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04-29-24 03:29 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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User Post
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6279 days
Last view: 6279 days
Posted on 05-29-06 08:01 PM Link
Originally posted by Shiryu
I think that you could move the invisible objects to other places, so yes.

I think he meant he wants two of those 5-secret-places stars in one level. I would imagine you can't (at best you could place 10 points, but getting any 5 of them would trigger a star), but you never know.


(edited by HyperMackerel on 05-29-06 07:03 PM)
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6470 days
Last view: 6470 days
Posted on 05-30-06 01:09 AM Link
DavePhaneuf: I'm sure you could think of many other things to ask, and many others would have many other similar thing to ask, but this is the kind of question I cannot answer now. You have great ideas, but I haven't experimented enough with a working editor to know if these are possible. (maybe I could answer a few, but I don't have the time to start answering questions like that)

Just to make sure everyone understands.

Version 1.0b of the editor will let you:

-Move, rotate the hundreds of 3d sprites found in levels.
-Change which polygon object each 3d sprite uses.
-Change which behavior each 3d sprites has.
-Modify the behavior parameters.
-Change the music played in each level.
-Edit most of the text found in the game.
-Swap textures.
-Edit how warps exits and entry points connect.
-Add or modify item descriptions.

You, me and others will have to figure out the details, once the editor is out, like which objects and behaviors triggers what event. Findings will be incorporated in updates. The modular aspect of my design will make it easy to update.

Other features like swapping body parts and editing polygon meshes, or changing which objects/banks are loaded in levels won't be in version 1.0b, but I'm planning those features in the current build.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6279 days
Last view: 6279 days
Posted on 05-30-06 01:24 AM Link
Sweet. Can you scale the sprites too, or does the level format not allow for that? (Some fun can be had making giant enemies by editing RAM. )
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6470 days
Last view: 6470 days
Posted on 05-30-06 05:09 AM Link
There is a command to scale sprites, to be used in the geometry layout data. It's command 0x1D.

The Tiny-Huge Island geometry layout uses this command for example. Other levels don't include it but it could be eventually added. The only thing though is that the collision map is not scaled with it, so Tiny-Huge Island uses two different collision maps. Maybe one day I'll add a way to scale the whole level, including objects.

The 0x1D command is also used in the geometry layout for 3d sprites like enemies, characters and boxes etc. Some objects don't include the 0x1D command so they can't be scaled unless some command is inserted. But that won't be in version 1.0b.
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6309 days
Last view: 6309 days
Posted on 05-30-06 01:48 PM Link
Billboards..... It is interesting to note how many of them they used! Even the bottom of the goombas was a billboard. The trees are billboards, coins are billboards, pokies are billboards, bowser bombs are billboards, aaaaaaaaahhhh! To many billboards!
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6279 days
Last view: 6279 days
Posted on 05-30-06 02:47 PM Link
Originally posted by HyperMackerel
Some fun can be had making giant enemies by editing RAM. )


Mini Bowser, you're mine.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 05-30-06 07:44 PM Link
Hello, VL-Tone. I joined this board simply for this reason, making cool levels out of Super Mario 64. I have been waiting for this for a long time, and finally someone has done it! I really like the look of the editor and can't wait to try it! I have some questions.I understand that some of what I hope for won't be in the beta version but it never hurts to ask...

First, is it possible to edit the background? For example, i want to create a space themed level. Can I edit the background into a starry outer space scene?

Second, In the outdoor area of the castle (front), can you extend the area to make more level hub areas. Like say I make the Top and basement floors inaccesible and delete the level data. Can I make a tunnel where the hill is and make it lead to an open field with a house that has a few paintings and a Bowser level?

Third, you said something about editng the textures. Does this mean that I can change Mario into Yoshi or change Bowser into a fire-breathing Chain Chomp? That would be really cool. Thank you for reading my questions.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6279 days
Last view: 6279 days
Posted on 05-30-06 10:37 PM Link
Originally posted by donrayiv
First, is it possible to edit the background? For example, i want to create a space themed level. Can I edit the background into a starry outer space scene?

I can't say if the editor will support this, but you should be able to export the compressed background, decompress it, edit it, and compress it back in.


Third, you said something about editng the textures. Does this mean that I can change Mario into Yoshi or change Bowser into a fire-breathing Chain Chomp? That would be really cool. Thank you for reading my questions.

This would be model editing, not texture editing.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6279 days
Last view: 6279 days
Posted on 06-03-06 08:51 AM Link
Here's my small article about Super Mario 64 rumble edition and its yet so strange changes:

Originally posted by Raccoon Sam
Super Mario 64: Shindou Edition, better known by "Super Mario 64 Rumble Pak edition" is one of the strangest versions of any game.

The most markable differences are:
-The Rumble icon at the lower right corner of the title screen:


-The blue "TM" symbol and both, 1997 and 1996 in the title (Unlike the JAP/US version, which both have only the 1996 and a white "TM" symbol, or the EU version, which has both 1997 and 1996 and a Red-Yellowish "TM" symbol:


-Chain Chomp says "Woof woof!", (Instead of "Bow wow!", like in the Japanese version)

-Red coins make a different sound. (Not like in Japanese, European, or the US version. The sound is completely new. [Note that Japanese Version has a different Red coin Sound])

-You still have to throw Bob-Omb king 3 times. (Unlike in the Japanese version, where you throw him only twice.)

-Even though the game is Japanese, the Jolly Roger bay still shows the sunken ship:

(Unlike in the Japanese version.)

-The game is Japanese, but Peach Speaks in the intro (unlike in the real Japanese Version.)

But that is not all. For some unknown reason, When mario Throws Bowser, he Does not say "So Long-a Bowser!" and neither "Here we go!". He says "Bye bye!". The reason why this was changed is yet unknown, and it is far the most interesting sound change so far. Why on earth would they change it? Be my guest. Post me your opinions.


If anyone is interested..


(edited by Raccoon Sam on 06-03-06 07:51 AM)
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 06-03-06 09:54 AM Link
This doesn't belong in this thread.....but it's very interesting though!! I'm gonna check out a few things on both the Shindou Edition an the Japanese version!!
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6309 days
Last view: 6309 days
Posted on 06-04-06 03:16 PM Link
Well that post isn't really related to super mario 64 "hacking", but it is related to super mario 64.

Btw, vl-tone can you lend me a model of peach's castle and bobomb battlefield? I want to use it as a tester in my "terrain from loaded model engine". Please have it in *.obj format. Thank you before hand.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6279 days
Last view: 6279 days
Posted on 06-04-06 03:29 PM Link
Originally posted by proffessor_gad
Well that post isn't really related to super mario 64 "hacking", but it is related to super mario 64.

Btw, vl-tone can you lend me a model of peach's castle and bobomb battlefield? I want to use it as a tester in my "terrain from loaded model engine". Please have it in *.obj format. Thank you before hand.



Personal Messaging is your friend
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 06-05-06 05:46 AM Link
Okay, about these differences in the different verions of SM64:

Japanese:

The chain chomp said "woof woff" as you said and the picture to the Jolly Roger Bay was a picture of some bubbles. But the Bob-Omb king have to be throwed three times!!

Shindou:

Those things in the title screen was there, Mario shouted "Bye Bye" when he throwed Bowser (that was fun!!) but the red coins got the same old sound!!

EDIT: I've found another difference!! You got another warp sound at the shindou edtition!!


(edited by jensthecomposer on 06-05-06 04:55 AM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6279 days
Last view: 6279 days
Posted on 06-05-06 05:56 PM Link
Unless you guys are going to hack the other versions, this really isn't the place to discuss them.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6279 days
Last view: 6279 days
Posted on 06-06-06 07:25 AM Link
Originally posted by HyperMackerel
Unless you guys are going to hack the other versions, this really isn't the place to discuss them.


But if we talk about the differences about their contents and how it could be possible to hack European or Japanese ROMs, would that be propriate for this conversation? That's SM64 Hacking in general..
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6279 days
Posted on 06-06-06 08:09 AM Link
Well...it's two weeks and one day before the release of Toad's Tool, are VL-Tone gonna make it??
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6279 days
Last view: 6279 days
Posted on 06-06-06 08:18 AM Link

Most likely...
I don't see why he couldn't..
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6309 days
Last view: 6309 days
Posted on 06-06-06 02:03 PM Link
Well give the guy a break. You don't know how busy he is.... Or do you? I mean work in the morning and then programing in the afternoon, day after day after day. I wouldn't blame him if he didn't make it on time.
Rusty Hackleford

Micro-Goomba








Since: 05-08-06
From: ret ard iao

Last post: 6484 days
Last view: 6484 days
Posted on 06-07-06 01:44 AM Link
mario stuff...
theres an edition in english where mario says something with sound longer than 2 words, or is it just the japenese version where he says so long-a bowser
could someone attach some of these different sounds?
is there an english edition where chain chomp says bow wow, in mine he says woof, and mario's longest phrase is mama meia
did they make an english edition where the rumble works?
ive never tried to use a rumble pack

unrelated personal crap...
give me all your money


(edited by Rusty Hackleford on 06-07-06 12:48 AM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6279 days
Last view: 6279 days
Posted on 06-07-06 06:57 AM Link
There was not an english version with rumble.
Mario's Longest phrase is when he is dreaming.
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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