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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Ninji Saga 2 - Ideas thread and request | | | |
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The Kins Kodondo Level: 38 Posts: 496/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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OK, I'm preparing to begin work on Ninji 2. My current plan is to have four or five themed "islands", each with two or three levels (Sonic style) and with their own unique graphic sets, and with a final, five level or so finale. The current ideas I've had for islands so far is... 1.) Subcon - SMB2-style level design, SMB2 enemies. NO STUPID GODDAMN SMAS JUNGLE BACKGROUND 2.) Yoster - Similar to SMW/SDW, enhanced SMW tilesets, maybe some SMW-style YI enemies? 3.) Birabuto(?) - That Egypt world from SML1 bought back to life in 16-bit glory. If I somehow beat that "gradius-style level" code out of BMF that he showed a long time ago... So, any ideas for worlds etc? Maybe what bosses they'd use? Oh, and all ASM donations are accepted. That reminds me, anyone got the "Disable 2player" patch? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4946/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I always liked the idea of a world that takes place inside various machines. Lots of gears and wires around and all that fun stuff. | |||
eternaldragonx Red Paragoomba Level: 13 Posts: 32/57 EXP: 9521 For next: 746 Since: 07-01-04 From: translvania Since last post: 11 days Last activity: 100 days |
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how bout this time you make him grow instead of one hit death, not much of an escaped animal if he walk into a mushroom and dies dont ya think, however i thought the first was fantastic and really unique, i loved it | |||
yop Goomba Level: 8 Posts: 7/25 EXP: 1626 For next: 561 Since: 05-17-05 Since last post: 23 days Last activity: 8 hours |
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hey, i don't know if this is what you're looking for, or if these ideas have already been used but here we go.... an urban level, like a city of some sort... mushroom city or something like that? with buildings in the background, street lights, firehydrants, etc... (or ninji saga style equivilants) possibly a city in ruins, with destroyed buildings acting as hills and plateaus... i'm sure this has been used before, but a sky/flying themed level... or an underground level, even... with tunnels and stuff... or better yet, an outer space type level, that takes place on the moon or on mars or something (could make for some pretty palletes / interesting tile sets andor sprites)... perhaps a level inside a giant enemy? or a castle setting would be fairly original, as far as i know... or on a sail boat... sail boats are cool.... |
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The Kins Kodondo Level: 38 Posts: 497/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by eternaldragonxMaking a Ninji look like a Ninji when 32 pixels tall and 16 wide is an impossible task. However if someone can make Super Mario only have Small Mario's collusions (16x16) you WILL get powerups. |
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eternaldragonx Red Paragoomba Level: 13 Posts: 33/57 EXP: 9521 For next: 746 Since: 07-01-04 From: translvania Since last post: 11 days Last activity: 100 days |
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I GOT IT ready what if ninji was mario he can shapeshift just make him mario big only purple, eh? you like that? eh? outside? | |||
The Kins Kodondo Level: 38 Posts: 498/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by eternaldragonxHooboy. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1700/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Powerups = Big yes. If you can't think of anything else, maybe a 16x32 vehicle? Also, the 1 player only patch can be found here. |
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Xenon Odyssey Red Paragoomba Level: 13 Posts: 59/63 EXP: 8739 For next: 1528 Since: 01-01-05 From: Forest Hill Zone, MD Since last post: 58 days Last activity: 1 day |
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Something from Kitchen Island. Anything. At all. (Super Mario Land 3 - Super Wario Land is the game...) Hmm... Would Ninji fit into a 2D version of Banjo-Kazooie? If you feel ambitious and want to give that a try, go for it... Idea Jar = empty. |
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tjbk_tjb Newcomer Level: 5 Posts: 4/7 EXP: 343 For next: 186 Since: 11-24-04 Since last post: 133 days Last activity: 54 days |
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Vehicle, eh? Ninji in some sort of robotic walker or maybe a robotic Mario clone would work. Then you could have laser or wing power-ups. Wings would explain the gliding better than a jetpack. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 1098/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Probably make a secret pixelated island. Spoiler: You impressed me with the graphics from the secret level in the first one. Maybe...... SMB Island? |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 907/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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- Make the next hack MUCH longer. TNS was way, way too short. - New overworlds are a must. TNS's was...um...uninspired? - Use lots of original graphics. Considering your l33t drawing skills, it's disappointing to see you use so many rips from other games. - Eliminate as many bugs as possible. Playtest, playtest, playtest. - Overhaul the ending sequence. (not suggesting ASM hackery, but at least more graphical changes) I really hate to say it, but in some ways, the original Ninji Saga felt rushed. Lots of stuff left unchanged, like the aforementioned overworld and most of the ending, and some icky bugs remained. The second time around, take as much time as you need to make a truly impressive hack. Make it stand out from the rest of the pack. You've got so much experience now, put it to good use! |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 851/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by The Kins 1. Look for a thread by BMF with "HDMA" in it's title. That's what you want. 2. try the ice board's extras section. It has the 1 player patch. Also, look in the ROM locations thread and old ROM locations thread one, as well as the backup .mht files in the old one. Very helpful. 3. A surrealist nightmare? Or how about a jungle temple? Or a bigger techno base? Make sure however that the OW's are original this time, that was my second biggest complaint, biggest was glitches. |
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Zerodius Aquamentus Level: 65 Posts: 1552/2036 EXP: 2243783 For next: 91845 Since: 03-16-04 From: ??? Since last post: 2 days Last activity: 2 days |
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OK... ideas, you ask? *evil grin* OK... Now for ripped levels ideas! -Megaman (NES, SNES) -Legend of Zelda 2 (NES) -Sonic (Master System, Genesis, GBA) -Bubble Bobble (NES, GBA, Arcade) Now for original ideas... -Mechanical castle thing -Junkyard -Necropolis of some sort -Strange palace in vortex -Frozen city -Ghost ship on lava ocean -Ship Graveyard -Cave filled with radioactive stuff -Space Station -High tech sewers -Ancient pyramid -Pirahana grove! -Sunking palace -Waterfall climb -Floating islands made of clouds -Ninji world! (every enemy is a ninji!) -Ninja world -Feudal japanese castle -Severely messed up place alterning between a cratter of some sort and an alternate dimension ... In short, lots of ideas. NOTE: Powerup = no... but midway points = yes. |
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Cirvante Shyguy Level: 14 Posts: 36/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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I still vote for my exploding base idea which I posted in the original Ninji Saga thread. Perhaps you can do it now, as there's no rush. @Zerodius: Mechanical castle= Look at the clock tower in one of Anikiti's hacks. Space station= Already done by BMF. Frozen city= not bad. Blizzard Buffalo's stage from X3 should cover it. Japanese castle: I was gonna do that... Severely messed up place: No. Just... no. |
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ExKeeper Bullet Bill Level: 31 Posts: 322/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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for a forest: you can use the forest frenzy BG or the MMX sting chamelion BG with smw FG oh, and for a frozen city mentioned in the post above, there is a very good BG in one of the MMX games for that, I will rip it if you want (edit: darn, I was beaten to saying this, but I will still rip it *pulls out laptop and opens LM and all those other m16-7k programs I use*) (edited by smwedit on 06-13-05 12:27 AM) (edited by smwedit on 06-13-05 12:29 AM) (edited by smwedit on 06-13-05 12:42 AM) |
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The Kins Kodondo Level: 38 Posts: 499/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Some random ideas I like or thought up: Powerups: Maybe have Ninji stand on a friend's sholders... bleh, I'll see if I can't get a "Small Big Mario" patch or something first. Worldmap: YES. I want an original worldmap, and will try to learn the editor as such. Original Worlds: I don't see why not. Sure, it means more work for me, but what doesn't? And yeah, the original one was mildly rushed. Mainly with the last few levels on the Zoo, where I just felt burnt out. |
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Glyph Phoenix Level: 39 Posts: 266/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I'd say that glitches were the biggest problem in the first part of the saga. Glitches suck. If you hadn't rushed and instead taken your time and released a finished hack Ninji Saga 1 would have been far more awesome than it was. Rushing your finished hack seemed to create problems in level design, create more glitches, and all kinds of crap. Keep that in mind. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 912/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by The KinsDude, YES. Turn the mushroom into a pink (or otherwise differently-colored) Ninji and animate it. OOH! OOH! OOH! You could also change the flower into an orange Ninji that spits fireballs! In this case, you'd swap the colors around so that the orange one stands on the purple one's shoulders, so the fireballs look like they're coming from the right spot. For the feather, you'd have a caped superhero Ninji, once again standing on the other guy's shoulders. This one would be a bit tougher to animate, of course, with all the flying and spinning and dive-bombing actions and whatnot, but it'd be friggin' awesome! You could give the purple guy some really wacky "OH MY GOD I'M GOING TO DIE AIEEEEEEE" facial expressions for the in-flight poses. |
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The Kins Kodondo Level: 38 Posts: 500/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by BMF54123Haha, thems some gewd ideas. I'll see what I can squeeze in!Originally posted by The KinsDude, YES. EDIT: Prototype sprite to see if it looks good. I like this idea better already! (edited by The Kins on 06-13-05 02:51 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Ninji Saga 2 - Ideas thread and request | | | |