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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | New poll | | Thread closed |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6279 days Last view: 6279 days |
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Originally posted by Shiryu I think he meant he wants two of those 5-secret-places stars in one level. I would imagine you can't (at best you could place 10 points, but getting any 5 of them would trigger a star), but you never know. (edited by HyperMackerel on 05-29-06 07:03 PM) |
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VL-Tone Paratroopa Since: 11-18-05 Last post: 6470 days Last view: 6470 days |
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DavePhaneuf: I'm sure you could think of many other things to ask, and many others would have many other similar thing to ask, but this is the kind of question I cannot answer now. You have great ideas, but I haven't experimented enough with a working editor to know if these are possible. (maybe I could answer a few, but I don't have the time to start answering questions like that)
Just to make sure everyone understands. Version 1.0b of the editor will let you: -Move, rotate the hundreds of 3d sprites found in levels. -Change which polygon object each 3d sprite uses. -Change which behavior each 3d sprites has. -Modify the behavior parameters. -Change the music played in each level. -Edit most of the text found in the game. -Swap textures. -Edit how warps exits and entry points connect. -Add or modify item descriptions. You, me and others will have to figure out the details, once the editor is out, like which objects and behaviors triggers what event. Findings will be incorporated in updates. The modular aspect of my design will make it easy to update. Other features like swapping body parts and editing polygon meshes, or changing which objects/banks are loaded in levels won't be in version 1.0b, but I'm planning those features in the current build. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6279 days Last view: 6279 days |
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Sweet. Can you scale the sprites too, or does the level format not allow for that? (Some fun can be had making giant enemies by editing RAM. ) | |||
VL-Tone Paratroopa Since: 11-18-05 Last post: 6470 days Last view: 6470 days |
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There is a command to scale sprites, to be used in the geometry layout data. It's command 0x1D.
The Tiny-Huge Island geometry layout uses this command for example. Other levels don't include it but it could be eventually added. The only thing though is that the collision map is not scaled with it, so Tiny-Huge Island uses two different collision maps. Maybe one day I'll add a way to scale the whole level, including objects. The 0x1D command is also used in the geometry layout for 3d sprites like enemies, characters and boxes etc. Some objects don't include the 0x1D command so they can't be scaled unless some command is inserted. But that won't be in version 1.0b. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6309 days Last view: 6309 days |
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Billboards..... It is interesting to note how many of them they used! Even the bottom of the goombas was a billboard. The trees are billboards, coins are billboards, pokies are billboards, bowser bombs are billboards, aaaaaaaaahhhh! To many billboards! | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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Originally posted by HyperMackerel Mini Bowser, you're mine. |
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donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6361 days Last view: 6313 days |
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Hello, VL-Tone. I joined this board simply for this reason, making cool levels out of Super Mario 64. I have been waiting for this for a long time, and finally someone has done it! I really like the look of the editor and can't wait to try it! I have some questions.I understand that some of what I hope for won't be in the beta version but it never hurts to ask...
First, is it possible to edit the background? For example, i want to create a space themed level. Can I edit the background into a starry outer space scene? Second, In the outdoor area of the castle (front), can you extend the area to make more level hub areas. Like say I make the Top and basement floors inaccesible and delete the level data. Can I make a tunnel where the hill is and make it lead to an open field with a house that has a few paintings and a Bowser level? Third, you said something about editng the textures. Does this mean that I can change Mario into Yoshi or change Bowser into a fire-breathing Chain Chomp? That would be really cool. Thank you for reading my questions. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6279 days Last view: 6279 days |
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Originally posted by donrayiv I can't say if the editor will support this, but you should be able to export the compressed background, decompress it, edit it, and compress it back in.
This would be model editing, not texture editing. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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Here's my small article about Super Mario 64 rumble edition and its yet so strange changes:
Originally posted by Raccoon Sam If anyone is interested.. (edited by Raccoon Sam on 06-03-06 07:51 AM) |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6283 days Last view: 6279 days |
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This doesn't belong in this thread.....but it's very interesting though!! I'm gonna check out a few things on both the Shindou Edition an the Japanese version!! | |||
proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6309 days Last view: 6309 days |
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Well that post isn't really related to super mario 64 "hacking", but it is related to super mario 64.
Btw, vl-tone can you lend me a model of peach's castle and bobomb battlefield? I want to use it as a tester in my "terrain from loaded model engine". Please have it in *.obj format. Thank you before hand. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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Originally posted by proffessor_gad Personal Messaging is your friend |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6283 days Last view: 6279 days |
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Okay, about these differences in the different verions of SM64:
Japanese: The chain chomp said "woof woff" as you said and the picture to the Jolly Roger Bay was a picture of some bubbles. But the Bob-Omb king have to be throwed three times!! Shindou: Those things in the title screen was there, Mario shouted "Bye Bye" when he throwed Bowser (that was fun!!) but the red coins got the same old sound!! EDIT: I've found another difference!! You got another warp sound at the shindou edtition!! (edited by jensthecomposer on 06-05-06 04:55 AM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6279 days Last view: 6279 days |
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Unless you guys are going to hack the other versions, this really isn't the place to discuss them. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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Originally posted by HyperMackerel But if we talk about the differences about their contents and how it could be possible to hack European or Japanese ROMs, would that be propriate for this conversation? That's SM64 Hacking in general.. |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6283 days Last view: 6279 days |
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Well...it's two weeks and one day before the release of Toad's Tool, are VL-Tone gonna make it?? | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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Most likely... I don't see why he couldn't.. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6309 days Last view: 6309 days |
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Well give the guy a break. You don't know how busy he is.... Or do you? I mean work in the morning and then programing in the afternoon, day after day after day. I wouldn't blame him if he didn't make it on time. | |||
Rusty Hackleford Micro-Goomba Since: 05-08-06 From: ret ard iao Last post: 6484 days Last view: 6484 days |
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mario stuff...
theres an edition in english where mario says something with sound longer than 2 words, or is it just the japenese version where he says so long-a bowser could someone attach some of these different sounds? is there an english edition where chain chomp says bow wow, in mine he says woof, and mario's longest phrase is mama meia did they make an english edition where the rumble works? ive never tried to use a rumble pack unrelated personal crap... give me all your money (edited by Rusty Hackleford on 06-07-06 12:48 AM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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There was not an english version with rumble.
Mario's Longest phrase is when he is dreaming. |
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | | Thread closed |