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04-29-24 03:23 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Mario Kart 64 Level Hacking. Seriously! New poll | |
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 06-21-06 02:46 AM Link | Quote


My findings so far

Some early attempts at rendering Mario Raceway:
- still needs a little work.

- The least amount of objects you can render to have the entire track.

- An almost-complete render. The only thing missing here is the audience stand, which I fixed later.

- Now you know where my avatar comes from.

Plus some other tracks:
- Block Fort. We don't need no steenkeeng textures.

- DK's Jungle Parkway. It actually has the water coloured pink and the track gray. These colours are more of a texture tint than anything, which is why most polygons are nearly white.

- Rainbow Road, in wireframe mode. I'd have expected them to use the polygon colours, not a texture, to do the rainbow effect, but apparently not.

- Yoshi Valley. I don't think this is a complete render...

- Oh yeah, and I found out how to rearrange the tracks too.


OK, so now let's do some quick Q&A:

Q: Can I have the source code to that rendering program?
A: Trust me, you don't want it. It's hacked together from one of the first 3D programs I ever made. The code is so patched up, hacky and outdated I'm not even sure how half of it works anymore. It's a huge mess and practically a miracle it even runs.

Q: Do you intend to write an editor?
A: Yes (and it'll be open-source ), but it's going to take a LONG time.

Q: Is there anything I can do to speed up the process?
A: I listed some things in the document. Or you could send me money.

Q: What the hex are RSP commands?
A: RSP is the N64's graphic processor, so RSP commands are instructions for the RSP.

Q: Can I edit the music?
A: If you find out how yourself, sure. I haven't looked into it, in fact I generally have the sound off when I'm hacking.

Q: Where can I get the ROM?
A: Not here.


Tasks that need to be done:
1) Write a level viewer. I have a working one already, it just sucks. Rewriting it shouldn't take too long.

2) Rewrite the MIO0 compressor. Almost done, just has some bugs in the compression. I'll release the new version (with source) when I either fix these bugs or give up on fixing them.

3) There is no three.

4) Figure out textures, sprites, and all that other stuff I mentioned.

5) Turn the level viewer into a level editor.
INSERT COIN

Double metal axe








Since: 11-18-05
From: wtf am i bored

Last post: 6282 days
Last view: 6282 days
Posted on 06-21-06 03:14 AM Link | Quote
Damn you, damn ALL of you! Taking every fun out of my hands...
Anyways, looks pretty neat. Can you edit the drivers sprites and those trees?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 06-21-06 03:44 AM Link | Quote
why isnt there a super mario kart editor? isnt super mario kart (for snes) in 2d and alot easier to hack?
Leno_jr

90








Since: 05-14-06

Last post: 6467 days
Last view: 6467 days
Posted on 06-21-06 03:46 AM Link | Quote
There is. But it's old and outdated if memory serves.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6281 days
Last view: 6279 days
Posted on 06-21-06 04:59 AM Link | Quote
Originally posted by Leno_jr
There is. But it's old and outdated if memory serves.

Memory serves right.
I wish there was a more advanced SNES SMK editor, which would like let you change the fishing spots of Lakitu, as well as the path taken by the computer drivers.

Anyway, good job on your MK64 editor.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 06-21-06 05:18 AM Link | Quote
I only ever found two smk hacks though (on zophars domain) is there any more?
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6281 days
Last view: 6279 days
Posted on 06-21-06 05:25 AM Link | Quote
Originally posted by KillerInstinct
I only ever found two smk hacks though (on zophars domain) is there any more?

Expect a kick ass one at the end of the year.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6280 days
Last view: 6279 days
Posted on 06-21-06 06:13 AM Link | Quote
The idea is great. Good work Mack'
What about the other driver's AI?
FloBo

Goomba








Since: 05-18-06

Last post: 6356 days
Last view: 6280 days
Posted on 06-21-06 06:58 AM Link | Quote
@HyperMackerel: Awesome! That's all I have to say about it! Can't wait for the editor!!!

@Stifu: Nice to hear about some more exact release details on epic racers^^ But haven't you and Impala looked a little more into the structure of SMK? You've had a lot of time for that, haven't you? Perhaps you could just create another newer, better SMK-editor...
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6284 days
Last view: 6279 days
Posted on 06-21-06 08:02 AM Link | Quote
Looks like the N64 hacking is coming, we soon get a Fzero-X editor and a SM64 editor!! How about a Yoshi's story editor??(It's 2d, so it shouldn't be to hard?!)
Paper Mario editor??(That's the dream!!)
Music editor??(A bigger dream....'cause I'm a composer )

Anyway, nice to hear that it's gonna be a MK64 editor, always loved that game!!
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 06-21-06 12:04 PM Link | Quote
I imagine Yoshi's Story is fairly easy but I haven't checked it out.
Originally posted by INSERT COIN
Can you edit the drivers sprites and those trees?

I should be able to edit just about any graphic once the compressor is fixed.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6284 days
Last view: 6279 days
Posted on 06-21-06 12:29 PM Link | Quote
For those who want to edit sprites or textures, there is a gfx plugin called Rice wich got an option for loading custom textures.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6279 days
Last view: 6279 days
Posted on 06-21-06 12:29 PM Link | Quote
[offtopic]I hope you don't mind but... (grabs text from first post to add to signature).[/offtopic]

How come you can render some levels and other ones give you trouble?

What is planed for the editor? Editing everything but music?
spel werdz rite









Since: 11-19-05

Last post: 6280 days
Last view: 6279 days
Posted on 06-21-06 12:32 PM Link | Quote
You guys know no limit, do you?
P.S. you stole my "There's no 3" joke you meanie!
Mine was no. 7 though, but still.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6279 days
Last view: 6279 days
Posted on 06-21-06 02:26 PM Link | Quote
The day before he posted this:
(19:04:49) Mike: Have you tried rearraging the tracks in the cups?

(19:05:03) HyperHacker: no, but that's probably pretty easy


Anyhow, it's great work. And keep working in SDL please, it's nice and portable
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6281 days
Last view: 6279 days
Posted on 06-21-06 03:00 PM Link | Quote
(Sorry for derailing the thread in advance)

Originally posted by FloBo
@Stifu: Nice to hear about some more exact release details on epic racers^^ But haven't you and Impala looked a little more into the structure of SMK? You've had a lot of time for that, haven't you? Perhaps you could just create another newer, better SMK-editor...

Well... We've found a couple of "new" offsets, but that's it. Impala can't code, I have programming basics (I guess the language I feel the most confortable with is C++), but wouldn't know how to make such an editor. I don't even know how to display graphics... So don't count on it.
And we don't have that much time to devote to that kind of stuff actually, even though we started the project over 2 years ago, we're quite busy... So we mostly concentrate on stuff we know how to do: basic hacking and making new graphics. And we have almost found all of the offsets we were looking for, which is cool...

If you have other questions, you can PM me, so we don't hijack this thread anymore.
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6288 days
Last view: 6280 days
Posted on 06-21-06 04:25 PM Link | Quote
I would love to help with that editor ^^ To bad i'm working at a SMK graphics editor.. Well good for the ppl who wants more SMK hacking
DJ Bouche

Koopa


 





Since: 11-22-05
From: Bligh Park, NSW, Australia

Last post: 6442 days
Last view: 6442 days
Posted on 06-21-06 04:48 PM Link | Quote
First of all, on topic:

Nice work. And the music is in ABL (ABL is something VL-Tone described a while back), which is what SM64 also uses (and I think the Zelda series does too), Animal Crossing also uses this and probably a lot of other Nintendo-made games I've never looked into. I try to crack this format every now and then, but never really got far (yet). It's stored uncompressed in the ROM (for SM64/MK64 anyway at least)


Secondly, SMK related:

If enough people really want, I can always dig up the Track Designer source and contemplate on continuing (and adding the other features I originally planned such as track pieces), though development is going to be much slower as I don't have the leisure and free time as I did 3 or so years ago. The next version was going to have AI editing, at the point where I stopped the projected it just showed AI points as little dots in the map.

Stifu, have you guys found out the lakitu stuff? I had stuff near AI data (separate pointer table, but similar), and I was assuming it was lakitu data but never actually figured it out.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6284 days
Last view: 6279 days
Posted on 06-21-06 05:08 PM Link | Quote
I'm very glad to hear that someone is working with the music format of N64 games, hope someone make a music-editor one day!!
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6281 days
Last view: 6279 days
Posted on 06-21-06 07:35 PM Link | Quote
Originally posted by DJ Bouche
If enough people really want, I can always dig up the Track Designer source and contemplate on continuing

That would be awesome. I would actually pay for that. We could send you a beta of our hack if that could motivate you, as we think it's a very promising one.

Originally posted by DJ Bouche
Stifu, have you guys found out the lakitu stuff?

Nope... Only the Lakitu graphics. At least I don't think we found anything else, but I'll ask Impala to make sure.
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Acmlm's Board - I3 Archive - ROM Hacking - Mario Kart 64 Level Hacking. Seriously! |


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