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Acmlm's Board - I3 Archive - The Pit of Despair - Ice Mario power up | New poll | | Thread closed |
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Tanooki Hero Goomba Since: 05-17-06 From: NY Last post: 6730 days Last view: 6730 days |
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This is a modified fire mario power up. Graphics/palletes have been changed, the fireballs(snow flakes) shoot straight and slower, and they now turn enemies into standable ice blocks. Seems like a kinda obvious idea, so I wouldn't be surprised if this isn't already in a hack i haven't played.
I did this with no ASM, just used editors and changed some rom values, I'm sure one of the real hackers here could improve on this. I like it because it allows for some interesting game play changes. Like a vertical level you can only climb by freezing and scaling your frozen enemies. Or a narrow scrolling horizontal level with many enemies, if your not careful your own iceblocks could crush you. http://www.freewebs.com/neokuro/ice%20mario%20patch.ips |
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Yaradovich Red Goomba Since: 11-25-05 Last post: 6724 days Last view: 6724 days |
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I think this is an awesome idea, mostly because I don't like the fire flower much to begin with, (pew pew pew).
Good job. Although, my only suggestion would be to make the blocks a slippery tile, if possible. Interesting sound effect when you hit the block from below =D (edited by Yaradovich on 05-20-06 08:58 PM) (edited by Yaradovich on 05-20-06 09:02 PM) |
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Tanooki Hero Goomba Since: 05-17-06 From: NY Last post: 6730 days Last view: 6730 days |
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The sound effect from below is one of the things I'd like to change, but i dont know the rom address of the sound effect for the sprite im using for the iceblock. The iceblock is actually the light switch from bowsers castle, modified in sprite tweaker. I needed a sprite that behaves like a block, and this seemed like the only appropriate choice. People with asm knowledge could make this power up much better. I plan on learning asm when im done with finals...I know how to code in a couple of other languages so maybe it won't take me that long? (edited by Tanooki Hero on 05-20-06 09:42 PM) |
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Yaradovich Red Goomba Since: 11-25-05 Last post: 6724 days Last view: 6724 days |
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Oohh, nice. Maybe you could make it so it's like a throw block or something, like the Kirby ice power? Just a silly suggestion. =) | |||
Tanooki Hero Goomba Since: 05-17-06 From: NY Last post: 6730 days Last view: 6730 days |
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Looking through the custom block request thread i saw bio mention that DarhkDaiz made an ice mario before that made throw blocks, does any one have anymore information on this? I tried to search for DarhkDaiz and it just brought me back to the block request thread. What was the name of his hack that used this, and was it even a hack of SMW or another mario game? | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6465 days Last view: 6465 days |
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I already tried to, but it was buggy, mainly because throw block were either appearing in Mario hand or already moving, I should try again someday
Originally posted by Tanooki Hero this is a hack of smb3 called Luigi VS Mario (edited by Bio on 05-20-06 11:30 PM) |
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Tanooki Hero Goomba Since: 05-17-06 From: NY Last post: 6730 days Last view: 6730 days |
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Maybe you have a better method in mind, but if you tried improving my approach, it would just involve making the light switch sprite behave like a throw block, that would fix the problem with it appearing in mario's hand. I don't know how that would effect the motion of the throw block however. Anyway, does anyone know the rom address for the light switch sound effect? | |||
Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6465 days Last view: 6465 days |
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Woah, what the hell?
Did that powerup editor come out already?! Looks different, I love changes! |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6465 days Last view: 6465 days |
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now that I think about it, the motion problem could be fixed by storing zero at X speed before making the sprite change in a throw block, just need to fix the mario hand stuff and It should work fine (edited by Bio on 05-21-06 01:02 AM) |
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Tanooki Hero Goomba Since: 05-17-06 From: NY Last post: 6730 days Last view: 6730 days |
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Nope, no special editor for power ups, just a hex editor to change some values(I can't code asm yet) a tile layer for graphics and sprite tweaker for palettes.
My snow flake sprite could use a real spriter's artistic touch though . I wanted to use a pine cone and not a snow flake but that looked even worse... If you fix your ice mario bio I would like to see it . |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6466 days Last view: 6465 days |
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That looks neat. I suppose freezing enemies would be sorta easy, if you knew how SMW handles enemies. Then you could create aother set of flags, having to do with a 'freeze timer' or something to control whether an enemy if frozen, and if so, not execute the sprite's ode, but instead a specialk piece of code that act's like two concrete blocks stacked on top of each other instead of an enemy. | |||
Xarann Since: 06-21-06 Last post: 6707 days Last view: 6707 days |
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Anyone still have a copy of this? link is down
post or email xarannn@NOSPAMgmail.com |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6466 days Last view: 6466 days |
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My Ice power up works like this:
Throws bouncing ice balls (duh). When it hits an enemy, it turns into a frozen coin block, which can be picked up and thrown. When the ice block breaks, the coin is released. Ice balls can also freeze coins and those coins can be picked up and thrown. |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6564 days Last view: 6501 days |
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Ugh, just FYI guys. This has already been done a year ago or so. It's just a plain replace of the fire flower and some hex editing to make the ball go straight, I think + the palette of Mario doesn't even fit to the Ice Power-Up. | |||
cory21391 Red Cheep-cheep Since: 04-21-06 From: North Carolina Last post: 6523 days Last view: 6523 days |
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so... where's the link (the one above doesn't work)? | |||
ULtI Micro-Goomba Since: 06-20-06 Last post: 6694 days Last view: 6489 days |
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do you have a IPS patch that can be used for others to apply the hack? | |||
jynx Newcomer Since: 07-01-06 Last post: 6688 days Last view: 6688 days |
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ive been thinking of doing osmeting like this, but all my utilities are gone and i dont remember were i got them... | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6465 days |
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hello there, could you please post a new link, the one you gave is down, and i would like to put this one in one of my hacks, i would give you credit where it is due | |||
Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6468 days Last view: 6465 days |
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What the hell is wrong you?! Stop bumping threads. Check the last reply date before you post something... (edited by Omega on 08-07-06 01:58 PM) |
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HHH3 Mumbies Since: 11-18-05 Last post: 6495 days Last view: 6492 days |
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Talking about the pine cone gave me an idea. How about a power up that turns an enemy into a growing vine when they are hit. |
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Acmlm's Board - I3 Archive - The Pit of Despair - Ice Mario power up | | Thread closed |