air tile 89 Tile used by the ground dwelling Monty Mole when surfacing 2 88 Tile used by the ground dwelling Monty Mole when surfacing 1 0x9E79 F3 Sumo Brother's lightning CE Air tile F3 Sumo Brother's lightning CE Air tile (edited by Davros on 01-08-07 06:12 PM) |
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Davros![]() Porcupo So much for unlimited power. :P ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-16-06 From: Maquila Beach Last post: 6342 days Last view: 6342 days |
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I checked the offsets on some of Matrizzle's notes:
0x16BE6 EC Face of Pipe Dwelling Lakitu A8 Pipe Dwelling Lakitu throwing CE Face of Pipe Dwelling Lakitu when he's defeated EE Pipe Dwelling Lakitu's body EE Pipe Dwelling Lakitu's body EE Pipe Dwelling Lakitu's body Both Lakitu and the Pipe Dwelling Lakitu have the same graphics but different tilemaps. 0x17DBF 88 Ghost frame 1 8C Ghost frame 2 A8 Ghost laughing frame 1 8E Ghost laughing frame 2 AA Ghost laughing frame 3 AE Ghost laughing frame 4 88 Ghost frame 1 8C Ghost frame 2 These tilemaps are shared by the Boo Buddies sprites E2 and E3 and sprite generators E1 and E5. |
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elasalle Newcomer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 06-20-06 Last post: 6583 days Last view: 6583 days |
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Should I be worried about viruses when getting a ROM off of the internet? | |||
Smallhacker![]() Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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*sigh*
First of all, this thread is only for ROM addresses (locations within a ROM, not where ROMs can be downloaded), not general ROM information. Second of all, this forum is about SMW hacking. Your question isn't about SMW nor hacking. Therefore, it should have been posted in General Emulation. Third of all, a ROM cannot be executed by itself. It requires an emulator to emulate the CPU of the console in question. The games weren't supposed to be run on a computer, meaning that the persons that developed the console didn't add any ability to edit files or whatever on a hard drive. Therefore, it's impossible for ROMs to contain viruses. Emulators, however, are executeable programs and may therefore contain viruses. Zsnes and Snes9x are safe to use, as long as you download it from a reliable site, like Zophar's Domain. (edited by Smallhacker on 06-23-06 06:53 AM) |
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Davros![]() Porcupo So much for unlimited power. :P ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-16-06 From: Maquila Beach Last post: 6342 days Last view: 6342 days |
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I found the Thwomp tilemaps:
0xB14A 8E Top of Thwomp 8E Top of Thwomp AE Bottom of Thwomp AE Bottom of Thwomp C8 Angry Thwomp frame 1 0xB18D CA Angry Thwomp frame 2 More ghost tilemaps: 0xFC37 8C Boo frame C8 Boo Block frame 1 CA Boo Block frame 2 0x1686A EB Moving hole in the ledge EA Air tile EA Air tile EB Moving hole in the ledge 0x1916D 88 Ghost frame 1 8C Ghost frame 2 8E Ghost laughing frame 2 A8 Ghost laughing frame 1 AA Ghost laughing frame 3 AE Ghost laughing frame 4 88 Ghost frame 1 8C Ghost frame 2 It only changes the first boo of sprite B0. (edited by Davros on 11-03-06 12:38 AM) |
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wtfweb![]() Red Koopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-10-06 Last post: 6353 days Last view: 6343 days |
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has the address that makes it so that the Mario Start! screen doesn't show up when you enter Yoshi's House been found?
I'm trying to find a way to enable it since i'm using yoshi's house with exgfx as a level tile that's an actual level on one of my submaps |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6343 days Last view: 6343 days |
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I know that screen doesn't show up if you use one of the level modes that says "do not use this mode", but I'm not sure if that's how Yoshi's House does it or why they shouldn't be used. | |||
asdf![]() Link's Awakening ಠ_ಠ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6344 days Last view: 6342 days |
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Originally posted by HyperMackerel I believe Yoshi's House does it by the Level Tile on the overworld. As for the "don't use" level modes, the readme says something about them being "queer mixed memory map modes", and that Layer 2 will be in the wrong position. |
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Davros![]() Porcupo So much for unlimited power. :P ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-16-06 From: Maquila Beach Last post: 6342 days Last view: 6342 days |
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I did a little tilemap hunting:
0x9DDD 82 Buzzy Beetle frame 1 80 Buzzy Beetle frame 2 82 Buzzy Beetle frame 1 00 ??? 00 ??? 00 ??? 86 Buzzy Beetle frame 3 84 Buzzy Beetle frame 4 88 Buzzy Beetle frame 5 0x17B04 DC Lower top of the lightning flame EC Bottom top of the lightning flame CC Top of the lightning flame EC Bottom top of the lightning flame CC Top of the lightning flame DC Lower top of the lightning flame 00 ??? CC Top of the lightning flame What are those 00 doing in the middle of the tilemaps? |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6343 days Last view: 6342 days |
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Unused data, perhaps for a functionality of the buzzy beetle that never made it to the final version of SMW? | |||
Chaos Force Just drifting by... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6347 days Last view: 6343 days |
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I noticed there are no upside down beetles in SMW. Maybe it used to be the tileset for them... | |||
Davros![]() Porcupo So much for unlimited power. :P ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-16-06 From: Maquila Beach Last post: 6342 days Last view: 6342 days |
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More sprite tilemaps:
0x9E7D A7 Ninji frame 1 A9 Ninji frame 2 Tilemaps used by sprites 5D and 5E: 0xB583 CB Edge of orange platform E4 Bottom edge of orange platform CC Middle top of orange platform E5 Middle bottom of orange platform CC Middle top of orange platform E5 Middle bottom of orange platform CC Middle top of orange platform E4 Bottom edge of orange platform CB Edge of orange platform 0xB63B CB Edge of orange platform (mirrored) 0xB640 E4 Bottom edge of orange platform (mirrored) Tilemaps used by sprites 56 and 58: 0xB58C 85 Edge of rock platform 88 Bottom edge of rock platform 86 Middle top of rock platform 89 Middle bottom of rock platform 86 Middle top of rock platform 89 Middle bottom of rock platform 86 Middle top of rock platform 88 Bottom edge of rock platform 85 Edge of rock platform 0xB62F 85 Edge of rock platform (mirrored) 0xB634 88 Bottom edge of rock platform (mirrored) 0x1235B 2C Fireball frame 1 2D Fireball frame 2 2C Fireball frame 1 2D Fireball frame 2 The fireballs are shared by Mario and the enemies. Hothead tilemaps: 0x14095 0C Hothead frame 1 0E Hothead frame 2 0E Hothead frame 2 0C Hothead frame 1 0E Hothead frame 2 0C Hothead frame 1 0C Hothead frame 1 0E Hothead frame 2 0x1410B 09 Hothead's eyes frame 1 0x14112 19 Hothead's eyes frame 2 Urchin tilemaps: 0x14158 C4 Urchin's body frame 1 C6 Urchin's body frame 2 C8 Urchin's body frame 3 C6 Urchin's body frame 2 0x141A3 CA Urchin's eyes frame 1 0x141A9 CC Urchin's eyes frame 2 (edited by Davros on 11-10-06 04:23 AM) (edited by Davros on 01-08-07 06:40 PM) |
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Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6342 days Last view: 6342 days |
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Has anyone found Bowser's Rotation related ROM addresses?
Like as in, how far it rotates, or such? |
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Smallhacker![]() Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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$493: Amount of scanlines to use for the status bar. | |||
Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6343 days Last view: 6342 days |
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Ooh... thanks SH. Now I don't have to fiddle with those stupid IRQ's when editing layer 3 menus... That's ROM, right? Shouldn't be too hard to hack it... |
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Acmlm's Board - I3 Archive - SMW Hacking - SMW ROM addresses |
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