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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Xkeeper 2.0
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Posted on 04-05-05 06:38 AM, in Name some really, really bad hacks. Link
Chris's first SMW hack was pretty good, IMO. He just had too many coins and 1-ups. =\

Do they have to be finished hacks? If not, then I say "Pokemon Fi-yah colosseum" was the worst... (Of course, this excludes Super DARRK World.)
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Posted on 04-06-05 01:24 AM, in What is LEAST important in a SMW hack? Link
ASM hacks... Even if I use them (via Block tool) I could easily do a hack without them.

1. Level Design
2. ExGFX
3. Sprites
4. Quirks
5. ASM hacks
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Posted on 04-06-05 01:27 AM, in Super Mario Bros. 3 Screenshots Link
SMW-Styled OW with Caped Mario.
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Posted on 04-07-05 04:07 AM, in Does Overworld Use ASM ? Link
Originally posted by d4s

and dont you never ever even think of posting anything like that again,
or i'll instantly come over to canada and give you asm,
RIGHT UP YOUR ASS!




uh, d4s... I know he asked a stupid question, but do you have to go as far as THAT?

And yes, Nad-Gob. How to modify anything on the OW except layout, palettes and events I don't know.
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Posted on 04-07-05 09:17 AM, in Damn Exit's! Link
You'd have to remap what tiles it uses. I have no idea how. I don't know anything on 68516... =\
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Posted on 04-09-05 09:40 AM, in Themes Link
Where's Ghost house and Castle? =\
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Posted on 04-10-05 06:29 AM, in Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) Link
I remember that same hack. I got past it...
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Posted on 04-10-05 06:42 AM, in Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) Link
Originally posted by RR
skatboarder11-How did you get past it there were cement blocks
boxing you in.


Who made it? I was referring to Chickenlump's hack.
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Posted on 04-10-05 07:29 AM, in Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) Link
Not bad, turtleman. Too empty, but not too square :p

RR: KnuxT15's hack. It wasn't meant to be a full hack, btw :p
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Posted on 04-10-05 10:14 PM, in Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) Link
Originally posted by Kyouji Craw
Originally posted by cpubasic13
...wait a minute. There was a hack that featured the Koopa as the main character. It was made by someone, but it was just a Mario edit and had the original levels of SMW.
Link2004.


I thought that was Chickenlump.
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Posted on 04-11-05 12:30 AM, in Hello there, I'm new. Link
Hey... don't I know you?

Anyway, welcome to Acmlm's. Enjoy posting, ROM hacking, and other various crap.
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Posted on 04-12-05 01:24 AM, in Screens of my new hack Link
Nice shots. As Trashy said, HUGE improvement.

btw... you can play as Mario in my hack
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Posted on 04-12-05 01:49 AM, in SMB and TLL Screenshots Link
Nice.

CN: He used blocks to change to the next map16 block, or tile 25.
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Posted on 04-12-05 01:58 AM, in A question for people who have made SMB1 hacks Link
I don't have an SMB hack for you to get some levels from, but I'll make a few levels in LM.
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Posted on 04-12-05 02:32 AM, in Mega Mole problem Link
Does anyone know how I would change the Mega Mole's palette? I've replaced it with the YI Fat Guy... and it changes colors when Mario or Luigi get a fire flower/are hit while Fiery... even the current player(Mario/Luigi) changes the palette.

Is it at all possible to change the palette it uses to 9?
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Posted on 04-12-05 05:12 AM, in Mega Mole problem Link
"The table that has the data for most sprite pallettes starts at 0x3F5FE. You just have to add the sprite number to that address:

Bouncing goomba (sprite 10) - 0x3F60E
Ninja (sprite 51) - 0x3F64F

These values can be changed in Mario Reconfig. This byte is listed as "graphic byte 1." The format of the byte is as follows:

bit 0: gfx page
bit 1-3: palette (8-F)
bit 4: disable fireball killing
bit 5: disable cape interaction
bits 6,7: unknown

You'll need to change bits 1-3 to edit the pallette of a sprite."

Problem is... I don't know what he means by changing individual bits. =\ Does anyone know what byte to change in MWR (0E3012A900208E870317) to fix this?

(I know I'm a bit noobish when it comes to things like this. )
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Posted on 04-12-05 07:12 AM, in Mega Mole problem Link
I've tried this. Now, it's either ZSNES not loading the updated rom, or the Mega Mole's palette is hardcoded. =\
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Posted on 04-12-05 08:04 AM, in Play Room Link
...Holy shit this is nice.

Nicer yet, he avoided status bar discolorization.
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Posted on 04-12-05 04:18 PM, in Overworld: SMB3 or SMW? Link
I'd suggest sticking to SMW's overworld. It seems to fit the style here a bit more. =\

Plus, day/night can't be shown on the SMW OWs here,

It's pretty nice, though. Maybe make a secret exit in another world to lead to these hidden worlds?
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Posted on 04-13-05 01:32 AM, in Overworld: SMB3 or SMW? Link
You may want to put the extra levels in secret worlds, actually. Mixing them with the actual SMB, IMO, wouldn't work real well. =\

I have an idea - Release a version with SMB3 OW and a version with SMW OW. (Probably not, but eh... I just get used to SMW OW GFX :p)
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