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05-28-24 12:14 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Pirahna Plant help. New poll | |
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Nintendude88

Tektite








Since: 05-09-06
From: Virginia

Last post: 6314 days
Last view: 6310 days
Posted on 11-03-06 09:59 PM Link | Quote
Does anybody know how to fix the "classic pirahna plant"? I know that there's a patch at smw central but how would you exactly fix the enemy so it won't have a fish stem? I know this question sounds noobish but I would really like to know.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6310 days
Last view: 6310 days
Skype
Posted on 11-03-06 10:48 PM Link | Quote
Take the stem GFX from GFX05.bin, paste them over the fish under the piranha plant's head in GFX01, and save it as an ExGFX file.
spel werdz rite









Since: 11-19-05

Last post: 6309 days
Last view: 6308 days
Posted on 11-03-06 11:54 PM Link | Quote
Or, use BMF's Pirahna Plant fix patch.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6321 days
Last view: 6308 days
Posted on 11-04-06 01:26 PM Link | Quote
Yeah, it's nice, but it doesn't work. I put it on my hack once, and it did absolutely nothing. Maybe it only works on a clean ROM?
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6315 days
Last view: 6315 days
Posted on 11-04-06 02:29 PM Link | Quote
Originally posted by pikaguy900
Yeah, it's nice, but it doesn't work. I put it on my hack once, and it did absolutely nothing. Maybe it only works on a clean ROM?


Did you try this?:

Originally posted by Piranha Fix's Readme
By default, this patch points the upright plant's leaves to sprite GFX page 1 and palette #5, so it matches the upside-down plant. If you want to use GFX page 0 (as the game normally does), change $101D7 in the ROM to 0A. If you wish, you can also apply this to the upside-down plant by changing $101CC.


You could also remap the flopping fish frame and just stick your piranha stem in the space. For instance, you put the fish's graphics on top of the Coin Game smiley coin. Change $9E00 to C2 and then change $11F4B to E8 to make the smiley coin use a regular coin's graphics.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6321 days
Last view: 6308 days
Posted on 11-04-06 02:37 PM Link | Quote
Originally posted by icegoom
Originally posted by pikaguy900
Yeah, it's nice, but it doesn't work. I put it on my hack once, and it did absolutely nothing. Maybe it only works on a clean ROM?


Did you try this?:

Originally posted by Piranha Fix's Readme
By default, this patch points the upright plant's leaves to sprite GFX page 1 and palette #5, so it matches the upside-down plant. If you want to use GFX page 0 (as the game normally does), change $101D7 in the ROM to 0A. If you wish, you can also apply this to the upside-down plant by changing $101CC.


You could also remap the flopping fish frame and just stick your piranha stem in the space. For instance, you put the fish's graphics on top of the Coin Game smiley coin. Change $9E00 to C2 and then change $11F4B to E8 to make the smiley coin use a regular coin's graphics.

It says it does that to match the GFX for the Upside-Down Piranha Plant's vine, but when I switched to the correct Sprite GFX set (Underground), the Vine looked the exact same. I'll try the remapping suggestion, though.

Edit: Okay, I tried it, but after applying the patch to fix the palette of the Vine, it's not the right color. It has the right graphics, but it's Red instead of Green, meaning the patch didn't change the palette of the vine. How do I go about doing this in a hex editor?


(edited by pikaguy900 on 11-04-06 01:48 PM)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6315 days
Last view: 6315 days
Posted on 11-05-06 03:44 PM Link | Quote
It worked but didn't change the palette of the stem? That's weird. A lot of people take advantage of the fact that the green berry's palette is on the same row as the red palette and just use that to draw a green stem.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6321 days
Last view: 6308 days
Posted on 11-05-06 05:32 PM Link | Quote
Originally posted by icegoom
It worked but didn't change the palette of the stem? That's weird. A lot of people take advantage of the fact that the green berry's palette is on the same row as the red palette and just use that to draw a green stem.

Actually, I found that it uses one of the last few palettes. To be specific, the palette that the Red Koopas use. In other words, it's obviously gone up one palette than it should- The correct palette is right below it...
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6310 days
Last view: 6308 days
Skype
Posted on 11-06-06 02:11 AM Link | Quote
Did you test the hack in an emulator after applying the patch, or did you just look in Lunar Magic? (The tiles and palette will NOT change in LM, but it SHOULD change in the game.)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6321 days
Last view: 6308 days
Posted on 11-06-06 01:46 PM Link | Quote
Originally posted by Smallhacker
Did you test the hack in an emulator after applying the patch, or did you just look in Lunar Magic? (The tiles and palette will NOT change in LM, but it SHOULD change in the game.)

XD I always forget that things rarely ever look the same between LM and the actual playing of the hack in an emulator. Thanks for reminding me!
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