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Acmlm's Board - I3 Archive - General Emulation - NES: PAL B vs. NTSC vs. Emulation | New poll | | |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6438 days Last view: 6437 days |
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I just downloaded a speedrun of Super Mario Bros. 3 played on an NTSC-NES. Then decided to try it at home, with my PAL B device.
And on the Map of Grass Land, I noticed that on my Game, the Sound Speed is higher. Why could that be? I didn't notice a speed change in the levels. In the attachement, there's a mp3 file I recorded of my game. |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6435 days Last view: 6430 days |
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The speed change is probably some issue of a cheating metode, it's usually some cheating on these speed runs!! | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6438 days Last view: 6437 days |
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I don't think so, as the Emu's play the song slower too, and in the Movie 'The Wizard', it was also slower than on my own system. | |||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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Probably just laziness of the developers not to completely fix the speed for PAL. The game was originally designed for NTSC (the standard in Japan and North America) | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6438 days Last view: 6437 days |
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Yeah, but the funny thing is, PAL is slower than NTSC. | |||
Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6431 days Last view: 6430 days |
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Hm, I have seen this before. There was a PAL version of SMB I played once, and it constantly played it's music about 2 times faster then NTSC. I never understood it... | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Hm, you're right. I hooked up my NTSC NES and played the MP3 alongside it, and the NES was a lot slower. | |||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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So perhaps the developers took a rough estimate at how much faster they'd need to play the music to be normal on PAL, went a bit too high, and decided it was good enough? | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6430 days |
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Yeh.
I remember humming the Grassland theme with the perfect tempo. Then I played it at my friends house and I was like "doo-pa-dah, doo-pa desync wtf" |
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