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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by The Kins
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The Kins

Kodondo
Level: 38

Posts: 483/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 05-23-05 10:54 AM, in Mario World on PSP? Link
Originally posted by Snika
The whole emulation on a PSP was bound to happen. The sad thing is American PSPs cannot have any Home Brew program or emulators until the hackers find out how to bypass the security stuff on it. I guess Sony wised up before they gave Americans the gift of the PSP. Sigh...
=P Snika
No, the REAL wiseup is that you'll have to cough up for a memory stick to play unsigned code, thus ensuring that Sony still gets a little bit of money off piracy and emulators.
The Kins

Kodondo
Level: 38

Posts: 484/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 05-23-05 11:00 AM, in Gens ported to PSP Link
Originally posted by Heran_Bago
You, Someguy, are correct! You can't do some of these things without pushing the buttons! Well, last one is the only impossible one.
There's no visible graphical change when pausing in Sonic games.
The Kins

Kodondo
Level: 38

Posts: 485/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 05-24-05 09:22 AM, in [Sonic] The Fighter II Link
Originally posted by Skie The Fox
And Tails isn't fat! I love kitsunes! BOW DOWN TO THE KITSUNE!!!!!!!!!!!
Foxes in the queen's english, thank you very much.

Ugh.
The Kins

Kodondo
Level: 38

Posts: 486/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 05-31-05 12:00 PM, in Coming Soon Blue SMB3 Link
Can I catch Squirtle in this one?
The Kins

Kodondo
Level: 38

Posts: 487/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 05-31-05 12:02 PM, in NEW UPCOMING GAME..... PINK MARIO BROS 3! Link
Originally posted by iamhiro1112
While I think this topic is borderline trolling I have to admit it is pretty damn funny.
In that case half the unfinished hacks in my library are outright trolling

*considers working on You Are Fat World again*
The Kins

Kodondo
Level: 38

Posts: 488/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 05-31-05 05:28 PM, in Super Mario Bros. 3 Screenshots Link
I think I know what that Grass does, but I'll keep quiet on that one.
The Kins

Kodondo
Level: 38

Posts: 489/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 05-31-05 05:42 PM, in NEW UPCOMING GAME..... PINK MARIO BROS 3! Link
I just realised.

You could have made all the screenshots pitch black and called it Super Doom 3.
The Kins

Kodondo
Level: 38

Posts: 490/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 05-31-05 05:59 PM, in Super Mario Bros. 3 Screenshots Link
Originally posted by peter_ac
Originally posted by The Kins
I think I know what that Grass does, but I'll keep quiet on that one.

well it's no big secret or anythin

it turns into a coin when hit by a fireball, just like the frozen coin except you can walk through it.
Oooh. I thought it was a walk-through frozen pickup block thing.
The Kins

Kodondo
Level: 38

Posts: 491/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-04-05 07:32 PM, in What level editors have source available? Link
why hello there jonwil

I think SMB3 Workshop's opensource, can't remember the link offhand though.
The Kins

Kodondo
Level: 38

Posts: 492/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-07-05 09:11 AM, in The votes have been tallied; here are the results! Link
I demand a recount!

Congrats to all who won.
The Kins

Kodondo
Level: 38

Posts: 493/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

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Posted on 06-11-05 08:56 AM, in If a Super Mario 64 level editor came out you would... Link
Three Words: Mario 2 64.
The Kins

Kodondo
Level: 38

Posts: 494/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
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Posted on 06-12-05 08:49 AM, in Super Mario Bros. 3 Screenshots Link
Originally posted by Tanookirby
I wonder how this game will turn out once it's done. I do not think there is any way to make all the enemies and powerups act like the ones in SMB3.
This is where a little creative license comes in...
The Kins

Kodondo
Level: 38

Posts: 495/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-12-05 04:32 PM, in New intro for SMW: Bowser's Return Link
That's awesome. Ah, if only I could do that.
The Kins

Kodondo
Level: 38

Posts: 496/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-12-05 04:57 PM, in Ninji Saga 2 - Ideas thread and request Link
OK, I'm preparing to begin work on Ninji 2. My current plan is to have four or five themed "islands", each with two or three levels (Sonic style) and with their own unique graphic sets, and with a final, five level or so finale. The current ideas I've had for islands so far is...

1.) Subcon - SMB2-style level design, SMB2 enemies. NO STUPID GODDAMN SMAS JUNGLE BACKGROUND
2.) Yoster - Similar to SMW/SDW, enhanced SMW tilesets, maybe some SMW-style YI enemies?
3.) Birabuto(?) - That Egypt world from SML1 bought back to life in 16-bit glory. If I somehow beat that "gradius-style level" code out of BMF that he showed a long time ago...

So, any ideas for worlds etc? Maybe what bosses they'd use?

Oh, and all ASM donations are accepted. That reminds me, anyone got the "Disable 2player" patch?
The Kins

Kodondo
Level: 38

Posts: 497/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-12-05 06:36 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by eternaldragonx
how bout this time you make him grow instead of one hit death, not much of an escaped animal if he walk into a mushroom and dies dont ya think
Making a Ninji look like a Ninji when 32 pixels tall and 16 wide is an impossible task.

However if someone can make Super Mario only have Small Mario's collusions (16x16) you WILL get powerups.
The Kins

Kodondo
Level: 38

Posts: 498/595
EXP: 354733
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Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-12-05 08:58 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by eternaldragonx
I GOT IT ready what if ninji was mar--
Hooboy.
The Kins

Kodondo
Level: 38

Posts: 499/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 08:18 AM, in Ninji Saga 2 - Ideas thread and request Link
Some random ideas I like or thought up:

Powerups: Maybe have Ninji stand on a friend's sholders... bleh, I'll see if I can't get a "Small Big Mario" patch or something first.
Worldmap: YES. I want an original worldmap, and will try to learn the editor as such.
Original Worlds: I don't see why not. Sure, it means more work for me, but what doesn't?

And yeah, the original one was mildly rushed. Mainly with the last few levels on the Zoo, where I just felt burnt out.
The Kins

Kodondo
Level: 38

Posts: 500/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 07:40 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by BMF54123
Originally posted by The Kins
Powerups: Maybe have Ninji stand on a friend's sholders...
Dude, YES.
Haha, thems some gewd ideas. I'll see what I can squeeze in!

EDIT: Prototype sprite to see if it looks good. I like this idea better already!



(edited by The Kins on 06-13-05 02:51 AM)
The Kins

Kodondo
Level: 38

Posts: 501/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 08:32 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by yoshi master
You could fight mario as a boss... just a thought.
Mario will appear. In what context I haven't decided yet.
The Kins

Kodondo
Level: 38

Posts: 502/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 06-13-05 08:36 PM, in Ninji Saga 2 - Ideas thread and request Link
Originally posted by cpubasic13
yoshi master: No... he would have to fight something more horrible. VERY HORRIBLE!
I plan on having the bosses be very, how to say, pain-o-licious.
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