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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by NetSplit
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NetSplit

Koopa
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Posted on 05-19-04 09:54 AM, in Survey: The Atomic Bomb Link
I don't think it was very justified. See, by this point, the Japanese were fighting essentially to save their emperor, who would have had to have been removed under the terms of unconditional surrender. They obviously didn't want this to happen and were willing to fight to the bitter end to keep him in power. Ironically, when they did surrender, they were allowed to keep their emperor; had this been stated beforehand, it's very possible that the Japanese may have surrendered much earlier.

Russia was to have sent its troops to fight against Japan three months after V-E day (Victory in Europe); the bombs were dropped just a few days before that would have happened. The US knew that Japan would have surrendered had Russia entered due to the Japanese transmissions that had been intercepted; the code had been cracked, after all. It really was a race against Russia to end the war; the US knew that after the war ended, they wouldn't be on good terms with Russia, so the dropping of the bombs was actually used more to intimidate them than anything else, since we could have just as easily waited for Russia to enter and possibly end the war rather quickly. 'Hey, look at us; we have this immensely powerful weapon, and if you mess with us we'll use it on you.' The atomic bombs were essentially the first shots fired in the Cold War.

As for dropping the bombs being used as justification for saving the lives of soldiers who would be sent to invade Japan (had the invasion actually had to have taken place), the estimates for the death toll that would result from said invasion were, to the best of my recollection, around 65,000 people, displaying the idea of 'Well, it's better that they lose 100,000 people than we lose 60,000 people.' The estimates were distorted over time to better justify the dropping of the bombs, ranging from 250,000 American lives to even an entire million soldiers, but they were just that - distortions made to better justify the attack.

Note, though, that the numbers are a difficult thing to argue based off of, since there are a lot of things to take into account; for example, the Japanese had said that they would slaughter all prisoners held in Japan in the case of an invasion, which would up the number a fair amount. Still, I think they help illustrate the point that dropping the bombs likely didn't save as many lives as some seem to think. This whole topic is a pretty debatable one, anyway, so don't take all this as me giving 'the definitive opinion.' It's also been a while since I learned this stuff, so I might be a little off in some parts, but I think it's mostly accurate.

Oh, and this is my first post, so hello, everyone.
NetSplit

Koopa
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Posted on 10-14-04 04:29 AM, in Presidential Debate Rematch Link
Boomer: I wouldn't ever believe a single word that comes out of Michael Moore's mouth. His movies are propaganda and little more.

Seph2k4:

1. How does one's ability to speak affect one's ability to lead?

2. When did he knowingly lie about Iraq? Bush doesn't gather the intelligence himself; it's not his job. He's not in charge of verifying information that he is given - he is expected to act on the information he is given as if it is accurate because it is supposed to be accurate. To his knowledge, it was accurate, and he made his decisions based on that.

3. So what? This shows that Bush is willing to make unpopular decisions if he believes them to be right; he won't buckle under popular opinion (which, mind you, isn't always right). It's not a popularity contest, after all.

4. He didn't turn his attention away from Osama during the Iraq war. The two things are not mutually exclusive; both can be done at once. The battle against Al Qaeda continued during the war in Iraq. Also, Bush didn't legalize assault weapons - the ban expired. There's a big difference. Additionally, please consult this link regarding the ban: http://www.intellectualconservative.com/article3777.html

5. How does one's ability to debate affect one's ability to lead? It's the same argument as number 1.

Please, if you hate the president, let it be for good reasons. I honestly think he's done a much better job than people give him credit for. You shouldn't just jump on the Anti-Bush bandwagon just because everyone seems to be doing it.

To be fair, I do disagree with Bush on some things, named abortion and gay marriage, and his stance on stem cell research could use a little more work. However, it's fairly difficult to fully agree with a candidate on every issue.

There are my two cents.
NetSplit

Koopa
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Posted on 10-22-04 11:27 PM, in DS or PSP Link
Originally posted by Nebetsu
All systems have something totally awesome that all the other systems dont and I believe that the PSP will have something totally awesome that all the other systems wont have.


Really? Besides being capable of having truly massive games (due to the UMD format rather than a data card; I assume UMDs hold much more data than the largest card), what is it that the PSP can do that the Zodiac can't? I don't think the PSP has anything 'totally awesome' besides massive support from developers. Barring that, I think the Zodiac is the better of the two because it can basically do everything the PSP can and more.

That said, I think the NDS will sell more because of its earlier release date, lower price, and backwards compatibility (note that the NDS is also my preference). The PSP is cool and all, but I don't see myself (or anyone, really) commonly being in the position where I'll need its movie playback features, nor does it seem to me that its graphic abilities will really play much of a factor. I'm sure many of you have seen a video of Metroid Prime Hunters; those graphics are about all anyone really needs on a handheld. The NDS has its advantages, such as a touchscreen and the ability to play multiplayer games with a single card (apparently all players will need their own games on PSP). System-wise, it all comes down to whether you prefer a large screen, the UMD format, and an analog control nub or two screens (one touch-screen enabled), cards, backwards compatibility with the GBA, multiplayer with a single copy of a game, and greater potential for innovation. The second is much more appealing to me, so my choice is the NDS, but there is also the games aspect to consider. I've always been a fan of Nintendo franchises such as Mario, Metroid, and Zelda, and I think that developers will find some amazing ways to make use of the features of the NDS to make fun games that can't be done on the PSP (whereas it seems to me that PSP games would be doable on the NDS with the obvious changes to graphic quality and screen size). If I wanted something like the PSP, I'd likely go with the Zodiac because it can also do PDA stuff (and it also has a 'totally awesome' multi-system emulator).
NetSplit

Koopa
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Posted on 10-27-04 10:46 AM, in In the USA, should the electoral college be abolished? Link
Originally posted by MathOnNapkins
What I'm saying is that if someone's vote in state X becomes worth more than a vote of a person in state Y, X and Y being of equal size, it is not the government's fault that happened. It wasn't mandated by them. Theoretically everyone who has the right should vote, and when there are disaparities you have the non voters to blame.

The idea of voters in one state being penalized by non-voters in another state (or, alternatively, voters in one state gaining more power because of non-voters in their own state) is rather ridiculous to me. People who decide not to exercise their right to vote should not affect other voters in any way, so this is definitely not the sign of a good system of representation.

Also note that the number of electoral votes isn't directly related to population. No state can have fewer than 3 votes because each state has 2 senators and a minimum of 1 representative; what this means is that 100 of the 538 or so votes (that's nearly 20%) have absolutely nothing to do with population.

It's my opinion that the electoral college should be abandoned in favor of the popular vote because it ignores large amounts of voters and it misrepresents areas due to those extra 2 votes. *shrugs* I just don't see any benefit coming from it.
NetSplit

Koopa
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Posted on 10-31-04 12:40 PM, in OMG REALLY IMPORTANT ANNOUNCEMENT Link
Originally posted by HyperHacker
Everyone set your clocks back an hour. Otherwise, you could be late!
You mean early?
NetSplit

Koopa
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Posted on 11-16-04 11:24 AM, in the C buttons on the N64 controller... Link
C-up flows, whereas up-C sounds awful. Plus, it makes more sense to first establish that it's C before stating the direction since there's only one C area, as opposed to two areas with left/right/up/down directions. That's probably just being really nit-picky, though, so I'll simply stand by my earlier argument of it simply sounding better.
NetSplit

Koopa
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Posted on 11-17-04 05:33 AM, in the C buttons on the N64 controller... Link
Originally posted by Mutation
Originally posted by NetSplit
two areas with left/right/up/down directions


There are three, if you count the D-pad.
Actually, I was counting the D-pad. But yeah, I suppose you could count the analog stick, too. I was mostly referring to how the D-pad and C buttons both have 4 directions, whereas the analog stick has 360 degrees of possible directions.
NetSplit

Koopa
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Posted on 12-18-04 05:03 AM, in Nintendo DS, touch it! Link
First Hunt is a demo. The single player stuff in it is listed as training. I highly doubt that the real game will be like this, since Regulator was simply a straight path with enemies. Training missions don't tend to be large mazes with hidden items and a large variety of enemies, and thus what's presented in First Hunt seems rather fitting. I honestly see little chance of the final game being as FPS-like as this, though it may be more like that than Prime 1 and 2 because of the inclusion of Power Beam ammo (not a good idea, in my opinion). We'll have to wait and see.

Zem said: "You guys, what the fuck? There's a morph ball button on the touch screen in Hunters, same as there are weapon selection buttons. Seriously."

My thoughts, exactly. The morph ball button is *required* for Regulator, so how anyone who's play the demo couldn't know about it is kinda surprising.
NetSplit

Koopa
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Posted on 02-10-05 07:29 AM, in PSP :: It's Okay, You Can Touch This One Link
Well, Ziffski, I'd say that the odds of at least one of the DS ones being good are better than the odds of the PSP one being good. Plus, if you like Final Fantasy 3, you're basically almost already guarenteed to like the DS version, and I also don't think it'll be too easy for Square to mess up the Seiken Densetsu game all that much. Just my thoughts, though, so meh.
NetSplit

Koopa
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Posted on 02-15-05 12:39 PM, in Nightcast-The Portable Dreamcast Link
Originally posted by ?


(edited by NetSplit on 02-15-05 08:39 AM)
NetSplit

Koopa
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Posted on 02-19-05 03:36 AM, in This may very well be, a stupid question. Link
Why did you make a new thread?

And yes, it's possible to change the color of an individual background tile in one specific NES mapper, but that won't realy help you in this situation. If you mean sprite tiles, though, then I'd imagine it's fairly easy to do in SMB. I'm sure there's someone here with more knowledge about the SMB ROM than I who could help you out, if this is what you're trying to do.

Additionally, Heian-794, I wouldn't recommend that color table. The one in The Art of ROM Hacking is much better; I wouldn't trust any table that shows 1D as black.
NetSplit

Koopa
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Posted on 02-21-05 12:34 AM, in Thinking Of Hacking Fire Emblem Link
Kuja: I don't know how helpful that document will be for him, specifically, though. It's mostly NES-only, and since he wants to work on GBA, it might be best for him to look for documents that are more specifically geared towards general text hacking.

Large Eggs: Try looking at zophar.net or romhacking.com for documents that'll probably better suit your needs. Not that AoRH is a bad document or anything, it's just that you probably won't get all that much from it since you want to do text and graphics hacking for GBA.
NetSplit

Koopa
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Posted on 02-21-05 12:38 AM, in Hey guys, quick question. Link
You've nothing to worry about; Quest for Calatia will be completed and released regardless of CG's status. As for what happened to the CG site, the owner apparently lacks the funds to keep it online.
NetSplit

Koopa
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Posted on 02-21-05 12:46 AM, in paper mario problems Link
Colleen: Why's that? Project 64 crashes my computer every time I try to play Vigilante 8 with Rice Video 5.6.0, and it also crashed it during Jet Force Gemini. So yes, it happens.
NetSplit

Koopa
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Posted on 02-21-05 01:36 AM, in paper mario problems Link
Crash as in my entire computer reboots. Happens every time I try to play Vigilante 8 with that plugin, but I've not tried Jet Force Gemini a second time since that crash, so I don't know what triggered it then.
NetSplit

Koopa
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Posted on 02-27-05 11:35 PM, in Race Against Time is Still Alive... Link
"There may be levels where you can have lots of time, and not have to worry about the time factor."

And that fits into a hack called Race Against Time...how? Seems like people will be playing it primarily because of this one particular unique quality, and having levels without limited time basically removes the one thing that really makes this hack worth playing above many others. Why, then, would you have stages like this?
NetSplit

Koopa
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Posted on 02-28-05 12:33 AM, in Race Against Time is Still Alive... Link
Sketchie: I wasn't saying that the hack was inappropriately named, but rather that levels with an abundant amount of time doesn't fit with the hack's unique theme, and it's that theme that is going to make it stand out and worth playing.

Kuja: That may work, but it just seems to me that having entire stages (such as dungeons) with lots of time which thus don't fit in with the rest of the game wouldn't be a good idea. Even if it doesn't follow the usual collect-100-coins formula for beating that stage, there should still at least be a little bit of a sense of urgency.
NetSplit

Koopa
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Posted on 03-09-05 09:43 AM, in Megaman stage select update question Link
The game's boss select screen code doesn't look very friendly for those not all that familiar with 6502 ASM, so a lot of changes would probably be pretty difficult to do. I think the main problem, though, is finding space for the boss mugshots. Barring ROM expansion (which seems like a bit much for something like this), where would you put them? There's not much free space for that sort of thing in the ROM.
NetSplit

Koopa
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Posted on 03-14-05 03:25 AM, in Test your NES knowledge... Link
Trapster: I can tell you why you got those wrong. It's because most of them are wrong. Amazing, huh? And as for #5, you have the right game in mind, but you messed up the name. Try removing the excess junk from it.

Edit: Oh, and my score was 17/40. Strange, considering I've done quite a bit of NES gaming over the years. At least I got one of the non-US games, though.

Also, there's an SNES quiz here: http://xanathis.cherryroms.com/quiz.php. It seems to me to be a little less forgiving in terms of the answer variations it accepts, but whatever. I got 20/40.


(edited by NetSplit on 03-13-05 06:30 PM)
NetSplit

Koopa
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Posted on 03-16-05 10:06 AM, in Games Link
Beyond Good & Evil, Eternal Darkness, and Resident Evil 4 earn my absolute highest recommendations. You won't be disappointed by any of them. Note, though, that the first two didn't sell well, so you'll need to look for them used or grab them on eBay.

Also, I just gotta say that I hate Mario Kart: Double Dash in comparison to Mario Kart 64. It's a major step backwards, and I think it's a mediocre game overall. If you want a really good racing game, I recommend XG3 (Extreme-G 3).

The only game I've played for Gamecube that I think you should compeltely steer clear of is Mega Man Network Transmission. Avoid it. Avoid it like the plague.
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