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10-31-24 11:51 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Ice Mario power up New poll | | Thread closed
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Tanooki Hero

Goomba








Since: 05-17-06
From: NY

Last post: 6730 days
Last view: 6730 days
Posted on 05-20-06 09:46 PM Link
This is a modified fire mario power up. Graphics/palletes have been changed, the fireballs(snow flakes) shoot straight and slower, and they now turn enemies into standable ice blocks. Seems like a kinda obvious idea, so I wouldn't be surprised if this isn't already in a hack i haven't played.
I did this with no ASM, just used editors and changed some rom values, I'm sure one of the real hackers here could improve on this. I like it because it allows for some interesting game play changes. Like a vertical level you can only climb by freezing and scaling your frozen enemies. Or a narrow scrolling horizontal level with many enemies, if your not careful your own iceblocks could crush you.


http://www.freewebs.com/neokuro/ice%20mario%20patch.ips
Yaradovich

Red Goomba


 





Since: 11-25-05

Last post: 6724 days
Last view: 6724 days
Posted on 05-20-06 09:56 PM Link
I think this is an awesome idea, mostly because I don't like the fire flower much to begin with, (pew pew pew).

Good job. Although, my only suggestion would be to make the blocks a slippery tile, if possible.

Interesting sound effect when you hit the block from below =D


(edited by Yaradovich on 05-20-06 08:58 PM)
(edited by Yaradovich on 05-20-06 09:02 PM)
Tanooki Hero

Goomba








Since: 05-17-06
From: NY

Last post: 6730 days
Last view: 6730 days
Posted on 05-20-06 10:36 PM Link
The sound effect from below is one of the things I'd like to change, but i dont know the rom address of the sound effect for the sprite im using for the iceblock. The iceblock is actually the light switch from bowsers castle, modified in sprite tweaker. I needed a sprite that behaves like a block, and this seemed like the only appropriate choice. People with asm knowledge could make this power up much better. I plan on learning asm when im done with finals...I know how to code in a couple of other languages so maybe it won't take me that long?


(edited by Tanooki Hero on 05-20-06 09:42 PM)
Yaradovich

Red Goomba


 





Since: 11-25-05

Last post: 6724 days
Last view: 6724 days
Posted on 05-20-06 11:30 PM Link
Oohh, nice. Maybe you could make it so it's like a throw block or something, like the Kirby ice power? Just a silly suggestion. =)
Tanooki Hero

Goomba








Since: 05-17-06
From: NY

Last post: 6730 days
Last view: 6730 days
Posted on 05-21-06 12:20 AM Link
Looking through the custom block request thread i saw bio mention that DarhkDaiz made an ice mario before that made throw blocks, does any one have anymore information on this? I tried to search for DarhkDaiz and it just brought me back to the block request thread. What was the name of his hack that used this, and was it even a hack of SMW or another mario game?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6465 days
Last view: 6465 days
Posted on 05-21-06 12:28 AM Link
I already tried to, but it was buggy, mainly because throw block were either appearing in Mario hand or already moving, I should try again someday
Originally posted by Tanooki Hero
What was the name of his hack that used this, and was it even a hack of SMW or another mario game?

this is a hack of smb3 called Luigi VS Mario


(edited by Bio on 05-20-06 11:30 PM)
Tanooki Hero

Goomba








Since: 05-17-06
From: NY

Last post: 6730 days
Last view: 6730 days
Posted on 05-21-06 12:35 AM Link
Maybe you have a better method in mind, but if you tried improving my approach, it would just involve making the light switch sprite behave like a throw block, that would fix the problem with it appearing in mario's hand. I don't know how that would effect the motion of the throw block however. Anyway, does anyone know the rom address for the light switch sound effect?
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6465 days
Last view: 6465 days
Posted on 05-21-06 01:55 AM Link
Woah, what the hell?
Did that powerup editor come out already?!

Looks different, I love changes!
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6465 days
Last view: 6465 days
Posted on 05-21-06 02:01 AM Link
now that I think about it, the motion problem could be fixed by storing zero at X speed before making the sprite change in a throw block, just need to fix the mario hand stuff and It should work fine


(edited by Bio on 05-21-06 01:02 AM)
Tanooki Hero

Goomba








Since: 05-17-06
From: NY

Last post: 6730 days
Last view: 6730 days
Posted on 05-21-06 02:16 AM Link
Nope, no special editor for power ups, just a hex editor to change some values(I can't code asm yet) a tile layer for graphics and sprite tweaker for palettes.
My snow flake sprite could use a real spriter's artistic touch though . I wanted to use a pine cone and not a snow flake but that looked even worse...
If you fix your ice mario bio I would like to see it .
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 05-21-06 02:40 PM Link
That looks neat. I suppose freezing enemies would be sorta easy, if you knew how SMW handles enemies. Then you could create aother set of flags, having to do with a 'freeze timer' or something to control whether an enemy if frozen, and if so, not execute the sprite's ode, but instead a specialk piece of code that act's like two concrete blocks stacked on top of each other instead of an enemy.
Xarann



 





Since: 06-21-06

Last post: 6707 days
Last view: 6707 days
Posted on 06-21-06 12:53 PM Link
Anyone still have a copy of this? link is down

post or email xarannn@NOSPAMgmail.com
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6466 days
Last view: 6465 days
Posted on 06-21-06 03:47 PM Link
My Ice power up works like this:
Throws bouncing ice balls (duh). When it hits an enemy, it turns into a frozen coin block, which can be picked up and thrown. When the ice block breaks, the coin is released. Ice balls can also freeze coins and those coins can be picked up and thrown.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6564 days
Last view: 6501 days
Posted on 06-21-06 04:50 PM Link
Ugh, just FYI guys. This has already been done a year ago or so. It's just a plain replace of the fire flower and some hex editing to make the ball go straight, I think + the palette of Mario doesn't even fit to the Ice Power-Up.
cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6523 days
Last view: 6523 days
Posted on 06-22-06 03:05 PM Link
so... where's the link (the one above doesn't work)?
ULtI

Micro-Goomba


 





Since: 06-20-06

Last post: 6694 days
Last view: 6488 days
Posted on 06-29-06 11:44 PM Link
do you have a IPS patch that can be used for others to apply the hack?
jynx
Newcomer








Since: 07-01-06

Last post: 6688 days
Last view: 6688 days
Posted on 07-01-06 01:07 PM Link
ive been thinking of doing osmeting like this, but all my utilities are gone and i dont remember were i got them...
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6465 days
Posted on 08-07-06 02:54 PM Link
hello there, could you please post a new link, the one you gave is down, and i would like to put this one in one of my hacks, i would give you credit where it is due
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6468 days
Last view: 6465 days
Posted on 08-07-06 02:58 PM Link
What the hell is wrong you?! Stop bumping threads. Check the last reply date before you post something...


(edited by Omega on 08-07-06 01:58 PM)
HHH3

Mumbies


 





Since: 11-18-05

Last post: 6495 days
Last view: 6492 days
Posted on 08-07-06 03:25 PM Link
Talking about the pine cone gave me an idea. How about a power up that turns an enemy into a growing vine when they are hit.
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Acmlm's Board - I3 Archive - The Pit of Despair - Ice Mario power up | Thread closed


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