Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by AtmaDragonXT |
Pages: 1 2 3 4 5 |
User | Post | ||
AtmaDragonXT Rat Level: 16 Posts: 41/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
I'm not sure why, but I ended up fixing it last night. When I changed the vertical pipe to a horizontal one, it actually started going where it was supposed to. | |||
AtmaDragonXT Rat Level: 16 Posts: 42/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Wow, it's almost like I can feel wanted now! I'm already working on a hack with no ExGFX, just a new OW, custom palettes, and new levels. I don't remember the number of goals offhand, but I think it was 96 or so. How soon I can get it finished to a level I'm satisfied with is another story ;D |
|||
AtmaDragonXT Rat Level: 16 Posts: 43/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
The other day I started using yy-chr to change some of the standard SMW graphics for my hack. I've got the basic stuff down, but have a few questions now... * One thing I've changed is the Bony Beetle sprite, but I can't seem to locate the "crumbling" graphics for when Mario jumps on one and crushes it. Could anyone point out where (at least approximately) I can find them? (Assuming that I can get to them from yy-chr, which I figure might not necessarily be the case v_v) * This one would also probably make the first problem easier to manage...I haven't been able to load the right palette from a savestate, so I've been working with the weird colors yy-chr gave me. I load the AllGFX file in yy-chr, select a ZSNES savestate that has the desired graphics onscreen, load that in yy-chr, and get different colors that are still wrong. Is it my fault, or am I trying to do something I shouldn't even be doing? Thanks in advance for any help I can get... |
|||
AtmaDragonXT Rat Level: 16 Posts: 44/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
That helped, thanks a lot. I'm hoping to post some shots of my changes soon to get some opinions... | |||
AtmaDragonXT Rat Level: 16 Posts: 45/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Looks great so far. And I like the exit error screen...is it just me, or does Ninji even seem a little disappointed there? I'ma have to take a stab at the tileset and say it's from Fire and Ice. |
|||
AtmaDragonXT Rat Level: 16 Posts: 46/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
I played through pretty much everything up to the desert world. Many compliments on the nice graphics work you've done, but the overall difficulty was a bit low, in part because some of the levels were really short. Oh, and in one of the ice world's water levels, a few of the Urchins seemed to really like getting themselves stuck inside walls. Made them easier to dodge for sure, but it detracted a bit from a nice job. |
|||
AtmaDragonXT Rat Level: 16 Posts: 47/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Looks very cool...and it's nice to know I'm not the only one making a hack without touching the ExGFX side of things. I'm also glad I abandoned the "elemental sanctuary" idea...I was actually working on the exact same thing sometime between my barely-recognizable two-world demo and now. I just kind of changed my mind about it...kind of glad now, because with my luck you'd finish your hack a bit earlier and release it and I'd feel like a supreme ass for having the same "original" idea in mine ;D And it may be just me, or the fact that there aren't any paths shown yet, but I think the Yoshi Sanctuary looks a bit weird. Kind of heavily-weighted towards certain ares of the map, though I'm sure it'll look better in context. *notes his own palette changes are crazy-awesome...except for the ones that aren't finished and are more crazy-hideous than anything* |
|||
AtmaDragonXT Rat Level: 16 Posts: 48/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
I'd still say I've got a fair amount of work to do on my hack, but I felt like bringing by some shots of what I've got done. I released a two-world demo a while back that was recieved fairly well (other than some idiotic choices I'd made), but that's barely recognizable compared to its current form. I already have some changes in mind, but I think it might work better to not bring them up and see what people notice on their own. Or not. Feel free to criticize, critique, or whatever...just note that I'm avoiding ExGFX. Modified Goomba and Bob-Omb sprites are really all this one shows off. The spider-Goomba's head is symmetrical, though it doesn't really look like it because of that bush. A new look for Bony Beetles and message blocks A post-op Dry Bones from the same level A cave full of ghosts, including the cackling creatures formerly known as Eeries I made some slight changes since the last time I showed this level...I think. A shot from the Sky Garden stage. Some more work with a desert palette, along with a facelift for Monty Mole. Fiery forest stage...I'm sure you can tell what that snake used to be. A very different look for one underwater level... Spending the night in the woods. |
|||
AtmaDragonXT Rat Level: 16 Posts: 49/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Originally posted by Smallhacker After running off to find evidence of what you were talking about (I know I played the demo of his hack, but it's not on this computer), I can see what you mean...heh. I'm not sure whether I made that new block before or after playing it, though...so my answer is a solid, confident "maybe." Originally posted by Keikonium 1. Yeah, the parachute spider snuck up on me while I was getting ready to take the shot. 2. Er...dunno what to say about the block, but as for the enemy...maybe you'll like it in motion? 3. What I had in mind at the time was more of a clay monster, partly because he (Dry Bones) uses the same graphics as the previous monster (Bony Beetle) when jumped on. 4. I thought two would probably look better, I'd just have to put more work into making it look decent. I'll see what I can do. 5. Heh...that's probably the "greenest" part of level right there...but now that you mention it, I really don't need the BG to be that close... 9. Expected at least one of those, to be honest...I'm a bit torn over this one myself. |
|||
AtmaDragonXT Rat Level: 16 Posts: 50/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
I really, really hope that whoever said "level design" misread the topic title :/ Most to least important in my eyes: 1. Level Design 2. ExGFX 3. Quirks 4. Sprites 5. ASM |
|||
AtmaDragonXT Rat Level: 16 Posts: 51/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
I'm enjoying it so far, but one question...was the keyhole exit in Cave House left there from testing? Or are you being nice and giving us a freebie? ;D Edit: After playing the rest of the level, that question looks silly. Vanilla Dome flashback? (edited by AtmaDragonXT on 04-05-05 11:49 AM) |
|||
AtmaDragonXT Rat Level: 16 Posts: 52/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Nice BG work! My brother (standing in the room behind me) felt differently ("it looks weird!") until I pointed out where it came from ("oh yeah, that's cool"). | |||
AtmaDragonXT Rat Level: 16 Posts: 53/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
If/when I finish my current project, I figure I'll move on to something that actually USES ExGFX. | |||
AtmaDragonXT Rat Level: 16 Posts: 54/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
If you could seriously manage something like Cave Story....good Lord, man! That must have been the best freeware game I've ever played. And to think...I almost passed it up because I didn't know what a .LZH was :o | |||
AtmaDragonXT Rat Level: 16 Posts: 55/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Those look pretty cool, other than the green dots o' mystery... | |||
AtmaDragonXT Rat Level: 16 Posts: 56/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Agreed. It may not be the most beautiful overworld, but I still like it. | |||
AtmaDragonXT Rat Level: 16 Posts: 57/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
True, but a very random one. And five bucks says it's the new way of pimping his graphics. | |||
AtmaDragonXT Rat Level: 16 Posts: 58/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Originally posted by Glyph Phoenix Solution In other news, the program sounds interesting. Maybe I'll get a chance to check it out soon... |
|||
AtmaDragonXT Rat Level: 16 Posts: 59/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
Sounds similar to a problem I was having for a while...I think I ended up fixing it by scrolling through the event numbers and deleting all the event tiles in the area, later replacing them with new ones. Something in the whole process fixed it...I wish I knew exactly what :/ | |||
AtmaDragonXT Rat Level: 16 Posts: 60/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
| ||
I like the idea...immediately made me think of the murder-mystery part of Paper Mario (with the penguin detective...who would be a welcome sight ;D) ... "I SAID "..."! I don't talk to penguin killers!!" |
Pages: 1 2 3 4 5 |
Acmlm's Board - I2 Archive - - Posts by AtmaDragonXT |