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Acmlm's Board - I2 Archive - - Posts by Dr. Mario |
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Dr. Mario Bot Level: 26 Posts: 222/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Yeah I'm using a custom palette. The archway sounds like it could be a good, easy idea to put in. | |||
Dr. Mario Bot Level: 26 Posts: 223/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Maybe I should jump in here seeing how it's my hack. Two things about me using a custom palette: 1) It's not like I'm doing something crazy that most emulators can't handle. Seeing how most emulators today are capiable of using custom palettes, then I don't think that's much of a problem, but I'm sure someone will end up saying that it is. 2) Do you think I really care if it would run on an NES? I don't have the resources to make a hack run on an NES so it's not sweat off my back. I do gfx, that's sort of my thing. I mean I do full level hacks too, but I'm skilled and enjoy editing graphics. If I see an oppotunity to make my graphics look better then I'm going to take it. If you want me to release a version that will probably look like crap, then fine. Just as long as you promise to download it, if not then screw it. I'm going to continue to work as planned. Another thing is, eternaldragonx, if you want Alucard in a hack, do it yourself. Kudos if it looks good. I got a story with this hack, so Simon is staying in. |
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Dr. Mario Bot Level: 26 Posts: 224/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Cute. Remind me to agree with you all the time from now on. **EDIT** You DO know that an NES is capiable of 16-Bit graphics right? I mean, I don't want to blow your mind or anything, but with a little extra hardware, third party compant Color Dreams made a prototype of a 16-bit Hollraiser game. Due to production costs and Nintendo not letting it get released because of the new hardware it never saw the light of day though. Reguardless, the NES can do a lot more than you think. (edited by Dr. Mario on 07-25-05 06:43 PM) |
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Dr. Mario Bot Level: 26 Posts: 225/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Yeah, that last one definately isn't complete. I have ways to go with it. I was taking a little time off to looks at some music data, and compare it to a few other Konami games that came out at the same time. | |||
Dr. Mario Bot Level: 26 Posts: 226/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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You know, I really learned my lesson in all of this. I mean look at how much better my hack looks with a default palette: I mean I was an idiot for approaching a hack from an artistic point of view, this makes the game a lot better. Artistic ideas have no place in rom hacking! I was a jerk to cheat myself and everyone else by spending a good half hour deciding what value of brown would be the best on the eyes. Oh and also! Look what I discovered in my custom palette! I opened it up in YY-CHR and something very odd showed up.... Man... I really dodged a bullet there. (edited by Dr. Mario on 07-25-05 08:47 PM) |
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Dr. Mario Bot Level: 26 Posts: 227/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Actually Kefka... That's what I want lol I don't think that custom palettes are always right, it's like everything else, when used correctly and with good reason it can be an excellent tool. Overusing a custom palette can be a terrible thing, but in this case I feel that it was a decent move artistically. Not saying you can't make an awesome hack without it though, look at my first CV hack, or Dude Man's upcoming Metroid hack, I think the GFX in those are both excellent. I just felt that I could push the GFX in this hack a litle bit more, and make it more the way I wanted it to look. I don't hate things that don't use custom palettes, that's just stupid, but sometimes they can definately be a good thing. | |||
Dr. Mario Bot Level: 26 Posts: 228/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I'm pretty sure that it doesn't involve ASM, I know fireball behavior doesn't. (Originally found by DarKnight13) Fireballs Movement and Combustion: Offset $63E2(tsv) $61E2(ntsv) 1C - normal 1B - explode on contact with anything (except Mario) 19 - appear in the air and just bounce along the top of the sky 15 - straight forward 13 - same but bounces off the corners of blocks every now and again. 10 - explode on contact but don't hurt anything FF - explode on Mario (hehe) but don't hurt him CF - kill first enemy on the screen when you shoot a fireball regardless on whether or not you actually hit it 9F - shoot a fireball then jump to launch into the air; jump and shoot a fireball in the air to either shoot up or shoot down (sometimes through floor) |
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Dr. Mario Bot Level: 26 Posts: 229/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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You ever see some of the stuff that's been done in MS-Paint? It's acutally quite remakable. So I guess my point is that, while something might not be so agreeable with everyone else, it still has some potential to do some good stuff. Well that and, it's all art whether you like it or not, so it's best to leave the comments constructive, and accept the fact that it takes different strokes. **Edit** Actually I have more to say, because this whole arguement is stupid. This is a hobby that none of us should REALLY be able to do in the first place, and I think sometimes we get a little to serious about it and sort of take all of this for granted. When a hobby gets to the point where people are having opposing views of Art Vs. Technology, don't you think it's going a little far? Besides, I'm saying right now, if anyone else makes one more comment about this whole mess (because that's what it is) Then I'm going to request that this thread gets closed, and I'll just start a new one. This thread is for a rom hack, not something this pointless. (edited by Dr. Mario on 07-25-05 10:36 PM) |
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Dr. Mario Bot Level: 26 Posts: 230/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Think what you want DD, but I just made my point about this whole thing clear, and I'll stick to my guns. | |||
Dr. Mario Bot Level: 26 Posts: 231/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I know for a fact that the state Mario starts in can be altered by just changing some bytes in hex. There's a SMB editor that has a built in emulator that lets you select what state Mario starts in, ontop of the fact that there are also Game Genie codes that do the same thing. Both would only change hex values. | |||
Dr. Mario Bot Level: 26 Posts: 232/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Originally posted by Disch No offense or anything... but I didn't realize that there is a set of rules when it comes to Rom hacks, I mean I guess I missed that memo. Could someome please close and trash this thread so I can make a new one that isn't filled with all of this crap? (edited by Dr. Mario on 07-26-05 09:35 AM) |
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Dr. Mario Bot Level: 26 Posts: 233/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Yeah, I'm a fucking moron. How about this? Maybe we can all stop being a bunch of idiots and post on-topic in this thread for once, at least then maybe I won't have to make a third thread for this hack (first one was buried a while ago...) If you want to continue this discussion MAKE ANOTHER THREAD. Keep it out of mine. (edited by Dr. Mario on 07-26-05 10:08 AM) |
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Dr. Mario Bot Level: 26 Posts: 234/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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It still doesn't change the fact that this is all opinion. Neither of us are wrong on a larger scope, now seriously, I'd really fucking appreciate it if one of two things happened: 1)The whole thing is dropped 2)It's moved to another thread 95% of this thread is full of a pretty stupid debate, and I'd really apprecate it, and I mean REALLY appreciate it, if it could stop now. |
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Dr. Mario Bot Level: 26 Posts: 235/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Listen to that man! Castlevania is easy and fun to hack, and if you have the time/patience for it so is FF1. | |||
Dr. Mario Bot Level: 26 Posts: 236/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Woah... DD, you might want to watch that. You're actually explaining things instead of just calling people stupid. Funny enough, those two responses are probably a couple of the best stepping stones out for someone trying to learn ASM. | |||
Dr. Mario Bot Level: 26 Posts: 237/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Originally posted by DahrkDaiz DD, that would be great. |
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Dr. Mario Bot Level: 26 Posts: 238/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I've been picked up to do some GFX for a SMB hack, and I did something for the Koopas that I've never seen anyone do (but it's really easy.) Take a look at the screenshot: That's not the finished product, but it shows how I changed it. There is an empty tile next to the koopa's head, so all I had to do was free up some space, make the second half of his head and then insert it in the data. There's a byte next to the byte for the tutrle's head that has a value of FC. If you replace the FC with the value of the tile you plan on using then you can add an extra tile to the koopa's sprite. 8x8 sprites also have two FC's before it that allows two more 4x4 tiles above the sprite. **Edit** Here's a more updated version in the game (edited by Dr. Mario on 07-27-05 07:46 PM) (edited by Dr. Mario on 07-27-05 08:08 PM) |
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Dr. Mario Bot Level: 26 Posts: 239/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Omni... I'm not an idiot lol I'm just saying that it's kind of funny that I don't commonly see people take advantage of something so simple. Live I've never seen anyone actually do that for the koopas, and then end up making really cramped looking SMW style koopas. I wasn't trying to sound like this was some amazing new thing that's never been done before, but I can see how it sounds like that. (edited by Dr. Mario on 07-27-05 08:44 PM) (edited by Dr. Mario on 07-27-05 08:44 PM) |
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Dr. Mario Bot Level: 26 Posts: 240/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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I'm doing some GFX for a group SMB1 hack, check out how it's going so far: The black on the pipes is going to be changed to a dark green... I'm just being kind of lazy tonight I don't know why, I just like this screen. |
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Dr. Mario Bot Level: 26 Posts: 241/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Yeah, I just haven't gotten around to getting rid of the red on Mario's skin, and the koopa's are as big as I can get them. I don't have a pic of it, but the ! blocks have a big X on them when you hit them, it's pretty cool. (edited by Dr. Mario on 07-28-05 11:10 PM) |
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Acmlm's Board - I2 Archive - - Posts by Dr. Mario |