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06-01-24 10:37 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-07-06 11:07 PM, in Super Mario Questions? Link
yeah, these chain-chomp were awesome in LoZ:LTTP, also you guy forgot kirby's star rod appearance in Paper Mario


(edited by Bio on 04-07-06 10:07 PM)
(edited by Bio on 04-07-06 10:07 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-07-06 11:35 PM, in Super Mario Universe Problem? Link
I'm almost sure my version don't have this glitch: link
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-08-06 06:06 PM, in New Super Mario Bros. Co-op mode Link
I see no problem with that, I loved this feature in kirby superstar
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-08-06 06:48 PM, in Super Mario Bros 4: Bowser's Revenge (Coming Soon) Link
JaSp's smb3 music doc


(edited by Bio on 04-08-06 05:48 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-08-06 07:33 PM, in General Project Screenshot Thread Link





ASM hack:
new suit 'chuck suit', it allow you to kill most ennemy by jumping on them and make you invisible when P-meter is full
Fire Mario now immune to fire attack(like the fire bros's fireball)


(edited by Bio on 04-08-06 07:52 PM)
(edited by Bio on 04-08-06 11:13 PM)
(edited by Bio on 04-09-06 01:08 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 12:55 AM, in Religion is falling! The immoral level is rising! Link
meh, If god hate that much gay, why he don't just move his ass and kill them himself, also after reading the whole thread, I really wonder how can people can associate religion with morality, morality should unite us while religion divide us, I starting to believe religion changed what morality mean to 'obey what they said without thinking' but... isn't that fascist?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 02:16 AM, in Religion is falling! The immoral level is rising! Link
Originally posted by windwaker
Skyon, who wrote the fucking bible?

(hint: not god)

You can't take everything word for word. Everything written in it has been put through filters such as the fact that it's a translation, written by people (who were very descriminatory back then), and edited.

Originally posted by Wurl
"Do not judge, so that you be not judged." Mk. 7:1

I personally have nothing against the bible, but I hate the fact it being used to create war, hate, close-mindness and other immoral thing


(edited by Bio on 04-09-06 01:16 AM)
(edited by Bio on 04-09-06 02:11 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 02:46 AM, in Super Mario Bros 4: Bowser's Revenge (Coming Soon) Link
Originally posted by Luigi_Fan_9999
What do I have to do to implement these things into my game?
Poison Mushroom
Master Hand
Crazy Hand
Dark Mind
Do I have to make them as chr files and look at their codes or what?

the chr file is only the graphic, just learn ASM and program them


(edited by Bio on 04-09-06 01:46 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 02:59 AM, in Can anyone figure out the compression on Turok Dinosaur Hunter? Link
you could look for info on some compression format used by N64 game util you found the one turok use
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 04:57 PM, in time and hp for enemies help Link
just look at SMW central offset list or at the smw rom adress thread in adv. rom hacking
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 05:46 PM, in General Project Screenshot Thread Link
you could at least give your info about the level format used
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 07:46 PM, in Status Bar and Boss questions: Link
the only way that could make ASM easier is to use a assambler insted than a hex editor
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 08:03 PM, in Super Mario Bros 3 data Link
bump, but do somebody have the overworld TSA data?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 08:24 PM, in Super Mario Bros 3 data Link
thank again JaSp
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-09-06 10:02 PM, in General Project Screenshot Thread Link
actualy, I realised the screenshot was fake but I wasn't sure, this is why I asked for level data
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-10-06 04:19 PM, in General Project Screenshot Thread Link
meh, I still not going to believe him util he post technical data
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-10-06 04:44 PM, in Status Bar and Boss questions: Link
Originally posted by ghettoyouth
would you link me to a good one? i'm sick of using a hex editor for asm codes _¬

link
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-10-06 04:49 PM, in SMB1 hack database Link
Its would be better to have a all-prupose hack database where all rom hack (except pokemon and smw one) will be found, this could als replace the 'do anyone have hack X' sticky


(edited by Bio on 04-10-06 03:49 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-10-06 10:40 PM, in Weirdest Thing You Ever Saw in a Mario Game Link
Originally posted by Schwa
One time it was even necessary. That instance was W6-5, I believe, where two Nippers guarded the exit pipe. I was never very good with aiming those White Blocks in flight-mode, to be honest...

did you tried to bring a koopa shell insted than a throw block
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-11-06 02:14 AM, in "Perfect" breakable bricks for SMW! Link
Originally posted by HyperMackerel
IIRC, they actually turn into coins in SMB3, not just look like them.

nope, It seem to use an animation in smb3 too, the same one used to change coin into brick and stop ? block from moving


(edited by Bio on 04-11-06 01:22 AM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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