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Acmlm's Board - I2 Archive - - Posts by The Kins |
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The Kins Kodondo Level: 38 Posts: 483/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by SnikaNo, the REAL wiseup is that you'll have to cough up for a memory stick to play unsigned code, thus ensuring that Sony still gets a little bit of money off piracy and emulators. |
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The Kins Kodondo Level: 38 Posts: 484/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by Heran_BagoThere's no visible graphical change when pausing in Sonic games. |
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The Kins Kodondo Level: 38 Posts: 485/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by Skie The FoxFoxes in the queen's english, thank you very much. Ugh. |
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The Kins Kodondo Level: 38 Posts: 486/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Can I catch Squirtle in this one? | |||
The Kins Kodondo Level: 38 Posts: 487/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by iamhiro1112In that case half the unfinished hacks in my library are outright trolling *considers working on You Are Fat World again* |
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The Kins Kodondo Level: 38 Posts: 488/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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I think I know what that Grass does, but I'll keep quiet on that one. | |||
The Kins Kodondo Level: 38 Posts: 489/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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I just realised. You could have made all the screenshots pitch black and called it Super Doom 3. |
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The Kins Kodondo Level: 38 Posts: 490/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by peter_acOooh. I thought it was a walk-through frozen pickup block thing.Originally posted by The Kins |
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The Kins Kodondo Level: 38 Posts: 491/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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why hello there jonwil I think SMB3 Workshop's opensource, can't remember the link offhand though. |
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The Kins Kodondo Level: 38 Posts: 492/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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I demand a recount! Congrats to all who won. |
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The Kins Kodondo Level: 38 Posts: 493/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Three Words: Mario 2 64. | |||
The Kins Kodondo Level: 38 Posts: 494/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by TanookirbyThis is where a little creative license comes in... |
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The Kins Kodondo Level: 38 Posts: 495/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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That's awesome. Ah, if only I could do that. | |||
The Kins Kodondo Level: 38 Posts: 496/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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OK, I'm preparing to begin work on Ninji 2. My current plan is to have four or five themed "islands", each with two or three levels (Sonic style) and with their own unique graphic sets, and with a final, five level or so finale. The current ideas I've had for islands so far is... 1.) Subcon - SMB2-style level design, SMB2 enemies. NO STUPID GODDAMN SMAS JUNGLE BACKGROUND 2.) Yoster - Similar to SMW/SDW, enhanced SMW tilesets, maybe some SMW-style YI enemies? 3.) Birabuto(?) - That Egypt world from SML1 bought back to life in 16-bit glory. If I somehow beat that "gradius-style level" code out of BMF that he showed a long time ago... So, any ideas for worlds etc? Maybe what bosses they'd use? Oh, and all ASM donations are accepted. That reminds me, anyone got the "Disable 2player" patch? |
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The Kins Kodondo Level: 38 Posts: 497/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by eternaldragonxMaking a Ninji look like a Ninji when 32 pixels tall and 16 wide is an impossible task. However if someone can make Super Mario only have Small Mario's collusions (16x16) you WILL get powerups. |
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The Kins Kodondo Level: 38 Posts: 498/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by eternaldragonxHooboy. |
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The Kins Kodondo Level: 38 Posts: 499/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Some random ideas I like or thought up: Powerups: Maybe have Ninji stand on a friend's sholders... bleh, I'll see if I can't get a "Small Big Mario" patch or something first. Worldmap: YES. I want an original worldmap, and will try to learn the editor as such. Original Worlds: I don't see why not. Sure, it means more work for me, but what doesn't? And yeah, the original one was mildly rushed. Mainly with the last few levels on the Zoo, where I just felt burnt out. |
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The Kins Kodondo Level: 38 Posts: 500/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by BMF54123Haha, thems some gewd ideas. I'll see what I can squeeze in!Originally posted by The KinsDude, YES. EDIT: Prototype sprite to see if it looks good. I like this idea better already! (edited by The Kins on 06-13-05 02:51 AM) |
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The Kins Kodondo Level: 38 Posts: 501/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by yoshi masterMario will appear. In what context I haven't decided yet. |
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The Kins Kodondo Level: 38 Posts: 502/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by cpubasic13I plan on having the bosses be very, how to say, pain-o-licious. |
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Acmlm's Board - I2 Archive - - Posts by The Kins |