![]() |
Register | Login | |||||
![]() |
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
![]()
| |
Acmlm's Board - I3 Archive - - Posts by HyperHacker |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 |
User | Post | ||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
GoogleOS is coming, I tells ya. ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
AFAIK, the first version will only let you change objects into other objects and move them. You can't add or remove objects or edit the terrain. | |||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
If you had read this thread halfway down the first page you'd have all the information you need to edit the terrain manually. There's no editor yet and no information on changing course paths, 2D sprites, or textures.
Next time, READ! |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Eh, sometimes caffiene gives me an energy boost, other times it just gives me gas. ![]() ![]() Speaking of energy drinks, I bought a HUGE bottle of some drink this morning, since I had to do PHP coding on 4 hours of sleep. Cost me 3 dollars. I took one drink and a fucking bug flew in it and ruined the entire bottle. ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Check for video driver updates. I had some major graphic glitches that turned out to be a buggy driver. Also, see if the distortion shows up in a screenshot. | |||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
.................
Originally posted by HyperMackerel |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Hm, you're right. I hooked up my NTSC NES and played the MP3 alongside it, and the NES was a lot slower. ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Sonic has the right idea - if you want it done so badly, grab a hex editor and see what you can do. Editing 3D games is difficult. I wouldn't say it's not worth trying though. ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
You can't return with RTS or RTL from a JMP. You need to use JSR or JSL respectively. To put it simply:
JMP x: Go to x. JSR x/JSL x: Push the address of the next instruction (2 bytes for JSR, 3 for JSL) to the stack and go to x. RTS/RTL: Pop an address from the stack (2 bytes for RTS, 3 for RTL) and go to it. If you use JMP, you haven't pushed any address to the stack, so it just returns to some random place. |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
You should probably be inserting. As for editors, try Hexecute, but be wary of the memory leak if you leave it open for a long time. | |||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
You can also copy the graphics from another ROM. | |||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
I think the point he's trying to make is that people refer to things as being ASM when they're actually not; that is, data is mis-labelled as code. It's a common newbie mistake (even I did it once ![]() Originally posted by Glyph Phoenix This isn't exactly true. In ROM hacking you're generally editing the raw machine code in hex, or a disassembly of this code. It is the same instructions as originally used (assuming the game was coded purely in assembly), but not in the same format. The original program code would generally have comments, labels and in some cases macros to make the job easier. Labels provide that signifigant difference between having to hook into the code, jump to some empty space, move things around etc and just being able to add a few instructions right into the program as-is, since without them, you'd need to manually update all the addresses afterward. |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Originally posted by Cjuarez2 You can tell how good the entire hack will be based on one screenshot? Wow! Anyway, my comments on the images. 1) Background is nice, foreground not so great. Doesn't really look like a ship, and plain blue water against a nice detailed background is akward; maybe if you used a dithering/fake translucency effect by drawing a checkerboard pattern of colour 0 across the water, so you could see the background through it, it might look better. (AFAIK, the layer 3 water does this.) If you can spare the processing power you could even use layer 3 water. Text is good but sounds a bit funny; could stand being re-worded (but at least the spelling and grammar are good ![]() ![]() 2) Pretty mediocre overworld. Very square, the piece at the bottom with the path on it looks odd, you might have to build some new tiles for that. Mario should probably be centered on the ship, and it might be a bit neater if the paths were completely hidden until you got to them. The topmost hills need to be changed or removed; their green background against the water is just no good. The palm trees are nice; if you have another shade of brown, you could make the trunks more detailed, but it's not really a problem. The edges of the islands would probably look better if there wasn't dirt showing in the gaps in the grass; I think you just change palettes for that. It's nothing fantastic, but it's certainly not terrible, which in this forum is pretty damn good. ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Yeah, I'll probably be devoid of Internet access for the weekend and possibly longer. ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
It's not Windows' or Linux's fault; it's the PC architecture with its loose and/or nonexistent standards. Mac has the right idea - have one company build the OS and all the hardware, but let people use third-party devices if they're willing to deal with them. (Though I have to admit I never heard of Linux dropping devices at random. ![]() Anyway if you're both unable to connect through the modem and can't get into the router config, then it seems like a problem with the laptop's NIC and/or drivers, or possibly the cable being used. Since both wired and wireless connections are failing it seems most likely to be a software/driver problem, or they broke some hardware component used by both network devices. |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Wheat bread is only really edible if you have a lot of condiments to cover its flavour. ![]() Originally posted by Kasdarack If I could have fished the bug out I'd have just done so and drank it anyway, but the bottle's neck was too long and narrow to reach in. I tried dumping out some of it, but the damn thing would just float to the back, no way it was coming out. ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Originally posted by ventuz I notice there's no single block highlighted in your diagram, only pairs and more. This suggests that each 4 bits specifies a block or several blocks: 8=hidden ladder, 5=blank, F=three blanks, etc. |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Why not just use one of Jinx's attack animations? Anyway I'd use this rankset if it were implemented.
Originally posted by Danielle Well they are monsters. ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Originally posted by VL-Tone I don't think anyone will care which name you use, the crane looks alright, and the effect you used on the font looks great. Originally posted by bloodzeroOriginally posted by Raccoon Sam Has he made any progress? ![]() |
|||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6329 days Last view: 6329 days |
| ||
Originally posted by Jouw Maybe you could use layer 3 with a bit of trickery... assuming you prevent Mario from reaching the height of the scorebar, or remove it. ![]() I always thought it'd be nice to see a Pokémon R/B hack that adds in all the G/S features and some from Ru/Sa (automatically change PC box, actual information about attacks, equip items to Select, etc), or maybe just a G/S hack that correctly re-creates R/B (not just "change the starting map to Palette Town" or "rebuild a few of R/B's maps, don't edit the script, and give up"). I might do the latter someday, but probably not. ![]() |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 |
Acmlm's Board - I3 Archive - - Posts by HyperHacker |