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05-10-24 04:55 PM
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests New poll | |
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Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

Last post: 6498 days
Last view: 6498 days
Posted on 06-08-06 12:13 PM Link | Quote
If it isn't too much trouble, could someone replace the cape feather *gag* with a Koopa Shell Powerup like the one in the New Super Mario Bros greatest...game...ever)?
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 06-08-06 03:19 PM Link | Quote
Originally posted by Billiards Koopa
If it isn't too much trouble, could someone replace the cape feather *gag* with a Koopa Shell Powerup like the one in the New Super Mario Bros greatest...game...ever)?


Don't get your hopes up. Nobody here has yet created a new powerup, the closest anyone has gotten was Bio's Fire/cape mario. HabsoluteFate's SMW Dev Environment is supposed to have a feature to make it easier, but I haven't seen an update on that in a while...
In theory, your idea is currently impossible...
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6291 days
Last view: 6290 days
Posted on 06-08-06 05:21 PM Link | Quote
I could easly adapt the code I used to make the koopa suit in smb3 in smw, but I'm planing only doing so when I will make a TRUE smw hack(and not a ASM-only hack)
Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

Last post: 6498 days
Last view: 6498 days
Posted on 06-08-06 05:25 PM Link | Quote
Meh, I won't be disapointed. I'm just making a SMW Hack using an unlocked version of peter_ac's Lost Levels DX. And I wanted to give it a semi-modern feel by giving it a Power UP for the latest game.
Glyphodon



 





Since: 11-18-05

Last post: 6331 days
Last view: 6312 days
Posted on 06-09-06 04:32 AM Link | Quote
Originally posted by Xeruss
Nobody here has yet created a new powerup


Speak for yourself. I split Mario in 2 so he's got a Shadow Mario form and a regular form, both of which have unique jumps.

I'd like to go in a different direction from that but I don't have any good ideas.

No, Koopa Mario is not a good idea. Automatically turning into a shell when you run-- feh!


(edited by Glyph Phoenix on 06-09-06 03:33 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6291 days
Last view: 6290 days
Posted on 06-09-06 02:27 PM Link | Quote
Originally posted by Glyph Phoenix
No, Koopa Mario is not a good idea. Automatically turning into a shell when you run-- feh!

you didn't looked in the genral project screenshot do you? mine don't automaticely put you in in shell form, that the only thing I hated in the NSMB one
spel werdz rite









Since: 11-19-05

Last post: 6291 days
Last view: 6290 days
Posted on 06-09-06 07:20 PM Link | Quote
I believe Peter_ac's Racoon patch is a new powerup(ish).
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6291 days
Last view: 6290 days
Posted on 06-10-06 07:19 AM Link | Quote
Not really. It's just a horrible hack of Cape Mario.
Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

Last post: 6498 days
Last view: 6498 days
Posted on 06-10-06 07:31 PM Link | Quote
I can't belive you guys didn't like the Shell! That was awesome! Well, how about a Mega Mushroom? It doesn't have to destroy object, just make you invicible. And is it possilbe to make certain power-ups unusable in Boos Battles?
Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 6293 days
Last view: 6291 days
Posted on 06-10-06 09:46 PM Link | Quote
A Mega Mushroom would require an OBSCENE amount of coding, not to mention a new tilemap for Mega Mario (which would take several GFX files due to his size).

If you've got a hankering for giant Mario awesomeness, I would suggest you take up SM64 hacking instead.

And the "making powerups unusable in boss battles" thing. Why the hell do you want to do that? Unless you mean disabling the reserve item box...
Glyphodon



 





Since: 11-18-05

Last post: 6331 days
Last view: 6312 days
Posted on 06-11-06 06:24 AM Link | Quote
Heh heh heh... if you went for a pixelated Mega Mario like in the Super Paper Mario screenshots, you could draw a Mega Mario in considerably fewer tiles.

Playing as an invincible character tends to totally blow, though. That's why Mario doesn't just have Star Power all the time--who'd want that?
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6291 days
Last view: 6291 days
Posted on 06-11-06 07:03 PM Link | Quote
Originally posted by Glyph Phoenix
Originally posted by Xeruss
Nobody here has yet created a new powerup


Speak for yourself. I split Mario in 2 so he's got a Shadow Mario form and a regular form, both of which have unique jumps.

I'd like to go in a different direction from that but I don't have any good ideas.

No, Koopa Mario is not a good idea. Automatically turning into a shell when you run-- feh!


Doh, my bad what I should have said is nobodys made any good powerups yet... I saw your Shadow Mario, and even tried it, on top of feeling just plain awkward, it wouldn't interact with the layer 3 water... Kind of sucked if you ask me.
Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

Last post: 6498 days
Last view: 6498 days
Posted on 06-12-06 12:08 AM Link | Quote
Originally posted by Cirvante


And the "making powerups unusable in boss battles" thing. Why the hell do you want to do that? Unless you mean disabling the reserve item box...


Because, the Mega Mushroom'd make boss battles easy. Can't beat Bowser, you just use a Mega Mushroom! No. Not in a hack of mine! And, forget it. I thought the Mega Mushroom'd be easy (I am such a coding n00b...) because there's a Mushroom Power UP in SMW,
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6290 days
Last view: 6290 days
Posted on 06-12-06 12:27 AM Link | Quote
That doesn't even make sense, though. The change from small mario to super mario is completely incomparable to the change from super mario to mega mario
Glyphodon



 





Since: 11-18-05

Last post: 6331 days
Last view: 6312 days
Posted on 06-12-06 05:20 AM Link | Quote
Originally posted by Xeruss
nobodys made any good powerups yet... I saw your Shadow Mario, and even tried it, on top of feeling just plain awkward, it wouldn't interact with the layer 3 water...


Shadow Mario wouldn't swim in any water, and that's because I hand-coded the game to make it so. I still think a Mario that walks through water could be a fantastic gameplay device in the right area.

As for the special jump, it's already been replaced.


(edited by Glyph Phoenix on 06-12-06 04:23 AM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6291 days
Last view: 6291 days
Posted on 06-12-06 05:42 PM Link | Quote
Originally posted by Alastor the Stylish
That doesn't even make sense, though. The change from small mario to super mario is completely incomparable to the change from super mario to mega mario

From a technical standpoint, yes, but if you don't know how that works... all you see is Mario getting bigger. If I had to guess I'd say this guy doesn't know a whole lot about SNES coding.
Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

Last post: 6498 days
Last view: 6498 days
Posted on 06-12-06 06:07 PM Link | Quote
I called myself a n00b. What do you think? I'm better than Gliyph? If I was good AT ALL I wouldn't be requesting this.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6290 days
Last view: 6290 days
Posted on 06-12-06 06:30 PM Link | Quote
I don't see how you not knowing it's completely implausible makes it not completely implausible.
Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

Last post: 6498 days
Last view: 6498 days
Posted on 06-12-06 07:06 PM Link | Quote
Originally posted by HyperMackerel

If I had to guess I'd say this guy doesn't know a whole lot about SNES coding.
<--I was refering to that post.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6290 days
Last view: 6290 days
Posted on 06-12-06 07:19 PM Link | Quote
Well duh. And that doesn't make it not a stupid question.


(edited by Alastor the Stylish on 06-12-06 06:19 PM)
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