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06-17-24 07:03 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Map 16 page New poll | |
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cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6387 days
Last view: 6387 days
Posted on 05-05-06 09:19 AM Link | Quote
The problem with my game was that I pasted over the tileset specfic objects permanently (to make new land). Only pages 0-f cvan be used to insert objects directly into the game. SO where can I put new map 16 objects (to make land or other objects) without messing up the ones that are ALREADY THERE (tILESET SPECIFIC, ANIMATION, ETC.)?
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6331 days
Last view: 6343 days
Posted on 05-05-06 09:22 AM Link | Quote
If you just start with page 4, you can't be wrong.
cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6387 days
Last view: 6387 days
Posted on 05-05-06 09:28 AM Link | Quote
So... page 4 and up can be used for new 16x16 tiles? Even though every one of them say: "A grey cement block that mario can't walk through"?
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6328 days
Last view: 6328 days
Posted on 05-05-06 10:28 AM Link | Quote
Of course, click on the block you want to edit, then press the button "Edit 16x16 Attributes". There you can change the graphics, palettes etc. for this block, and on the bottom right you can set like which tile in the MAP16 editor the block should act. (For example, 130 is a grey cement block, you can't go through. If you put 2, it acts like water etc.)
cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6387 days
Last view: 6387 days
Posted on 05-05-06 04:22 PM Link | Quote
Thanks for clearing that problem up. That was the only problem I've had with ExGFX/map16 (16x16 tiles)/8x8 tiles. Everything else has been cleared up for me, and I understand it. Now, on to more SMW hacking!!!!!
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Acmlm's Board - I3 Archive - SMW Hacking - Map 16 page |


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